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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Patch v1.02.14821 Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=24077)

6BL Bird-Dog 06-25-2011 09:10 PM

micro studders
 
I Still have the micro studders even if the video settings are wound down to the lowest in the Black Death track .Luthier indicated that this fault could only be rectified by spending two months and going deep into the game code to rectify it.
This is the foundation the game is built on an for smooth running on whatever rig you run within the spec given & as long as the settings are tweaked to suit I am sure that at least It would have made the game playable for many more who purchased it .
As the team were obviously aware of it at the initial release of the game it should have been worked on from day one of the release & should be given proirity NOW for those who find the game unplayable or irritating at present which is a lot of people.Many I know have either deleted it for now or are waiting to hear from friends who have it that it has been sorted .
Once fixed even the rigs that run Clod well now will see one of the best improvements since the game was released.

Orpheus 06-25-2011 09:12 PM

I thought they said they'd fixed the wingman commands? I can't even order my flight to attack any more!

Seriously starting to run out of patience with this XXXXXXX game. :(

CherokeeFreedom 06-25-2011 09:23 PM

5 Attachment(s)
Extraneous lines while viewing Black death. Not seen until this patch was applied.

Warhound 06-25-2011 09:36 PM

Collected these in the log since installing the official patch.


ERROR: HierMesh: Can't find chunk 'Anten3'

=================================================
System.NullReferenceException: Object reference not set to an instance of an object.
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.m2m5PyKgND V(KMKB1Y9MRjlkiDd1tBD , String , LimbNames , Double , 0sRZsPhqN4TDfLSPB72 , Boolean )
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.BNg5PlANK7 7(String , Boolean )
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.detachLimb AsWreckage(LimbNames , Boolean )
at j3wYigotEol8OCpX4BK.glfPsVoWi9lp0c6m8SP.47XFFJJmKw (KMKB1Y9MRjlkiDd1tBD , LimbNames , Boolean , Boolean )
at j3wYigotEol8OCpX4BK.glfPsVoWi9lp0c6m8SP.hYfFmcq34r (KMKB1Y9MRjlkiDd1tBD , LimbNames , Double , Boolean )
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.XIlZvy4NyS ZmVmOZ7dQs(Object , Object , LimbNames , Double , Boolean )
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.fcm5l3KKas R(Int32 , HOufZ19q7UOT8rjaAFF , Boolean )
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.9vS5lfmquf F(HOufZ19q7UOT8rjaAFF , Boolean )
at ZwCNuLYK1XFC4Ym8QXT.rTfS1lY7qYXD9ZSrXnK.netInputCr eating(HOufZ19q7UOT8rjaAFF )
at pXRoFLyOmjvmjTZgg6h.ZQ0oo0yTnC2QFG6cRBP.TeVcTFPsZ2 uj21R89mLh(Object , Object )
at pXRoFLyOmjvmjTZgg6h.ZQ0oo0yTnC2QFG6cRBP.F3GvKe5lVu K(Object )
at rExK1OS0ZgQPjlwgax7.TFSr7kSBFRttp8tIMix.WdclvjSnmQ 0XIYM9Dys(Object , Object )
at rExK1OS0ZgQPjlwgax7.TFSr7kSBFRttp8tIMix.ZsHW9aOVid (Object )
=================================================

SectFile load failed:
System.IO.IOException: File not found: C:\Users\Stan\Documents\1C SoftClub\il-2 sturmovik cliffs of dover/mission/campaign/campaign_de/state.ini
at 1I2RWJShwH8730ImGyE.2NMWmUSL2YWUMbwK2Ot..ctor(Stri ng )
at 8t7FuSwb6oITIkLhLSG.P3dcOOwRZQwsaaAbPNR.lZ8VFFdI4h O(Stream , Boolean )
=================================================


LongBridge: wrong width. (3)
Load static objects...
Spawn.get( Vehicle.custom_chief56 ) NOT FOUND
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found
Mission: ActorSpawn for 'Stationary.Airfield.90_cm_SearchLight_UK1' not found

Blackdog_kt 06-25-2011 11:35 PM

Quote:

Originally Posted by Orpheus (Post 302301)
I thought they said they'd fixed the wingman commands? I can't even order my flight to attack any more!

Seriously starting to run out of patience with this XXXXXXXX game. :(

They didn't say they fixed all of them, they said more will come in the next patch.

The entire command menu was broken before, now we got some of the commands working. What happens is that they removed the commands that are still undergoing fixing so that we don't spend time selecting them only for them to have no effect.

In other words, the commands menu displays only what really works and not the entire list to avoid confusion, otherwise we'd have a series of threads to the tune of "my flight responds correctly to command X but ignores command Z".

That's why we have missing commands currently.

Blakduk 06-26-2011 12:20 AM

Quote:

Originally Posted by CherokeeFreedom (Post 302309)
Extraneous lines while viewing Black death. Not seen until this patch was applied.

These lines have been there for quite a while, not just since the last patch. I have no idea what they belong to- a 110 gets shot down by AAA in that spot and then a straight line becomes visible and hangs around. I noticed it soon after the BD track became available.

Srinidhalaya 06-26-2011 12:52 AM

I still have the sound issue, but it is NOT related to AI spawn, as I did a test MP map without any AI and it still cuts out...
NOT AI spawn related...

Asus p8p67 deluxe mb
intel 2600k 3.4ghz
8gig ram COSAIR ddr3 @ 1600mhz
asus 580GTX 1.5gig
1200w PSU Antec1200
windows 7 64bit

MiGCap 06-26-2011 01:24 AM

Fraps stopped working with the new patch. Bad.

AA still missing - worst case for a sim which otherwise sets new standards in visual appearance ... :rolleyes:



Positive: Prop pitch control on German aircraft.

Hooves 06-26-2011 02:20 AM

Quote:

Originally Posted by furbs (Post 302032)
Hooves, have you tested that 100%? if so maybe servers can stop AI from spawning?

IM more like 98% on that. EVERY time it happened int eh syndicate server, was when a group of bombers were spawned. EVERY time. But in other servers, I am not given such a warning when AI are spawning so it could be, but Im not sure. ONE thing I will say is that ALL the missions I lose sound in have AI spawning at some point or another.

Tree_UK 06-26-2011 02:20 AM

occasionally online enemy aircraft envelpoe a white plume, not just from the rear the whole aircraft, coupled with the horendous sound bug this is a massive immersion killer, please sort it out if you are listening to us.


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