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Ataros 04-30-2011 02:11 PM

1 Attachment(s)
A lite version of Battle of France. No scripts, only triggers.

Hangar explosion problem solved by adding new "aerodrome" objects on top of default ones and placing spawn points closer to the center of new ones. Do not move them if you edit the mission.

Ground units spawn does not work yet.

Feel free to use and modify but please share the missions that you create with community.

If you know C# please join discussion here http://forum.1cpublishing.eu/showthread.php?t=21518

theOden 05-01-2011 09:11 PM

Airbase Attack
 
Two sets of Airbase Attack missions (old Jane's ATF concept), one set early in the morning and one late evening.

Spawn a bomber or fighter at home base to destroy the 3 enemy hangars, defend base or escort bombers.

Airbase Attack Mission Pack

http://odenhouse.servegame.com/aba.jpg

Airbase Attack Dieppe
  • Red side spawn at Dieppe (B4)
  • Blue side spawn at Brombos (H1)

Airbase Attack Harwell
  • Red side spawn at Harwell (B3)
  • Blue side spawn at White Waltham (F2)

AI will spawn for CAP and bombing missions so mission should be playable solo, coop or TvT.

Host passworded server to play solo or go public with an open server.

Feel free to edit/crush/jump/delete/copypaste any file in pack.

MadTommy 05-11-2011 09:04 AM

Ataros any chance of getting your latest mission.. 1.7, i trying to get my head around the scripting options.

Getting there due to your help.

Ataros 05-11-2011 09:16 AM

1 Attachment(s)
Quote:

Originally Posted by MadTommy (Post 281609)
Ataros any chance of getting your latest mission.. 1.7, i trying to get my head around the scripting options.

Getting there due to your help.

Please find it attached. It has 5 smaller sub-missions loading into it via this script http://forum.1cpublishing.eu/showpos...6&postcount=95

Feel free to modify the mission, however if you decide to use it on any server please remove at least 3 out of 5 sub-missions and include your own submissions instead. We would like to have this particular unique mission running on Repka server only till we have the next version. Thanks for understanding )

Known issues: Blenheims do not manage to sink ships in this one. Did not figure out detonator/alt settings for them yet.

MadTommy 05-11-2011 09:34 AM

Thanks a lot mate!! The included script really helps.. i believe i understand the key components now.. time to get mission building.

Your help has been invaluable. :grin:

Tigertooo 05-12-2011 07:30 PM

from a rookie in scripting and Visual C or whatever:to all FMB ers and to mcler002 in particular (his BoB mission worked for me):is there a way to post a simple (if possible) tutorial on how to make a proper COOP (only one mission) with humans and AI's. Think the community would appreciate (well i would:cool:)
Thanks in advance

Groundhog 05-14-2011 01:40 PM

1 Attachment(s)
With lots of help from the scripters on this forum I have made my first scripted mission.

It uses a trigger at startup to load one of 9 submissions.
It also uses a timer to load sub missions later in the mission.

Works fine for me.

Thanks again for all the scripting examples.

GH

Groundhog 05-15-2011 01:58 PM

1 Attachment(s)
Updated the mission to 2 player CooP/Dogfight.

Place folder in Multi/Dogfight

Select main file to start.

Fly as Blue [2 Emils at Caffiers]

Now loads a random sub mission at startup and a random sub mission roughly evey 5 mins. 9 sub missions in pool.


GH

Ataros 05-15-2011 05:27 PM

Quote:

Originally Posted by Groundhog (Post 283557)
Now loads a random sub mission at startup and a random sub mission roughly evey 5 mins. 9 sub missions in pool.

GH

I love this idea of random submission selection! Will try to steal it from you for my next mission )

Thanks for sharing!

Groundhog 05-15-2011 05:51 PM

Glad to help!

GH


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