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-   -   Graphics DLL set from today, 02/08/08 (http://forum.fulqrumpublishing.com/showthread.php?t=2689)

Bodkin 02-14-2008 07:52 PM

I had the same problem and found that even though I had shadows=2 in the config.ini file, when I started up the sim something was changing it back to shadows=1.

I changed it back to shadows=2 and made the config.ini file read-only. That fixed the issue and I now have perfect shadows.

cheers..

Lo0n 02-15-2008 10:07 AM

Quote:

Originally Posted by LeLv8_Otto (Post 35743)
With new dll's I got problem with rivers/lakes continuing beyond visible horizon on winter maps - summer maps work fine. Didn't have this problem with earlier dll's:

http://lelv8.org/temp/river1.jpg
http://lelv8.org/temp/river2.jpg

My conf.ini:

http://lelv8.org/temp/conf.ini

I have Nvidia 8800 GTS with 640MB and Forceware 169.21. Processor is DualCore 6600 @ 2.4 GHz

got the same issue with the rivers viewable over the horizon. not installed 4.09beta so could it be to do with the land geometry setting in conf.ini? core2duo @2.93Ghz, 2gig ram, 8800 gtx, will post conf.ini later, at work at the mo.

Widowmaker214 02-15-2008 05:38 PM

Roy,

Yes, hardware shaders are set to 1 and Im running OpenGL

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=4
Effects=1
ForceShaders1x=0

Zorin 02-15-2008 05:55 PM

The extending rivers doesn't actually happen on all winter maps. For example, on Murmansk this problem doesn't appear yet Moscow is definitely suffering from this.


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