Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   4.101 RC - List of fixes (http://forum.fulqrumpublishing.com/showthread.php?t=18367)

csThor 01-25-2011 01:38 PM

Actually the (FB) designation in the dropdown list is meant for squadrons who flew types like Mosquito or Beaufighter on strike missions. Units operating in the fighter-bomber role with single-engined fighters are kept under the (F) label. ;)

And squadron emblems are pointless IMO since they're also shown on the aircraft (if they're present) which is not correct. Unfortunately removing them completely is not going to work, either. :(

438_Martin_591 01-25-2011 02:06 PM

Strange logic.
The 438 fight on Typhoon, who was the fighter-bomber by excellence and a really bad fighter...

So, if i refer to your logic, the russian unit who oppered on the il-2, single engine, was fighter?
The American who oppered on SBD-5 and Helldiver was fighter?
The german who oppered on Stuka was fighter?
The japanese who oppered on B5N2 and D3A was fighter?

Yep, strange logic...

About the crest, so, i can forgot that if i have understand?
If it's true that isn't all squadron who put the crest on their plane, some made it, like the 438 or the 421.
But, please, look this: http://www.forceaerienne.forces.gc.c...pitfirea27.jpg

But for the demand of add the rest of the Canadian squadron who was forgotten, it's correct? Or maybe because they was bomber squadron?
You know, some oppered on liberator and B-25 Mitchell.
Source: http://www.forceaerienne.forces.gc.c...erator-eng.asp
http://www.forceaerienne.forces.gc.c...tchell-eng.asp
And the Liberator make a good fake for the Halifax also.

csThor 01-25-2011 02:16 PM

No, it's a system I devised for 4.10. I wanted to give players without the in-depth historical knowledge (in this case I'm one of them) at least a bit of hint what types these units flew in WW2. I wanted to use the term "Strike" but that proved to be too long for the drop-down list. :(

It's not meant to demonstrate what kind of operations these units flew since that goes far beyond the scope of such a system. I could easily remove all (F), (FB), (TB), (B) and (T) from the list but then a not-so-informed player doesn't know what this or that unit did in WW2. Most thoughtless of the RAF and its sister air forces not to include some kind of hint as to what a squadron did. Couldn't they have taken a hint and done it like the Luftwaffe or the VVS? ;)

EDIT: I left out the night-bomber units on purpose since there are no aircraft for them in the game so far. I had to draw a line WRT workload somewhere. Sorry.

BadAim 01-25-2011 02:21 PM

Quote:

Originally Posted by Azimech (Post 216350)
Thank you very much TD!

One small bug which probably wasn't reported: already at dusk the AI AA and ship gunners can't hit anything.
At night without enemy search lights, you can even land on an enemy airfield with navigation and/or landing lights on, and they can't find you. I did multiple landings and take offs from that field and the AA only fires roughly in my general direction.

Actually, I should think the main problem the AI AA would have in these situations would be seeing their own sights, not seeing your aircraft, so this behavior might not be so far off.

rodger44 01-25-2011 05:09 PM

Hi all!
Someone make a muddle of captions on migs landing gear signal: "опущено" mean, that landing gears down, and "поднято" - landings gears up, but signal lights show quite the contrary.

Fenrir 01-25-2011 05:50 PM

Quote:

Originally Posted by csThor (Post 216431)
And squadron emblems are pointless IMO since they're also shown on the aircraft (if they're present) which is not correct. Unfortunately removing them completely is not going to work, either.

I used MAT Manager to sort out the squadron badges I didn't want - in the old days, however it's been a long time neglected and doesn't work for all.

Could you not make the RAF regiment TGAs plain transparent? I like the badges in the briefing but would sacrifice them to not have them present on the a/c.


Quote:

Originally Posted by csThor (Post 216431)
No, it's a system I devised for 4.10. I wanted to give players without the in-depth historical knowledge (in this case I'm one of them) at least a bit of hint what types these units flew in WW2. I wanted to use the term "Strike" but that proved to be too long for the drop-down list. :(

It's not meant to demonstrate what kind of operations these units flew since that goes far beyond the scope of such a system. I could easily remove all (F), (FB), (TB), (B) and (T) from the list but then a not-so-informed player doesn't know what this or that unit did in WW2. Most thoughtless of the RAF and its sister air forces not to include some kind of hint as to what a squadron did. Couldn't they have taken a hint and done it like the Luftwaffe or the VVS? ;)

EDIT: I left out the night-bomber units on purpose since there are no aircraft for them in the game so far. I had to draw a line WRT workload somewhere. Sorry.

Personally, even with my knowledge of the more famous RAF squads I find this feature really helpful Thor; thanks!

A little note for correction - my 601 squadron in game still has the 602 lettering - 'LO' - and badge bug from old. The codes should be 'UF'.

JG52Karaya 01-25-2011 06:16 PM

Havent found my bug in the list so I'm posting it again:

When having B-24s in a mission (QMB, FMB,...) with Bat bomb loadouts, the following console error is logged

Quote:

[7:12:14 PM] Hook '_ExternalBomb02' NOT found in mesh of class com.maddox.il2.objects.air.B_24J100
[7:12:14 PM] Hook '_ExternalBomb02' NOT found in mesh of class com.maddox.il2.objects.air.B_24J100
And another thing:

I'm getting the following stuff in the logfile as well

Quote:

[7:11:40 PM] INI: HotKey 'LOG' is unknown
[7:11:40 PM] INI: HotKey 'LOGTIME' is unknown
[7:11:40 PM] INI: HotKey 'LOGFILE' is unknown
[7:11:40 PM] INI: HotKey 'LOGKEEP' is unknown
[7:11:46 PM] SectFile load failed: null
[7:11:46 PM] java.io.FileNotFoundException
[7:11:46 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStrea m.java:65)
[7:11:46 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[7:11:46 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:157 )
[7:11:46 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:136 )
[7:11:46 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[7:11:46 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[7:11:46 PM] at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQ uick.java:1339)
[7:11:46 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1 477)
[7:11:46 PM] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[7:11:46 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:70 0)
[7:11:46 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 7)
[7:11:46 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:211)
[7:11:46 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[7:11:46 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)
Both are with 4.10 stock!

JG52Karaya 01-25-2011 06:29 PM

Forgot to mention that I also get this in the console at the start of a stock 4.10 QMB mission

Quote:

[7:28:02 PM] SectFile load failed: null
[7:28:02 PM] java.io.FileNotFoundException
[7:28:02 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStrea m.java:65)
[7:28:02 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[7:28:02 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:157 )
[7:28:02 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:136 )
[7:28:02 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[7:28:02 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[7:28:02 PM] at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQ uick.java:1339)
[7:28:02 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1 477)
[7:28:02 PM] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[7:28:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:70 0)
[7:28:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 7)
[7:28:02 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:211)
[7:28:02 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[7:28:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

JG53Frankyboy 01-25-2011 06:31 PM

actually, im still wondering what "ampoule loadouts" are.
also a non native english speaker here , but perhaps i missed it ?!? :(

KG26_Alpha 01-25-2011 06:39 PM

Quote:

Originally Posted by JG53Frankyboy (Post 216516)
actually, im still wondering what "ampoule loadouts" are.
also a non native english speaker here , but perhaps i missed it ?!? :(

"Ample loadouts"
Were what an old girlfriend of mine had :)

But seriously its a bad translation meaning "bomblets"


All times are GMT. The time now is 06:51 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.