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Quote:
Lol... Well, I AM on a Mac. A 20" iMac 1680x1050 Core Duo 2.0, 2 gig ram, x1600 vid. Plays IL2 on perfect just fine (though I boost the video clocks from 398/398 to 513/525 for smoother play) |
Talleyho....
Our systems are very similiar. If you run it with only one stick (1g) ram, how does it compare to two G?
I know the DDR throughput will be slightly diminished but I was curious the diff between a pair of .5G sticks totalling 1G versus a pair of 1.0G sticks with total of 2G ram. Loading diff? Rejoin lag pause? |
Spudley:
It's been a while since I added the second stick - probably two years - but as best I can recall the most obvious improvement versus 1G was game load time. Come to think of it, the RAM doubling was part of a major new MoBo upgrade so I can't actually isolate the impact. I know that's not much help, but it's the best I can do. |
wHEN YOURE BORED...
..perhaps you could do the testing 1 vs 2g by simple removing the ram, testing, placing it back in, then redoing to confirm. Time the load times, loading same mission. I think youre right prob no effect on game play as with 1G I always have free ram. I also wonder if ones amt of ram effects the rejoin lag, when you fly and someone rejoins, or hits refly. The game freezed for a fraction of sec. I suspect this is driven by distances/pings between all players to the host and to each other, and also by the hosts PC and connection speed.
Just curious. PEACE |
As we're playing this particular game:-
ASUS A8N32SLi AMD 64 x 2 3800+ 2 Gb Corsair XLPT3200 2-2-2-5 memory 2 x XFX7800GT 2 x 160Gb HDD in Raid config Jeantech STORM 700W PSU Win XP DirectX9c Samsung 226BW @ 1680x1050 Nvidia control panel IL2 settings: AF: x16 AA: Gamma correction On AA: 4x AA Transparency: Multisampling Conf Text Clamp: OpenGL (tried Hardware) Error reporting: Off Extension limit: Off Force Mipmaps: None Multi-display: Single (tried multi) SLi performance Mode: Split Frame Rendering Text Filtering - Aniso mip: Off (greyed) Text Filtering - Aniso sample: Off (greyed) Text Filtering - Neg LOD bias: Clamp Text Filtering - Quality: High Quality Text Filtering - Trilinear: Off (greyed) Threaded Optimisation: Auto Triple Buffering: On Vertical Synch: Force On All video options ('Detailed clouds', 'Perfect' etc) maxed. Some others... Forest=2 LandGeom=2 Water=2 Getting 54-55 fps in Death track. About 40+ in SpitsVs109s hardest maps (a tougher test on some maps!). Spits drops to about 35fps at AA 8xS Going to be interesting....... |
Asus P5N32-SLI Premium (590 chipset)
E6700 @ 3.2 on air 74gb Raptor 16mb cache 250gb WD 16mb cache 2gig Corsair pc6400 7950GX2 1gb X-Fi Platinum Dell 2707WFP 27" I keep my settings the same for almost all applications online and off as follows: 1680x1050 4xAA 8xAF Perfect water=3 |
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