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-   -   Please keep the realism! (http://forum.fulqrumpublishing.com/showthread.php?t=21459)

Nepe_EAF51 04-15-2011 04:49 PM

+1

smink1701 04-15-2011 04:50 PM

Keep it real...that's the point.

Dano 04-15-2011 04:52 PM

Keep it real, or preferably make it a difficulty option.

David198502 04-15-2011 04:54 PM

+1000
realism is a must have for this game....sorry is supposed to be a sim isnt it?

tillobert 04-15-2011 04:55 PM

+1
thought the same when I read the patchnotes:(

RedToo 04-15-2011 04:55 PM

Keep it as close to 1940 as possible!
 
Please, please, please:

Keep it as close to 1940 as possible!

RedToo.

Art-J 04-15-2011 05:00 PM

Well, the tacho movement was overdone (It's not a pressure-dependant instrument after all), so I guess this one should be reworked. The other instruments? Maybe, I'm not qualified enough to say, however...

Giving the choice is usually the best solution. Make shaky instruments one of difficulty options and all users are happy to choose what's comfortable for them.

*Buzzsaw* 04-15-2011 05:18 PM

Quote:

Originally Posted by JG52Uther (Post 263868)
With news in the beta patch thread that the Spitfire cut out has been changed from real values,and mechanical guages have been made electric because players don't like the way they move I think going down this road would be a mistake.
CoD is shaping up to be the best WW2 flight sim ever,and it would be a real shame to introduce unrealistic elements into the game just because some people are confused.

This has been discussed on the FM forum in quite a bit of detail and it was clear the engines on the British aircraft were cutting out for long periods, which is inaccurate. By all the reports of actual pilots and the facts re. carburetor float bowl characteristics, the cutout would not come nearly as quickly in real life as the game had originally portrayed, nor would it persist as long.

Quote from an actual pilot:

"I have the privilege of flying and displaying Hurricane Mk1, [serial deleted]. It will not surprise you to know that in deference to it's age and historical importance we do not fly the aircraft as aggressively as it would have been flown during combat. Particularly, we avoid negative g so I am not well placed to answer your question specifically. However, I can give you some clues.

First, I can tell you that it does not require negative g to make the engine suffer from a shortage of fuel supply; a significant reduction of g down to, say, 0.3g can be enough to make the engine misfire. This can be experienced towards the top of a wing-over but I would estimate that the reduction in g needs to be maintained for 2 seconds or more before there are any effects. Undoubtedly, if the reduction in g was greater (to less than zero g) and particularly if the bunt was abrupt then the effect could be instantaneous. I have never, though, experienced any misfiring in turbulence; albeit, were the turbulence severe enough to produce g spikes to less than zero g, I would not rule out the possibility of the odd cough from the engine. Of interest to you I am sure is that on recovery from an episode of fuel starvation the engine recovers through a short period of over-richness shown by, I would estimate, up to a second of black, sooty exhaust before normal combustion is resumed.

Good luck with your simulation."


This is a change will provide a more accurate reflection of the real aircraft.

MaxVelo 04-15-2011 05:25 PM

Quote:

Originally Posted by Art-J (Post 264011)
Giving the choice is usually the best solution. Make shaky instruments one of difficulty options and all users are happy to choose what's comfortable for them.

+1

huckster 04-15-2011 05:28 PM

+1 was a little suprised when i read the patch notes, W.O.P is that way ->


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