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-   -   No sound in Mulitplayer, sound works in SP fine..... (http://forum.fulqrumpublishing.com/showthread.php?t=23020)

BigPickle 06-05-2011 05:19 PM

I'm getting screwed sound in SP too

PissyChrissy 06-05-2011 11:51 PM

Yeah, i had the sound issue carry over to single player once after leaving a multiplayer game where i encountered is. Very strange.

Ataros 06-07-2011 06:33 AM

Double-check that you have both CoD directories excluded from Antivirus real-time monitoring shields (in internet and file monitoring settings). There are 2 exclusion lists one for manual/scheduled scanning and 2nd one for real-time monitoring/scanning. Make sure you exclude CoD from the real-time one.

The 2 CoD folders to be excluded are located in 1) Steam folder, 2) My documents folder.

Another solution reported at sukhoi.ru: install a clean Win7-64 to be used only with CoD. Do not install anything on it except for joystick and headtrack utilities, even antivirus. Just do not visit webpages or download anything from this OS, use the old OS for this instead.

Please share your results. We can help the devs to locate the problem more precisely.

Ataros 06-07-2011 08:32 AM

And btw in C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\mg_sound\setup\sound_setup.ini

I have
Code:

[4]
text = Surround
dir  = 4
channels = 6
flags = 2

to include my subwoofer. Thus I have 6 channels in game that corresponds to 6 channels I have in Windows sound setup. This could be a key as BigPickle pointed out here http://forum.1cpublishing.eu/showthread.php?t=23622

Please test and share results.

Ataros 06-09-2011 10:55 AM

Another thing I did while struggling with some game issues is reinstalling .NET Framework 4 from the MS site and installing this update on top of it. Maybe this fixed the sound issue for me as a side effect.
http://www.microsoft.com/downloads/e...displaylang=en

I do not know if it installs automatically when you (re)install .NET.

335th_GRAthos 06-10-2011 06:48 PM

Never had this sound issue, I hope it stays that way.

Using a DFI LP UT X-58 motherboard onboard sound

This is the sound setup in my conf.ini maybe it helps somebody. Is this an issue that both NV and ATI people experience?

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=3
vgMaster=7
vgVoice=7
vgMusic=7


~S~

Ataros 06-13-2011 08:42 AM

My conf ini. Reduced Attenuation hoping it would make sound heard from longer distance on external views. Do not remember if it made any difference. Default setting is 7. Everything else is default iirc.

Steam cloud was off for a couple of months. So it is a very old version of conf.ini. I wonder if something is changed in default config since then. If you notice any differences please let me know.

Code:

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=4
ObjectVolume=7
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=1
MasterVolume=14

;7
Attenuation=3
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=1
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=3
vgMaster=4
vgVoice=5
vgMusic=7


ptisinge 06-16-2011 04:40 AM

I'm still getting the sound bug. I've tried with 3 different hardware solutions: my onboard sound, a creative usb headset and a sound blaster audigy with up to date drivers (tried 2 types, an official driver and an improved custom driver). My friend who has the problem too experienced it with 2 different sound cards (a sound blaster Xi-Fi Fatal1ty and another high quality one that I have forgotten).

In addition to that, I've followed all the tips listed here, spent a lot of time testing to no success.The only thing I haven't tried is a fresh OS install, but I haven't go much time and I'm only spending it tinkering unsuccessfully, so I have no other choice than giving up. I'll check the forums from time to time hoping something concrete comes up, but this bug just killed the game for me and my friends just as we were starting to enjoy it with some nice MP potential emerging...

Ataros 06-17-2011 10:15 AM

Quote:

Originally Posted by ptisinge (Post 297915)
a sound blaster audigy with up to date drivers (tried 2 types, an official driver and an improved custom driver).

Did you try the drivers I am running mentioned in the above posts?

Srinidhalaya 06-17-2011 10:27 PM

I still experience this issue, has there been any progress on this?


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