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-   -   4.10 dev. update 2010-11-06 (http://forum.fulqrumpublishing.com/showthread.php?t=17235)

IceFire 11-07-2010 01:42 PM

Quote:

Originally Posted by David603 (Post 196205)
Thanks for the reply.

That is a shame, I was hoping that GBrutus had given his model to you, since I have not heard anything more about it since this picture, which was a while ago.
http://i2.photobucket.com/albums/y2/Grisha7/cb2.jpg

Of course, I'm sure TD's version will also be great ;)

Can I ask which 3D model it is based on (MkVIII or MkIX)?

Wow that looks superb! It'd be great to standardize the Spitfire models somehow but I imagine that would cause a nightmare with the skinning.

David603 11-07-2010 02:09 PM

Quote:

Originally Posted by IceFire (Post 196219)
Wow that looks superb! It'd be great to standardize the Spitfire models somehow but I imagine that would cause a nightmare with the skinning.

Unedited screenshot :grin:

However, before this topic becomes too derailed, lets start talking about things TD might be interested in ;)

Of course it would be possible to create other Spitfire versions based on the MkVc/VIII models, indeed I have some partially completed early versions (MkI and MkVc without tropical filter (also a MkIX)) based on these models knocking around, but these would need a fair deal more 3D work to complete and I just don't have the time now (and to be honest, the skill required to meet TD standards).

If these (or versions made by someone else) were completed them they could be added as new slot aircraft, so skins wouldn't really be a problem, since we already have two distinct families of Spitfire models and they would fit into one of the families.

The MkVIII model isn't without its faults though, it may be more detailed and better mapped than the MkIX model but the fusalage is too long, so more work would be required to correct this.

IceFire 11-07-2010 02:29 PM

I'd still like a FR.XIV too. Modeled with all of it's incredible performance and handling penalties.

Avimimus 11-07-2010 03:28 PM

Question, with all this new torpedo bomber detail: Will we see armed merchants?

Fafnir_6 11-07-2010 06:00 PM

Quote:

Originally Posted by Viikate (Post 196102)
Not much new about the IAR. New default skins makes it surely look nicer and there was one nasty visual bug with the landing gear that is fixed.

Great update guys. I fly the IAR a lot offline. The landing gear fix is welcomed and applauded but I am curious as to why DT did not replace the simple cylinder wheels on the IAR. The video footage seems to show that the wheels are unaltered from the originals. The Ju88 has new, high-poly/high resolution textured wheels.

Just curious,

Fafnir_6

Romanator21 11-07-2010 09:32 PM

Time...

I'm not sure what the bug is though - is it the one with the wheels poking through the landing gear covers?

Fafnir_6 11-08-2010 02:56 AM

Quote:

Originally Posted by Romanator21 (Post 196330)
Time...

I'm not sure what the bug is though - is it the one with the wheels poking through the landing gear covers?

Yeah, they were clipping pretty badly through the wheel covers when you looked at them from certain angles. The 4.10 fix will certianly make that look much better.

Cheers,

Fafnir_6

Romanator21 11-08-2010 06:37 AM

Not to be a nit-picker, but the P-39 has clipping in the nose-gear as well :grin:

Not a big deal though.

Daniël 11-08-2010 06:52 AM

Quote:

Originally Posted by Romanator21 (Post 196391)
Not to be a nit-picker, but the P-39 has clipping in the nose-gear as well :grin:

Not a big deal though.

With the P-40 landing gear is also a little problem, if I remember it good. When you do the landing gear up you will see a part of the landing gear coming through the upper part af the wing.

Fafnir_6 11-08-2010 07:51 AM

Quote:

Originally Posted by Daniël (Post 196393)
With the P-40 landing gear is also a little problem, if I remember it good. When you do the landing gear up you will see a part of the landing gear coming through the upper part af the wing.

Haha, yeah. Then there's the whole duck-toed main wheels thing.

Cheers,

Fafnir_6


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