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-   -   Gunnery totally strange (http://forum.fulqrumpublishing.com/showthread.php?t=19796)

David Hayward 04-01-2011 01:45 AM

It seems like it would be pretty tough to screw up the direction the guns are pointed, so this is probably intentional. Another way to tell is fire the He-111 nose gun offset to the direction of the aircraft.

TheGrunch 04-01-2011 01:49 AM

Quote:

Originally Posted by Biggs (Post 247517)
its not that magnus affect stuff.. its just bad coding...

Your evidence for this assertion...?

Biggs 04-01-2011 02:20 AM

Quote:

Originally Posted by TheGrunch (Post 247551)
Your evidence for this assertion...?

If YOU actually read MY post you'd see why...

its not an assertion, because the bullets DON'T curve after they are fired... they fly straight as a freakin arrow... its the angle of the guns themselves... they pivot when you apply input to any control surface...

Im not going to repeat myself again... just re read what i wrote earlier..

...

after another few more dogfights im still convinced that its not just a graphic issue... I wish i knew how to post vids so that i can show u what im on about..

its really ruining any chance of precision deflection shooting. being able to hold lead on your target whilst firing is damn near impossible now. :evil:

And you need all the time on target as possible with these .303s lol

TheGrunch 04-01-2011 03:01 AM

Sorry Biggs, you're absolutely right. I don't usually load tracers so I didn't see just how severe it was. (I just thought I was crap at aiming :rolleyes: )

Best way to see this:
  • Choose Cross Country Quick Mission
  • Take a Hurricane
  • Choose Unlimited Ammo
  • Start the engine
  • Throttle up
  • Hold the gun button
  • Alternate between left and right rudder

Biggs 04-01-2011 03:25 AM

Gunnery is hard enough as it is... This bug just makes it twice as hard ...

Its the most frustrating thing in this game to try and drag your fire across an enemy plane in a perfect deflect shot, only to have your bulletsswing wildly out in the direct of your rudder movement...Every rudder correction turns into instant OVER CORRECTION!

You end up missing the target altogether... Hundreds of bullets wasted.

David Hayward 04-01-2011 03:43 AM

Is the problem worse when you are going fast than when slow?

Flanker35M 04-01-2011 04:51 AM

S!

Noted the same, guns point to whatever..to make it even worse put head shake on :D

Feuerfalke 04-01-2011 06:21 AM

I noticed the same. It looks as if you have to wait a second until the guns aim in the same direction you're flying at.

You saw a similar effect in some beta-videos.

IvanK 04-01-2011 06:59 AM

Err are we talking Lateral Trajectory shift here ? Trajectory shift can occur in both pitching plane (also called velocity jump in US terms) and the horizontal plane. Vertical trajectory shift is AOA Muzzle velocity and TAS dependent and adds to the lead requirement. Lateral trajectory shift is dependent on Slip/skid angle TAS and Muzzle veloctity. Firing in balanced flight is the most desired option.

Biggs 04-01-2011 10:10 AM

Quote:

Originally Posted by IvanK (Post 247728)
Err are we talking Lateral Trajectory shift here ? Trajectory shift can occur in both pitching plane (also called velocity jump in US terms) and the horizontal plane. Vertical trajectory shift is AOA Muzzle velocity and TAS dependent and adds to the lead requirement. Lateral trajectory shift is dependent on Slip/skid angle TAS and Muzzle veloctity. Firing in balanced flight is the most desired option.

I dont know what it is but id certainly doesnt feel like its some "advanced" bullet dynamics" it feels like an aiming bug. If i yaw or slip to one side my buulets shouldnt be leaping out in front of of the center aiming point, since the guns are fixed to the wings which are fixed to the fuslage which has a reflector sight fixed to it in the cockpit... Get what im sayin here?

Never once did any of the older Il2 versions have this issue.


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