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-   -   Mission Loader - load missions from the TAB-menu (http://forum.fulqrumpublishing.com/showthread.php?t=28056)

Pato Salvaje 12-20-2011 10:46 PM

Hello:

1.- So many thanks to Podvoxx for this awesome work. Tested tonight in our dedi server and all went fine.

2.- I´m planning use it for a coop test mission for 8 vs 8. I will test to spawn and exit for select a correct aircraft and if it works then launch the mission/s.
If not works... the solution is spawn all the pilots with the correct aircrafts and then launch the mission/s.

3.- Only a question.. is included a script for remove aircrafts when a human pilots despawns?...

thank you again.
Regards

podvoxx 12-21-2011 04:58 AM

================================================== ====
Quote:

added a lightweight version of the standard missionloader - mission loader light, which has one less level in the menu. In the folder "mission loader / mainfolder /" should be placed mission-packs with the missions. This version is intended primarily for developers of mission, who want to use the menu to improve the gameplay.
================================================== ====

podvoxx 12-21-2011 05:15 AM

Quote:

Originally Posted by D_F_C (Post 371651)
@ Ataros and podvoxx

My suggestion was:
If missions in missionloader can be selected by battle and/or area you are able to implement various battles from different missionbuilders in Mainmission.
Then only these missions are able to select from players.
At the moment you can run the Dieppe raid and the KDN-Pack at the same time, but at different locations and with different frontlines.

for example:
If players want to run the Dieppe raid only these missions should be shown in loadermenu because only that planes and groundunits are avaible at this battle, and they cannot select missions from the KDN-Pack with other types of planes and groundunits.
After some time or scoring the battle can be unlocked, then players are able to choose or vote for another battle.
Maybee you can call it " another kind of mapcycle " for multiplayers.

The idea is interesting. I added today Mission Loader Light for mission designers. It is suitable for modification and creation of unique missions with the menu. This should be useful to servers and to implement your ideas. Difficulties do not see much yet.
-players go to the server
-players choose the job
-players choose missions and play
It is useful to select targets, if the server has several.

podvoxx 12-21-2011 05:40 AM

Quote:

Originally Posted by Pato Salvaje (Post 371793)
Hello:

1.- So many thanks to Podvoxx for this awesome work. Tested tonight in our dedi server and all went fine.

2.- I´m planning use it for a coop test mission for 8 vs 8. I will test to spawn and exit for select a correct aircraft and if it works then launch the mission/s.
If not works... the solution is spawn all the pilots with the correct aircrafts and then launch the mission/s.

3.- Only a question.. is included a script for remove aircrafts when a human pilots despawns?...

thank you again.
Regards

2. Coop has a menu?
If so, you may need to modify the script. I need see coop script.

3. No, I removed the script in this version, as it removes all the aircraft, where he was a player. This is not always necessary. The next version of the script I be testing and adding the ability to disable it in the file setup.txt.

To add a script you can put script-file(and create .mis file) in folder "MissionLoader\System" and add a line in the file "MissionLoader\host-channel.cs":

Code:

public class Mission : AMission
{
    public override void OnBattleStarted()
    {
        base.OnBattleStarted();
        MissionNumberListener = -1;

        GamePlay.gpPostMissionLoad("missions\\MissionLoader\\System\\missionloader.mis"); //Loading menu script
        GamePlay.gpPostMissionLoad("missions\\MissionLoader\\System\\destroyAI.mis"); //Loading destroyAI script                       
    }
}


Pato Salvaje 12-21-2011 09:14 AM

Quote:

Originally Posted by podvoxx (Post 371857)
2. Coop has a menu?

Menu for the Coop is an option, but not necessarily if it´s a "Closed Coop" and pilots have the procedures and all things clear... ;)

Anyway, Im testing also the Coop Script of 41Sqn Banks...

And... thank you again for the "aircraft destroy" script. Very good job.

podvoxx 12-21-2011 09:25 AM

Quote:

Originally Posted by Pato Salvaje (Post 371901)
And... thank you again for the "aircraft destroy" script. Very good job.

It's no my script. Unfortunately I can not remember where I found it.

Ribbs67 12-21-2011 03:30 PM

Hey Podvoxx

Im not sure if i understand this correctly... but can this be used as a single player option? If i wanted to start my own online server off my computer and play by myself? Is this possible....

podvoxx 12-21-2011 05:17 PM

Quote:

Originally Posted by Ribbs67 (Post 371979)
Hey Podvoxx

Im not sure if i understand this correctly... but can this be used as a single player option? If i wanted to start my own online server off my computer and play by myself? Is this possible....

Yes, of course. :)

Ribbs67 12-21-2011 11:12 PM

Well i guess i need some help setting it up.. install path .. I tried to play megahunts train missions, and i could get it to start up, but i couldnt pick a side. When I start the game, I pick my plane , but I cant pick a side. When i hit fly, it just jumps to the train camera and follows the train. I installed it in the missions/multi folder. Im not sure how this is supposed to work.. but it looks intresting. Thanks for your hard work, making this diamond in the rough start to shine. :)

podvoxx 12-22-2011 04:03 AM

Quote:

Originally Posted by Ribbs67 (Post 372065)
Well i guess i need some help setting it up.. install path .. I tried to play megahunts train missions, and i could get it to start up, but i couldnt pick a side. When I start the game, I pick my plane , but I cant pick a side. When i hit fly, it just jumps to the train camera and follows the train. I installed it in the missions/multi folder. Im not sure how this is supposed to work.. but it looks intresting. Thanks for your hard work, making this diamond in the rough start to shine. :)

No \multi folder.


This the right way:
"X: \ ... \ Documents \ 1C SoftClub \ il-2 sturmovik cliffs of dover \ missions \ MissionLoader "
See readme.txt in MissionLoader Folder.


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