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i'd ahte too se this implemented in il2... |
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If this is happening or is going to happen then a VAC system is essential. Mods using the SDK should be submitted for approval and incorporated into the formally released game through Steam. If fools want to create an uber aircrfaft so that they can convince themselves they 'are a fighter pilot' then lets exclude them on serious servers. Give us some kind of VAC system even if that means when Luthier draws that line in the sand that we have to uninstall to clean up and re-install. Give serious servers the means to lock it down. Let the kids go to the kindergarten. |
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99% of servers work just fine this way. |
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Everyone has acknowledged that many of the FM's were off, and with UP3/DBW and even HSFX5+ new, better, dare I say researched FM's have begun to replace the inferior stockers. Check out the work of guys like Achen and kwiatek. Very good stuff. |
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They have better things to do like fix bugs and develop new content for the series. Who knows, maybe an entity like Team-D will gets chosen as an official mod source. That would be a bit of a blow for the rest of the modding community. Quote:
Cheers! |
Well, then maybe we could have a server-side mods list, something like the difficulty settings that the server enforces, but for mods.
And in order not to have to filter/block each mod individually, it could work like this: "filter set all mods to off, unless a mod is part of the allowed list". This way they would only have to place the allowed mods on their list and everything else would be automatically blocked. Then, if that was bypassed it could raise a flag that alerts VAC ;) |
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More info about VAC https://support.steampowered.com/kb_...hp?p_faqid=370 http://en.wikipedia.org/wiki/Valve_Anti-Cheat |
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