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-   FMB, Mission & Campaign builder Discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=203)
-   -   IL2 1946 style CooP mission ? (http://forum.fulqrumpublishing.com/showthread.php?t=27934)

FG28_Kodiak 12-11-2011 08:48 AM

And if external view is on, don't use it to often :rolleyes:.

KG26_Alpha 12-11-2011 11:57 AM

Quote:

Originally Posted by Ataros (Post 369114)
If you import CloD dlls into the Studio you can see all available interfaces. Everyone familiar with C# had no problem writing scripts, missions or campaigns.

Quote:

Originally Posted by Ataros (Post 369116)
As one of knowledgeable people mentioned on this forum "The only manual that can be really helpful is "C# for dummies"". Developers will not write it because it is already written by others (free courses available on the internet).

This is not the way forwards for CoD, they seriously cant expect people to have to understand C# to make triggers and other FMB features work ?

If it stays this way it will all ways be a Dogfight Server game, very boring and useless for dynamic online campaigns.

Unless there's a huge change to bring True CooP missions (IL2 1946) style to CoD then it will remain as it is with a few DF servers running the same map over and over.

Fix the FMB & CooP interface please.

Ataros 12-12-2011 07:21 AM

Quote:

Originally Posted by KG26_Alpha (Post 369152)
Fix the FMB & CooP interface please.

I agree it is a shame COOP is not completely fixed yet.

Regarding online wars as _1SMV_Poppy_64 mentions above they were created using php and pearl in original IL-2. Now they are created using C# instead (web interface is not required but possible). However it is a pity only 2 people are working on them ATM: 41Sqn_Banks and Small_Bee if I am not missing someone.

JG53Frankyboy 12-12-2011 02:29 PM

that is part of the " proplem" in the moment IMO , the way CoD is handling the deeper FMB options has reduced the number of people working for the community. It will need some more time to enable almost the same amount of people working with the FMB for the community like in IL 2.
But its only 3/4 year after release now, IL2 needed also time to grow!

ACE-OF-ACES 12-13-2011 02:35 AM

Quote:

Originally Posted by KG26_Alpha (Post 369152)
This is not the way forwards for CoD, they seriously cant expect people to have to understand C# to make triggers and other FMB features work ?

Well.. 1C is not alone in expecting people to understand 'a' language to make triggers and other missions features work..

Take the DCS series (Black Shark, A-10) for example.. They have the same mindset of 'a' language to do stuff

But

They went with a fare more obscure language called 'Lua'

Lua exporting in DCS

And microsofts FS 2004 mindset of 'a' language to do stuff was called Adventure Basic Language (ABL)

So at least 1C went with a more main stream language!

Which means you will have an easier time finding help on it

Osprey 12-13-2011 08:31 PM

C# is absolutely the right thing to do. It makes the FMB more powerful than 46 ever could be. It is a matter of time before all of the 'wants' are answered via programming and the sharing that can be offered through the community.

Personally I'm trying to find a way to take offline missions and make them work online so I can run campaigns in MP. If anybody knows where I can find or do that please tell me :)

KG26_Alpha 12-14-2011 01:28 PM

Quote:

Originally Posted by Osprey (Post 369879)
C# is absolutely the right thing to do. It makes the FMB more powerful than 46 ever could be. It is a matter of time before all of the 'wants' are answered via programming and the sharing that can be offered through the community.

Personally I'm trying to find a way to take offline missions and make them work online so I can run campaigns in MP. If anybody knows where I can find or do that please tell me :)

Look at how to make delayed spawn possible in CoD and compare that to old IL2 1946.

Then tell me its better ?

http://forum.1cpublishing.eu/showthread.php?t=28454

C# is more flexible in FMB scripting but its made the FMB non user friendly and time consuming.

We desperately need a manual on some screen shot tutorials as in the link above.

41Sqn_Banks 12-14-2011 04:26 PM

Quote:

Originally Posted by KG26_Alpha (Post 370069)
Look at how to make delayed spawn possible in CoD and compare that to old IL2 1946.

Then tell me its better ?

http://forum.1cpublishing.eu/showthread.php?t=28454

C# is more flexible in FMB scripting but its made the FMB non user friendly and time consuming.

We desperately need a manual on some screen shot tutorials as in the link above.

There is no C# required for delayed spawning :o

Osprey 12-14-2011 05:02 PM

I used to make the maps for the USL using Zuti MDS and nothing was more painful than getting the times of arrival right between groups because although you could stick a number in a field it wouldn't necessarily be correct - building a simple USL map easily took a day and much of that was AI timing. Also, only aircraft could be spawned on a timer, you could do nothing about ground forces. Now I can fire a trigger and run any code I want from that trigger.

What you will find is that although you may not know how to do it directly yourself you can get something written for you since C# is so widely used. In any case, the code for triggers is via a UI and is pretty straightforward. As for a manual, get a book on C# and a decent IDE (MS Visual Studio Express for C# is FREE) and you are away for anything more complex.

KG26_Alpha 12-14-2011 09:22 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 370103)
There is no C# required for delayed spawning :o

I wasn't talking about C# just the process involved now to do the simple things like delay spawn.


Quote:

Originally Posted by Osprey (Post 370113)

What you will find is that although you may not know how to do it directly yourself you can get something written for you since C# is so widely used. In any case, the code for triggers is via a UI and is pretty straightforward. As for a manual, get a book on C# and a decent IDE (MS Visual Studio Express for C# is FREE) and you are away for anything more complex.

I have MS Visual Studio & Sams C# and have been ploughing through it for the last 3 weeks.

It takes the fun of the FMB and its full features away from 99% of CoD owners though.

Hopefully a manual will be forthcoming that explains the functions like the difference between splines and simply adding vehicles to the map road systems.




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