Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Technical threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=191)
-   -   V.14762 BETA Errors (http://forum.fulqrumpublishing.com/showthread.php?t=23960)

zoopyzook 06-21-2011 10:53 PM

Quote:

Originally Posted by Thee_oddball (Post 300333)
We started out with sound in MP ..people just want it back.

thats pretty much where I stand, i'm loving the other improvements but the MP sound-cutting-out bug is a game-breaker for me

roadczar 06-21-2011 11:09 PM

My point exactly.

Quote:

Originally Posted by Thee_oddball (Post 300333)
chuck he was not talking about the bug that came with the last patch...he was talking about making a new sound engine because everybody is complaining about how bad the current one is.

We started out with sound in MP ..people just want it back.

S!


Skoshi Tiger 06-22-2011 12:59 AM

Quote:

Originally Posted by Zorin (Post 300224)
FMB - SHIPS
2. AA armament fires at enemy ships, which is a fault that already exists in IL-2 and I had hoped would not repeat itself

Why is this an error? Historically German ship use AA weapons against surface targets. For example in the sinking of the HMAS Sydney by the German auxiliary cruiser Kormoran in 1941. German eye witnesses tell of how they used their AA guns extensively once they were within range.

jojovtx 06-22-2011 02:07 AM

I have had no sound errors playing online in Repka/Syndicate/Leadfarm. I turned off the voice sound since the game voice announcing formation or enemies is what triggered my sound dieing. Seems to have worked for me. This was done last retail patch.

Zorin 06-22-2011 02:40 AM

Quote:

Originally Posted by Skoshi Tiger (Post 300378)
Why is this an error? Historically German ship use AA weapons against surface targets. For example in the sinking of the HMAS Sydney by the German auxiliary cruiser Kormoran in 1941. German eye witnesses tell of how they used their AA guns extensively once they were within range.

German auxillary cruisers, merchants with hidden guns, are a rather special breed. Besides, they were closer than 1000m when they opened fire with the 2cm Flak guns.

But seriously, a ship like the Minensuchboot, when attacking a merchant, would never fire its 2cm guns, that is just a waste of ammo.

ptisinge 06-22-2011 04:36 AM

Quote:

Originally Posted by zoopyzook (Post 300337)
thats pretty much where I stand, i'm loving the other improvements but the MP sound-cutting-out bug is a game-breaker for me

+1
I (+1 friend who tested in the same time as me) still have sound cutting out in MP. I will try to turn off voice and also have logs reporting to see whether it solves anything, but Luthier, this has killed the game for us, we just tried again with the beta patch, but if it is not solved with a hotfix before you reword the sound engine, we'll have to shelve the sim for an undetermined amount of time (and keep in mind that we were still in the process of convincing friends to move to CoD, which we can't reasonably do now...)

LcSummers 06-22-2011 06:42 AM

I dont know if this mentioned, its not a big bug but the109 s gunsight dimmer has changed from brown now to a grey/glass color. This wasnt in the previous patch.

Now with this patch i can activate clouds and shadows again Luthier. This is a great improvement for me.

Thanx

Raggz 06-22-2011 06:51 AM

Radio communication seems to work but why has it been stripped down?
There are no rejoin, different attack orders and such!

Now that the radio finally works i can't do much else than changing formation. Please consider adding more options to the radio commands in the final patch!

Kanalkrank 06-22-2011 07:11 AM

BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...ok
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
ERROR: HierMesh: Can't find chunk 'UC0_1'
ERROR: HierMesh: Can't find chunk 'UC1_1'
Chat: StrangerTJ: Есть кто нить в живых?
Chat: dmitrimull: яживой,нотокапервыйраз
Chat: dmitrimull: как всамолетсесть?
Chat: StrangerTJ: Где тут кнопка выбора стороны? Красной или Синей
Chat: dmitrimull: на флажокнажми
Chat: StrangerTJ: Я наверное слепой, где флажек
Chat: StrangerTJ: Ни фига не вижу, подскажите
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Load landscape...
Load bridges
Load static objects...
Battle starting...ok
Load landscape...
Load bridges
Load static objects...
Battle starting...ok
Chat: vit_unit: привет всем
Chat: SC/JG_Ivank: Dobra utra
Chat: vit_unit: i have afternoon here))
Chat: SC/JG_Ivank: Yes same here :)
Chat: vit_unit: u said as good morning))
Chat: SC/JG_Ivank: Yes I am a cripple at Russian :)
Chat: vit_unit: ))
Chat: vit_unit: where's anybody here?
Chat: SC/JG_Ivank: Dover
Chat: vit_unit: k
Chat: SC/JG_Ivank: So far so good no sound drop outs
Chat: vit_unit: i had it yesterday
Chat: vit_unit: maybe it depens on servers
Chat: vit_unit: can't see anybody((
-------------- END log session -------------




------------ BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...ok
Chat: Server: TS3: ts13.forteam.ru:10117 pass: sukhoi
Chat: =UAi=Shkrab: памагите не вижу кудысь идти
ERROR: HierMesh: Can't find chunk 'UC0_1'
ERROR: HierMesh: Can't find chunk 'UC1_1'
-------------- END log session -------------

Mattius 06-22-2011 07:26 AM

Comms problem....
 
No menu option to cobtact ground control anymore. All landing comms are automated now. This reduces immersion greatly:(


All times are GMT. The time now is 08:52 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.