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Something as gone wrong here, just read the very recent interview again with Oleg at Simhq, heres the question and answer;-
Q. Will the dedicated server be able to run 64-bit? A. Yes. so why isnt the game able to run 64bit but the dedicated server is?? Or is it more pork pies? |
A server doesn't need to do asset management(texture, sounds blah blah) nor does it need to worry about graphics - so in theory, compiling a smaller code base into different architectures is much easier.
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Do we know that there is no 64-bit version or do we only know that various users are running it in 32-bit as per screens?
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Yes but why wouldnt COD be 32bit/64bit and multicore right from when they started the development and be ready for release from day 1?
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The problem with all your theories Tree is that if you are right then we all lose, I'm still going to layout the $50 for it and take a chance it will come good like ROF has done, if your wrong well the game still obviously has issues so again hopefully it will get fixed in time. |
If Luthier wants to answer he will, otherwise just chit chat. :rolleyes:
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But if they really landed on the moon in 1969 why are the shadows all the wrong way huh? I am a moon shadow expert and let me tell you something doesn't add up.
... huh, what's that? Oh I'm sorry I thought we had started a ridiculous conspiracy theory thread. |
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Whether Luthier answers your questions is irrelevant as to whether the game is a failure or not. What matters is whether the design team has the ideas, time and money to fix any issues with the game. The only relevance you have to the success or failure of the game is your ability to smear its reputation, and therefore sabotage its sales, or vice versa, to promote the possibility of its success. So why don't you rein in your inflated ego and just quiet down. For those of us who would like to see the game succeed, and who are prepared to give Oleg and Luthier the benefit of the doubt, your comments are useless. |
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