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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Ammo Belts Loadout/Exploit Poll (http://forum.fulqrumpublishing.com/showthread.php?t=28974)

Jaws2002 01-09-2012 11:02 PM

Quote:

Originally Posted by ATAG_Doc (Post 377890)
Jaws

I have magic bullets and silver ones in my ammo belt. :)


I grew up in Transilvania. I'll stay the heck away from you!!!! http://img.photobucket.com/albums/v2...aws/iiiiik.gif

ZaltysZ 01-10-2012 05:55 AM

Loadouts should not be enforced, they should be restricted.

Specifically speaking about belts, there should be an option for mission designer to specify max allowed percentage of every bullet type in loudout (taking into account all guns on plane), and a fallback belt (in case user belt violates the limits). I.e.:

Steel AP - 100%
Tracer - 100%
Tungsten AP - 30%
Fallback belt: [Steel AP, Steel AP, Steel AP, Tracer]

That way various custom belts could be made, and spraying of rare things like Tungsten could be prevented.

TomcatViP 01-10-2012 09:14 AM

Quote:

Originally Posted by ZaltysZ (Post 377962)
Loadouts should not be enforced, they should be restricted.

Specifically speaking about belts, there should be an option for mission designer to specify max allowed percentage of every bullet type in loudout (taking into account all guns on plane), and a fallback belt (in case user belt violates the limits). I.e.:

Steel AP - 100%
Tracer - 100%
Tungsten AP - 30%
Fallback belt: [Steel AP, Steel AP, Steel AP, Tracer]

That way various custom belts could be made, and spraying of rare things like Tungsten could be prevented.

+1

pupo162 01-10-2012 09:43 AM

Quote:

Originally Posted by Jaws2002 (Post 377900)
Are you sure all mission makers know exactly the historical ammo loadout for every gun in every plane we have?

no. but i dont think this feature would be implemented in every mission either. And this could be use not only to force uber realsitic beltings, but it could ban uber unrealsitic ones, like 100% incendiary.

JG52Krupi 01-10-2012 09:49 AM

Quote:

Originally Posted by pupo162 (Post 378002)
no. but i dont think this feature would be implemented in every mission either. And this could be use not only to force uber realsitic beltings, but it could ban uber unrealsitic ones, like 100% incendiary.

Acctually my "uber incendiary" E1 setup was nor far off from what was actually used apparently, so I have now changed it. My E4 has had a historically correct cannon belt for months now :D and just updated the machine gun belt :D

Stirwenn 01-10-2012 10:23 AM

Loadout belts may not be prohibited, restricted or enforced ! they should simply work as set in the game and it's rarely the point !:(

JG5_emil 01-10-2012 05:39 PM

Quote:

Originally Posted by pupo162 (Post 377810)
well, im not sure why this is tending to the "leave it alone".


As with many things thsi sim is related to "options". One may choose to take a bomb i ntheir sortie. one may chosoe to take incendiarys, and another may choose to fly half a fuel depot. this is nice, i like it, but there is a time and a place for everithing.

But then again, options make the game somewhat arcadish to an extreme. as a radical example, let me just say some people think all planes should be availabe to all teams. thats ok in a all dogfight server like Grijos. but who would want to fly in Repka if such choices were available?


my point is, there will be a time where we , players who seek realism, will want it to be there, and we will not want it to be spoiled by someone who wants to simple pick the best combo.

i believe mission builders should have the option to "limit fuel, limit ammo, limit bombs etc" so more complex and realsitic scenarios could be created.

Hipothecly, if i flew a SEOW campaign i would like to see enforced a 100% fuel take off + "you can only chosoe this 2 possible ammo loadouts."

Im not saying this should be aplied to every ocasion, i jsut want the option for it ot be there, so if the need comes its there. Putting it on dogfight air quake servers would be a overuse of this feature, and most people are looking in that scenario.


well, that said, cheers.

That is our opinion as well. More options can't be a bad thing can it....in IL2 things were removed rather than giving us an option instead. I oftened wondered if that was so they didn't upset those people who wanted to be classed as 'Full Real'.

BRIGGBOY 01-10-2012 05:50 PM

it wouldnt bother me if they were not enforced as there is quite allot to sort out first but i do think we should use the same belt set ups as the real pilots did

von Pilsner 01-10-2012 06:03 PM

Quote:

Originally Posted by pupo162 (Post 377810)
well, im not sure why this is tending to the "leave it alone".

Because when we said the head shake in the cockpit was a bit too much it was not toned down, it was removed.

JG52Krupi 01-10-2012 06:11 PM

The historical cockpit instruments were removed from the hurri and spit when four ppl complained!!!


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