Ataros |
10-12-2011 09:09 AM |
I get this OnPlaceEnter if enable my "NET message"
Code:
[13:01:51] Server: 3GIAP_Atas enters the battle.
[13:01:53] Server: 3GIAP_Atas will fly for the Red forces.
[13:01:58] Loading mission ...
[13:01:58] Server to [Server]: A new group of 1 Red aircraft was reported.
[13:01:58] Mission loaded. time = 0.329
[13:01:58] Server to [3GIAP_Atas]: Удачного вылета!
[13:01:58] Server to [3GIAP_Atas]: Пожалуйста, поставьте в настройках игры скорость сети 'ISDN'. Это нужно для тестирования сервера. Пожалуйста, сообщите на форуме sukhoi.ru уменьшает ли это лаги.
[13:01:58]
[13:01:58] =================================================
[13:01:58] System.IO.IOException: I/O error occurred.
[13:01:58]
[13:01:58] Server stack trace:
[13:01:58] at pFdAnwvFuaY9YxSo5Rb.MTbs2Wva9ZwBOQUYQch.XV70nxU5mb(String )
[13:01:58] at Gs6THTU8KBgeGhkm4tn.1yUfFwUh503FN6STRyP.pAevmyIzcXSHogPw31FA(Object , Object )
[13:01:58] at Gs6THTU8KBgeGhkm4tn.1yUfFwUh503FN6STRyP.vdHekiRiXUo(String , Object[] )
[13:01:58] at Gs6THTU8KBgeGhkm4tn.1yUfFwUh503FN6STRyP.5ExekdenPIb(Player[] , String , Object[] )
[13:01:58] at LrAZHYDb5HXlxAcGxGQ.O8MywKDql50K0Y6Ucrm.LogServer(Player[] , String , Object[] )
[13:01:58] at maddox.game.GameDef.gpLogServer(Player[] to, String format, Object[] args)
[13:01:58] at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[13:01:58] at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[13:01:58]
[13:01:58] Exception rethrown at [0]:
[13:01:58] at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[13:01:58] at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[13:01:58] at maddox.game.IGamePlay.gpLogServer(Player[] to, String format, Object[] args)
[13:01:58] at Mission.OnPlaceEnter(Player player, AiActor actor, Int32 placeIndex)
[13:01:58] at maddox.game.ABattle.OnPlaceEnter(Player player, AiActor actor, Int32 placeIndex)
[13:01:58] at maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[13:01:58] at maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[13:01:58] at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[13:01:58] at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[13:01:58]
[13:01:58] Exception rethrown at [1]:
[13:01:58] at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[13:01:58] at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[13:01:58] at maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[13:01:58] at maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[13:01:58] at dp8K7ffZC2JmTFxNtum.gkydOifm2sRXchrPjNC.eventGame(GameEventId , Object , Object , Int32 )
[13:01:58] at tpZkklAJjTISdGT144j.fBZFTNAMvsuuP0ewCS3.AY6A72gxK6R(GameEventId , Object , Object , Int32 )
[13:01:58] =================================================
[13:02:04] Chat: Server: !!! VULCHING IS NOT ALLOWED ON THIS SERVER !!!
[13:02:47] Loading mission ...
[13:02:47] Server to [Server]: A new group of 1 Red aircraft was reported.
[13:02:47] Mission loaded. time = 0.009
[13:02:47] Server to [3GIAP_Atas]: Удачного вылета!
[13:02:47] Server to [3GIAP_Atas]: Пожалуйста, поставьте в настройках игры скорость сети 'ISDN'. Это нужно для тестирования сервера. Пожалуйста, сообщите на форуме sukhoi.ru уменьшает ли это лаги.
[13:02:47]
[13:02:47] =================================================
[13:02:47] System.IO.IOException: I/O error occurred.
[13:02:47]
[13:02:47] Server stack trace:
[13:02:47] at pFdAnwvFuaY9YxSo5Rb.MTbs2Wva9ZwBOQUYQch.XV70nxU5mb(String )
[13:02:47] at Gs6THTU8KBgeGhkm4tn.1yUfFwUh503FN6STRyP.pAevmyIzcXSHogPw31FA(Object , Object )
[13:02:47] at Gs6THTU8KBgeGhkm4tn.1yUfFwUh503FN6STRyP.vdHekiRiXUo(String , Object[] )
[13:02:47] at Gs6THTU8KBgeGhkm4tn.1yUfFwUh503FN6STRyP.5ExekdenPIb(Player[] , String , Object[] )
[13:02:47] at LrAZHYDb5HXlxAcGxGQ.O8MywKDql50K0Y6Ucrm.LogServer(Player[] , String , Object[] )
[13:02:47] at maddox.game.GameDef.gpLogServer(Player[] to, String format, Object[] args)
[13:02:47] at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[13:02:47] at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[13:02:47]
[13:02:47] Exception rethrown at [0]:
[13:02:47] at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[13:02:47] at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[13:02:47] at maddox.game.IGamePlay.gpLogServer(Player[] to, String format, Object[] args)
[13:02:47] at Mission.OnPlaceEnter(Player player, AiActor actor, Int32 placeIndex)
[13:02:47] at maddox.game.ABattle.OnPlaceEnter(Player player, AiActor actor, Int32 placeIndex)
[13:02:47] at maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[13:02:47] at maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[13:02:47] at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[13:02:47] at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[13:02:47]
[13:02:47] Exception rethrown at [1]:
[13:02:47] at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[13:02:47] at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[13:02:47] at maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[13:02:47] at maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[13:02:47] at dp8K7ffZC2JmTFxNtum.gkydOifm2sRXchrPjNC.eventGame(GameEventId , Object , Object , Int32 )
[13:02:47] at tpZkklAJjTISdGT144j.fBZFTNAMvsuuP0ewCS3.AY6A72gxK6R(GameEventId , Object , Object , Int32 )
[13:02:47] =================================================
[13:02:54] Loading mission ...
[13:02:54] Server to [Server]: A group of Red 1 just appeared.
[13:02:54] Mission loaded. t
Code:
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceEnter(player, actor, placeIndex);
// Intro messages here
#region Welcome msgs
// these 2 work fine
sendChatMessageTo(player, new string[] { "ru" }, "Good luck and have fun!", null);
sendChatMessageTo(player, "ru", "Удачного вылета!", null);
// NET settings msg - do not work on dedicated server, works on hosted server for host at least
// prevents several lines of code from execution, e.g. current109s++ does not work
sendScreenMessageTo(player, new string[] { "ru" }, "Please set your NET speed to ISDN in game network settings. This is needed for server testing purposes.", null);
sendScreenMessageTo(player, "ru", "Пожалуйста, поставьте в настройках игры скорость сети 'ISDN'. Это нужно для тестирования сервера.", null);
Timeout(7, () => // 2nd part
{
sendScreenMessageTo(player, new string[] { "ru" }, "Please report on 1C Clifs of Dover forums if this helps reducing lag.", null);
sendScreenMessageTo(player, "ru", "Пожалуйста, сообщите на форуме sukhoi.ru уменьшает ли это лаги.", null);
});
sendChatMessageTo(player, new string[] { "ru" }, "Please set your NET speed to ISDN in game network settings. This is needed for server testing purposes. Please report on 1C forums if this helps reducing lag.", null);
sendChatMessageTo(player, "ru", "Пожалуйста, поставьте в настройках игры скорость сети 'ISDN'. Это нужно для тестирования сервера. Пожалуйста, сообщите на форуме sukhoi.ru уменьшает ли это лаги.", null);
Timeout(20, () => // works fine
{
msgCurrentObjectives(player); // current objectives
});
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