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Personal i hope that these "dirty little tricks" get integrated in FMB in a later patch. ;)
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No big deal for a screenshot at this point, sorry. I only get to work on that mission when I have time late in the evening and not every day. Download that searchlight mission that is to be found somewhere in this thread, install it and open it in the editor, that helped me a lot to set the lights as they should be! You get good assistance in this forum if you ask politely. :) |
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Maybe air balloons will work as well. |
To this time no, hm Invasion Tankers ;)
[Edit:]Tanks (Artillery) working ;) http://img843.imageshack.us/img843/7199/tankatship.jpg Ballons not :/ |
I cannot get searchlights to stay on if one is damaged or shot. If one goes out they all go out.
Also could some of you that are doing the cool tricks with text in missions for ships and stuff make a script for it to so it could be brought up easily in the FMB? |
If I am not mistaken there's also a plane pushing vehicle in the model browser. Can one make it tow a static plane too?
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Do you know what these parameters mean and how they influence gunnery? /skill 2 /slowfire 1 And /sleep 0 is probably a spawn delay in seconds? |
/skill 2 AI-Level of Ship also influence on AAA acuracy, i think.
/slowfire 1 rate of fire /sleep 0 How long it takes before AAA gets active. |
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I am working on a mission fixing various bugs almost every day and just can not try everything by hand ) Installed 2 AA guns onto a tanker with help of your instructions. Works great! Unfortunately after editing the mission in editor again it reverts to default 1 gun. Did you notice this issue? I have to re-edit my mission many times. Do you think it can be done without loosing the 2nd gun? |
Yes this is a problem the FMB overrides the second gunposition.
May be we can create a little mis-file, only with tankers and then load this file into the main mission. So we need only this file to be manual editing. Will make some tests. Quote:
0.5 – half of historical correct reloading time (guns firing twice as normal) 1 – normal 100 – slowest possible rate of fire skill i think its the same as in IL-2 (1946) 0=Beginner ... 3=Ace But i will make some tests to figure it out. |
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