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-   -   Please Implement Steam VAC as soon as practicable... (http://forum.fulqrumpublishing.com/showthread.php?t=28904)

von Pilsner 01-06-2012 06:54 PM

Quote:

Originally Posted by Blackdog_kt (Post 376866)
In any case, i guess that as soon as VAC is enabled our helpful server hosts will post here and on their forums to let us know what is allowed and what is not.

NO, the server host will enable/disable it, but have no control beyond that. It will be Luthier and team who have to tell us what is allowed and what is not (he mentioned in a post that anti-aliasing won't get you banned, cheating will).

pupo162 01-06-2012 07:17 PM

Quote:

Originally Posted by Blackdog_kt (Post 376866)
The way i see it working in other games (eg Team Fortress 2) is that each server can decide which mods to allow/run. If you join a TF2 server that uses a mod then the mod is not only allowed, but also automatically downloaded and installed for you. .

well, this scheme made counter strike totally unplayable for me, since there are barely no servers without mods, and i cant stand the fact that every server has its own, 10 min long mod pack...

i'd ahte too se this implemented in il2...

LoBiSoMeM 01-06-2012 07:44 PM

Quote:

Originally Posted by eaf51/155_tonyr (Post 376840)
the insinuations and behavior of mediocres and frustrated pilots ruins the game much more than the alleged cheating

+100000000000000000000000000000000...

klem 01-06-2012 08:10 PM

Quote:

Originally Posted by EAF51/155_TonyR (Post 376840)
The insinuations and behavior of mediocres and frustrated pilots ruins the game much more than the alleged cheating

True (but where do comments like "already available in mods" from reputable posters come from?)

If this is happening or is going to happen then a VAC system is essential. Mods using the SDK should be submitted for approval and incorporated into the formally released game through Steam. If fools want to create an uber aircrfaft so that they can convince themselves they 'are a fighter pilot' then lets exclude them on serious servers. Give us some kind of VAC system even if that means when Luthier draws that line in the sand that we have to uninstall to clean up and re-install.

Give serious servers the means to lock it down. Let the kids go to the kindergarten.

CaptainDoggles 01-06-2012 11:13 PM

Quote:

Originally Posted by pupo162 (Post 376897)
well, this scheme made counter strike totally unplayable for me, since there are barely no servers without mods, and i cant stand the fact that every server has its own, 10 min long mod pack...

i'd ahte too se this implemented in il2...

In CS you can turn off "download custom content".

99% of servers work just fine this way.

GF_Mastiff 01-07-2012 02:31 AM

Quote:

Originally Posted by recoilfx (Post 376783)
Source?

ATAG Team Speak talken on there with them.

CWMV 01-07-2012 03:06 AM

Quote:

Originally Posted by =FI=Scott (Post 376769)
\not sure about that.

FM's were always carefully preserved by the responsible modding community in IL2. Look back at the old AAA to see what I mean. Players streaking round in 600 MPH 109's is the last thing this already troubled game needs.

Its not like that much anymore.
Everyone has acknowledged that many of the FM's were off, and with UP3/DBW and even HSFX5+ new, better, dare I say researched FM's have begun to replace the inferior stockers.
Check out the work of guys like Achen and kwiatek. Very good stuff.

Skoshi Tiger 01-07-2012 03:38 AM

Quote:

Originally Posted by von Pilsner (Post 376888)
NO, the server host will enable/disable it, but have no control beyond that. It will be Luthier and team who have to tell us what is allowed and what is not (he mentioned in a post that anti-aliasing won't get you banned, cheating will).

The development team cannot possibly know every mod that will get created and it would be extremely unfair to expect them to vet each and every mods that any Joe Blow knocks together on their lunch break to put on an 'allow list'.

They have better things to do like fix bugs and develop new content for the series.

Who knows, maybe an entity like Team-D will gets chosen as an official mod source. That would be a bit of a blow for the rest of the modding community.

Quote:

Originally Posted by FIScott

FM's were always carefully preserved by the responsible modding community in IL2.

It's not the 'responsible modding community' that people are worried about. It's the others


Cheers!

Blackdog_kt 01-07-2012 04:24 AM

Well, then maybe we could have a server-side mods list, something like the difficulty settings that the server enforces, but for mods.

And in order not to have to filter/block each mod individually, it could work like this:
"filter set all mods to off, unless a mod is part of the allowed list".

This way they would only have to place the allowed mods on their list and everything else would be automatically blocked. Then, if that was bypassed it could raise a flag that alerts VAC ;)

von Pilsner 01-07-2012 05:19 AM

Quote:

Originally Posted by Skoshi Tiger (Post 377018)
The development team cannot possibly know every mod that will get created and it would be extremely unfair to expect them to vet each and every mods that any Joe Blow knocks together on their lunch break to put on an 'allow list'.

They have better things to do like fix bugs and develop new content for the series.

I was responding the point regarding VAC bans, not general modding, however... VAC is triggered with dll injection or exe modification/replacement (actual file replacement and/or modification in memory). Most mods will not exhibit this behavior and will not cause VAC to repond so there is no need to vet each and every mod.

More info about VAC
https://support.steampowered.com/kb_...hp?p_faqid=370
http://en.wikipedia.org/wiki/Valve_Anti-Cheat


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