Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   CoD Multiplayer (http://forum.fulqrumpublishing.com/forumdisplay.php?f=192)
-   -   IL2Coop: A co-op lobby for IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/showthread.php?t=28559)

Ataros 12-22-2011 10:41 AM

Thank you!

I think it is worth to copy here

Quote:

Originally Posted by 41Sqn_Banks (Post 372130)
Quote:

Originally Posted by robtek View Post
And when the mission has a airstart?
Wasn't that what starfire missed.
Absolutely no problem. The actual mission is loaded when the host starts the mission from within the "lobby mission". At this time the players have already selected their aircraft. When the mission finished loading they are placed into the flying aircraft. Also gunners and and other positions are working fine.

So when he actual mission is loaded it is in it's initial state, all air groups and ground groups are at their intial position.

Thus this lobby allows to run missions with airstart.

Should a mission-maker put all aircraft on idle or the script does it for him?

41Sqn_Banks 12-22-2011 10:59 AM

Quote:

Originally Posted by Ataros (Post 372156)
Thank you!

I think it is worth to copy here


Thus this lobby allows to run missions with airstart.

Should a mission-maker put all aircraft on idle or the script does it for him?

Yes airstart is possible. No need to put them on idle or any other adjustment in the mission is necessary, for example you can use any single player mission. The mission commences when the host selects the "Start mission" from mission menu, at this time the players have preselected their aircraft and are ready to go.

Note that the support of delayed spawning of player air groups will be supported later (a feature that was not possible in old IL2).

*In fact the script sets every air group on idle until all players are placed into their aircraft to prevent the AI from starting the engine.

41Sqn_Banks 12-22-2011 11:07 AM

A rudimentary User's Guide is now available: http://code.google.com/p/il2coop/wiki/UserGuide

Ataros 12-22-2011 11:11 AM

What happens between COOPs if players want to fly several small training coops one by one? Should there be a 'Stop coop' command that brings everyone back to dummy planes?

Another case is if the same mission is loaded again there should be options maybe to quickly fly it without reselecting planes and with reselecting planes if anyone wants to change something.

These are smaller details however. I think more feedback is needed from people who actually like to fly COOPs: KG26_Alpha, BPickles, furbs and others from this thread http://forum.1cpublishing.eu/showthread.php?t=28429 (if they really want to fly COOPs).

PS. Another question I have if this script is compatible with HyperLobby? If yes, maybe some of COOP fans will announce a COOP-night in HyperLobby to gather 16+ people to fly missions once a week at least?

41Sqn_Banks 12-22-2011 11:27 AM

Quote:

Originally Posted by Ataros (Post 372165)
What happens between COOPs if players want to fly several small training coops one by one? Should there be a 'Stop coop' command that brings everyone back to dummy planes?

Yes this is a problem at the moment. For example if the host player dies he cannot access the order menu and thus cannot restart the mission. Dead players or newly connecting should be moved into dummy aircraft again. Also players that had a timeout should be able to reconnect and be placed into their aircraft again.

Quote:

Another case is if the same mission is loaded again there should be options maybe to quickly fly it without reselecting planes and with reselecting planes if anyone wants to change something.
This is already included. See the post here: http://forum.1cpublishing.eu/showpos...&postcount=138
Quote:

Originally Posted by 41Sqn_Banks (Post 372163)
Yes no loading time between the mission. Also as long as the host doesn't change the selected mission the aircraft selections of the players stay the same. So when you finished the mission the host simply can "Stop mission" and "Start mission" again and it restart with the same same selection. So a takeoff crash doesn't cause any much delay anymore, the host simply starts again and everything is like before.

The only drawback is that the time and weather is not used from the loaded mission but from the lobby mission and the briefing is not available from within the lobby.

Quote:

These are smaller details however. I think more feedback is needed from people who actually like to fly COOPs: KG26_Alpha, BPickles, furbs and others from this thread http://forum.1cpublishing.eu/showthread.php?t=28429 (if they really want to fly COOPs).
I think the really basic features are now included but as always there is room for improvements :) Thinks like:
- Limit available missions to the map of the lobby (using a "steppe" coop on "channel" map is not a good idea)
- Briefing
- Reconnect
- Restart
- Delayed spawning
- Dead host
is not handled at the moment but can and will be solved.

Quote:

PS. Another question I have if this script is compatible with HyperLobby? If yes, maybe some of COOP fans will announce a COOP-night in HyperLobby to gather 16+ people to fly missions once a week at least?
I don't see any problems with the use of hyperlobby.

Ataros 12-22-2011 12:15 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 372164)
A rudimentary User's Guide is now available: http://code.google.com/p/il2coop/wiki/UserGuide

Maybe it should include recommendation to switch "Show flight path" ON in difficulty settings while there is no briefings.

Naryv mentioned that briefings are loaded with every submission. They can be accessed via ESC >> briefing or inflight in the Map >> RMB click >> Show briefing. There are different types of briefings and the Group one is airgroup specific and overwrites side briefing if available.

Maybe the lobby should just display "Open Map >> RMB click >> "Show briefing" to see mission objectives" OnMissionLoaded. However if it is possible to pause loaded submission right after load it may say "Hit ESC and switch to briefing screen to see mission objectives".

BH_woodstock 12-22-2011 03:02 PM

has anyone tried to host coops in hyperlobby?would it change anything when u use lobby coop settings?maybe worth a try,I dont know.

Ataros 12-23-2011 10:12 AM

Quote:

Originally Posted by cheesehawk (Post 372225)
Thanks guys for this, I'm going to spend some free time designing some historic missions over the next week. Hope to see some interest in the lobbies when complete. I'll post here when I'm ready.

~S! :)

If there is a way to run this script on a dedicated server we can try running your missions on Repka #2 I think.

Let's say if there are no players on the server, a new mission will be loaded every hour. Thus players would know that 5 minutes to an hour they can connect, select planes and get ready. If 1 or more persons are ready for the mission on each side, the mission starts. Join in process should be allowed though. Instead of host selecting a mission, players may vote for one. When one mission is over players will vote for a new one and start it not waiting till the end of an hour.

Just some ideas for future possibilities.

Buster_Dee 12-23-2011 01:16 PM

I just downloaded and tried it out as a host. I can navigate to the Coop mission in the MP/Coop menu. But, in the Orders Menu, I can't select Mission. It is "greyed out." Me and my old brother are salivating for some coop expressly dumbed down for our old reflexes :)

Thanks for this.

41Sqn_Banks 12-23-2011 04:11 PM

Quote:

Originally Posted by Buster_Dee (Post 372518)
I just downloaded and tried it out as a host. I can navigate to the Coop mission in the MP/Coop menu. But, in the Orders Menu, I can't select Mission. It is "greyed out." Me and my old brother are salivating for some coop expressly dumbed down for our old reflexes :)

Thanks for this.

You did:
- open load the IL2Coop.mis (check that the IL2Coop.cs file is in the same folder as the .mis file)
- started the battle
- selected an army and
- were placed into a Blenheim, right?

If you did the following steps and the mission menu is "greyed out", can you please provide the log.txt so I can see what kind of error occurred.

Which language version of Windows and CoD are you running?


All times are GMT. The time now is 10:48 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.