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-   -   Bug/improvement suggestion thread (http://forum.fulqrumpublishing.com/showthread.php?t=16337)

onepiece 10-05-2010 01:14 AM

Quote:

Originally Posted by BB Shockwave (Post 187246)
Not sure if anyone mentioned - but Rune Mage doesn't seem to be affected by many Morale raising abilities/items: for example Royal Griffins's ability. But oddly, the "Cheer" talent works on him.

You're right BB. The Regal ability doesn't work on rune mages.

BB Shockwave 10-05-2010 10:25 PM

A suggestion for Orcs on the March - the medal Guardian Angel, which requires you to use defensive spells (and the Archmage's Shield talent) should now include Glot Armor in the list of spells that can be used for defense. I mean, I certainly use it a lot, more often then God Armour anyway (I prefer Stone Skin, unless the enemy does non-physical damage).

onepiece 10-06-2010 12:46 AM

@BBShockwave; yeah it should count and it can be obtained early in the game (defeating the kraken gives you 2 scrolls)

BB Shockwave 10-10-2010 07:10 PM

Found new bug - enemy Ogres have the "Heavy Mace" Ability already listed on their character chart on Adrenaline Level 0, while it should only be active on Level 2.

Metathron 10-10-2010 08:14 PM

Are you sure that's a bug or just plain sloppiness, i.e. some of the adrenaline talents are listed already as abilities, e.g. irascible, while others are not.

Did the ogres inflict the effects of heavy mace on a flying creature during adrenaline 1? Or did you just assume they could because it was listed under abilities?

BB Shockwave 10-10-2010 09:08 PM

You may be right, maybe it only takes effect when the Ogre gets Adrenaline Level 2. I need to check this with other such Orc units.

BB Shockwave 10-17-2010 06:58 PM

Fairly Major bug - after you give the Blood of the Goddess to Jimmy Kraud to heal his scars, all his dialogue disappears. You can talk to him, but will only see empty blurbs under his portrait, and won't even see his anwers, you can click on the blurbs to leave or dismiss him, though.

Saiko Kila 10-19-2010 09:06 PM

Found a little bug with Arian, the demon who changes your meat into fried meat (or people to demons). My lineup:
1. rune mages (can be transformed)
2. demonologists (cannot)
3. paladins (can)
4. emerald green dragons (cannot)
5. bowmen (can)
When I try to change 1 (runemages) and 3 (paladins) it works OK. But when I try to transform 5 (bowmen) it says that it will transform
4 (EGD) into imps. Actually, it transforms stack number 5, i.e. bowmen, into imps. As expected, but not as declared. The game lists the wrong stack, with its numbers of units.

I have pcbuns mod which gives extra slots to reserve, may have something with that.

ckdamascus 10-19-2010 09:18 PM

Quote:

Originally Posted by Saiko Kila (Post 191131)
Found a little bug with Arian, the demon who changes your meat into fried meat (or people to demons). My lineup:
1. rune mages (can be transformed)
2. demonologists (cannot)
3. paladins (can)
4. emerald green dragons (cannot)
5. bowmen (can)
When I try to change 1 (runemages) and 3 (paladins) it works OK. But when I try to transform 5 (bowmen) it says that it will transform
4 (EGD) into imps. Actually, it transforms stack number 5, i.e. bowmen, into imps. As expected, but not as declared. The game lists the wrong stack, with its numbers of units.

I have pcbuns mod which gives extra slots to reserve, may have something with that.

Hey, after you talk to Arian, do you stop accruing trophies?

Once I get a defiled patent, I can no longer gain any more trophies in battle.

onepiece 10-19-2010 10:13 PM

@cksamascus; it stops working so you should get that patent after you get plenty trophies before it. The patent is defiled so it doesn't collect anymore trophies.
Think of it as the cost of a better trainer, since Arian gives more units per unit sold than the other trainers.

Of course the game could warn you about it (or does it?)


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