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-   -   1:2 or 1:4 Sow BoB Map? (http://forum.fulqrumpublishing.com/showthread.php?t=15717)

Xilon_x 07-29-2010 02:59 PM

one EXAMPLE.
DURING NAVIGATION LONG TIME.

THE HOST in ONLINE GAME LAUNCH THE MESSAGE TO ALL PLAYERS ENEMYES AND FRIENDS.

THIS IS MESSAGE : ------> DO YOU CONFIRM X 250 SPEED TIME ACCELERATION? CLIK YES OR NOT.
IF ALL CLICK YES----------- ACCELERATION TIME MODE START.

http://www.youtube.com/watch?v=MLc6i29yhDM

http://www.youtube.com/watch?v=vtnV2...eature=related

Xilon_x 07-29-2010 04:32 PM

1 Attachment(s)
this is my theory. for Sow Simulation.

Tone71 07-29-2010 04:35 PM

I don't think your example is a viable solution. Apart from the fact that flying in 8x is hard enough as it is (let alone 250x :) ) I doubt everyone would be able to synchronise being ready for time acceleration to start/stop at the same time.

Oh and the vids aren't really relevant to the topic.

Tone71 07-29-2010 04:37 PM

Quote:

Originally Posted by Xilon_x (Post 172500)
this is my theory. for Sow Simulation.

The option to play on smaller scale maps would be easier to implement! :-P

Xilon_x 07-29-2010 04:38 PM

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i sorry i not find opetion for maximizze the resolution

Xilon_x 07-29-2010 05:08 PM

1 Attachment(s)
another one my theory

Xilon_x 07-29-2010 06:12 PM

1 Attachment(s)
another option of my theory

Friendly_flyer 07-29-2010 09:44 PM

I want a big whooping map of the English Channel for my ultra real campaign, and a host of smaller maps (scaled down, fantasy maps, maps of other areas) for my fun-fun enjoyment.

See, that wasn't so hard?

swiss 07-30-2010 03:24 AM

Excellent idea:
Whenever you got a six you enter time warp and escape or just wait till he's gone.

Awesome....

Xilon_x 07-30-2010 12:46 PM

yes yes swiss enter in time warp fac-simile to STAR TRECK or STAR WARS or SPACE GAME.

TIME COMPRESSION.

but the problem is the sicronization and computer calculation of 32 player online route.


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