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Player planes are spawned on airfields of mainmission. But also didn´t work when I load the script as sole script of the main-mission, as mainscript, if you know what I mean. ;)
MissionA.mis (spawn-airfield) MissionA.cs (penalty script) |
So i tested the script as a single and a multiplayer version (as host) without any problem. But i don't have a dedicated server so i can not test this case.
Think we should meet us in ts, so we can run a test on a dedi. Edit: Ok there is a problem with Dedicated Server, hitnamed seems to be ignored. |
So script modified, hitnamed not working on dedicated so i use cutlimb ;)
On ground the Undercarriage is cut off and in Air the tail (@SNAFU: Works with Spitfires also, problem on spitfire was only one part should be cut off, all others are ignored). Code:
using System; |
When tested the script on III./JG27 Server (iirc) I was still able to enter aircraft that were already flying in AI groups while under arrest.
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The script is currently not used on our server, due to problems with changing place in mulitcrew planes, but Kodiak posted that is aware of this problem and is going to correct it. ;)
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