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Any chance of a RMG for short scenarios in addition to the campaign? I don't know if this would be possible or not...
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I will be waiting to see/hear what DRM it will turn out to have in the end. I bought King's Bounty: The Legend immediately when I found out it didn't have internet-based DRM (only a disc check) on the DVD version and it was truly an awesome game. Naturally, I wanted more of that great experience, so I was excited when King's Bounty: Armored Princess was announced. Unfortunately, I then discovered that it has online-based DRM, so I didn't purchase it or its Crossworlds version. Hopefully, King's Bounty: Warriors of the North will return to the disc check DRM instead of online activation (or worse). Basically, my boycott of online DRM stems from the fact that I don't want to be dependent on a third party to install/activate/run games after I have purchased them. Many of my favorite classics are pretty old (some are older than 15 years or even 20 years now) were produced by companies that no longer exist (e.g. Heroes of Might and Magic III or Dark Sun: Shattered Lands). If there they had some sort of online activation (or worse), they would be unplayable now. Hence, I decided not to buy any games with online-based DRM as a form of protest against the practice. Having said that, I recognize the need for companies to protect their intellectual property, that's why I don't mind disc checks and forms of DRM that is not dependent on some third party's continued existence decades down the line. Sorry for the long rant - I just wanted to explain my reasoning. :) |
Ok it`s been 1 month since first news about KB-WotN announcement so i think they should release game asap. Yesterday would be great, but tommorow is acceptable :-)
Who`s with me on this ? |
Hopefully the campaign will be at least as long as AP one. Normal difficulty should be challenging whole campaign as it was too easy on late campaign in AP.
Also would like to have all the old units and perhaps advanced version of each unit that dont have one yet. Aka paladins are advanced form of knights. And sad that bowmen or many other units dont have the advanced version. We should get more reserve slots for units. I would think 5 reserve slots would be nice so you can have 2 sets of units without micro managing or running all around looking places where you left previous stacks of units. More awesome music from previous games also pls. :D |
I am really looking forward to enjoying this addon, hopefully we are able to play it this year :)
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There also exist a mod for 5 reverse slots: http://forum.1cpublishing.eu/showthread.php?t=25428 It works on Armored Princess, Crossworlds and all the mods as well :) |
@ Luewen Yea . . . i wouldnt hold my hopes for this addon for this year. It`s announced for spring 2012, so tough luck for anything sooner then mart i think :-(
As for new units that will be with all new `Viking race`, Olaf, Valkires compannions etc, but good idea for upgrading. If they implement unit exp as it`s done in `Red Sands mod`, that every unit have beter stats, longer you use it in battles there will be no use of upgrading units. Maybe new unit talents/skills with higher exp they gain . . . hm good idea :-) More reserve slots isn`t big change in game as Smitfraud said, it`s almost 1 file changed and you can hav 3-4-5 slots as you wish. I posted earlyer that bigger differences between hero classes would be great. Now you have 2 skills, and 2 medals different warrior/paladin/mage all else is same. Making different skill tree, medal advancement etc would make playing game worthwhile with different classes. I know that little things make this game great, and there are many possible builds to keep players interested. But consider this : changing hero skills/medals/items... is changing couple text files not big problem. But they will for this expansion make new islands, textures,maps, unit models... Why not doing 10% of that time to make game itself more detailed, instead making all new world. Between AP and CW there isnt anything new in game (graphic, maps,islands...) but all gameplay is changed with patch of 40+ MB (orcs race, items, and such) and it was great addon. Same for Red sands, 1 new island=250MB, all else changed=80MB(unit exp, units,models,items, quests . . ., all that in 1/4 of work for making just 1 new location). I must say it was great work by red sands team, and thx for that. But point i want to make is playing with warrior or mage didnt changed to much. Hero class tactics weren different because we didnt get options to try something new. I would like to see medal tree where picking 1 medal gives you choice of 2 more (like skill tree) but then picking 1 other is denyed etc. And for some combination of medals you get bonus medal to lvlup after reaching certain lvl. Now it`s possible to get almost all medal lvls with every hero class. Also making no loss truly `impossible`:-) Like adding round limiter for bosses, or quest to do something with already given units arena or something (like bottany regalia from prof.dumbledore on elon) I havent tryed it, but i think that is really impossible to do with no loss. And such things. To make gameplay different experiance, not just make new location ,change hero profile picture and compannions. Make us (players) choose which way we play, so we`ll have to play again to try other ideas we got during previous playthrough. Sry ppl didnt plan to take this long, but some ideas came by itself. Anyway cant w8 to see what will KB-WotN brings :-) |
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And likewise cant wait for the game. I will buy it no matter what. If i think about playing it a bit i get hooked every tiem and play it for 50 hours at least. And game graphics are still very good and suits this type of game so no need to upgrade those that much. |
Differences between making new units (upgrading already existing), and geting units personal exp :
1) upgrade unit =higher stats,maybe new talent/skill. Need new unit models, textures, graphical part of game for move/attack/use skill ... 2) unit exp=higher stats,maybe new skill. Need 2 text files,graphical part for using new skill. It`s faster with unit exp, since those text files work for all units in game, and making new units (upgraded version) you need to make special files for every unit individually. I`m not saying new units would be bad idea, but i meant to make tactical part of game a bit demanding. You buy units then upgrade them and with no work have stronger army, but with unit exp you need to win battles, and use all units to get exp/lvl`s to reach new skill to get stronger army. It`s more commander like :-) I say this because i dont like kiting, so ppl who kite around get all locations checked and then return to start with dragons (or what ever they want to play) and start first island with imba army. Geting uprgaded units will only make it easier in those cases. For unit exp even with kiting there will be need to fight some battle before geting skills for all units you use in army. All this talk my about less work for making new game i`m only thinking because all thah wasted time 1C invested in Royal Quest, instead making great games KB2, KB3 ... |
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Mi volimo Kings Bounty. Mi ljubime Kings Bounty. XD |
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