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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-06-04 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=15024)

leggit 06-04-2010 09:39 AM

This just looks better and better each week...i haven't looked forward to a game release so much in years.

Oleg Maddox 06-04-2010 09:40 AM

Quote:

Originally Posted by philip.ed (Post 162461)
Are the landscape shots from up-above still showing WIP terrain? ;)

Excellent work.

Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist :(. Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations :) We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out :)

JFA2 06-04-2010 09:42 AM

Way to go Oleg &co! It must be really close now.. First IL2 hooked me in to flight sims and rl flying, so thank you! I´m really waiting for this!

philip.ed 06-04-2010 09:53 AM

Quote:

Originally Posted by Oleg Maddox (Post 162466)
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist :(. Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations :) We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out :)

Sounds great. I was playing WoP the other day, and I noticed how effective the terrain looks, whether it's realistic or not.
Is there any-other sim where the developers talk in-depth to the community like this? Bravo Oleg, bravo :cool:

@Oleg, in Il-2 there are repetition effects caused on maps by the textures used. I think this can be avoided to an extent if the map-maker spends time to paint the textures on. Will the terrain in SoW be completely random? So basically, will each field be different from the next? Or will we still have some repetition to the layout of the textures? ;)

THE ERASER 06-04-2010 09:59 AM

*Stunned by the Pictures, rubbing the eyes and pinching himself*

He is a mad man, a mad MAN! :grin:

No, reeeeeally great pictures, never dreamed about such beauty. :!:


Now we need Wallpapers, lots of Wallpapers. ;)

Meusli 06-04-2010 10:07 AM

How many planes are in the sky at the same time in this sim Oleg?

Xilon_x 06-04-2010 10:10 AM

all very nice looking very detailed.
Only the color of the sea leaves me a bit 'confused.
A greenish type lake swamp the sea may 'take different color depending on the weather.

BELLO OLEG MADDOX VERAMENTE BELLISSIMO.

http://forum.1cpublishing.eu/attachm...7&d=1275637593

Drum_tastic 06-04-2010 10:36 AM

As Peter Andre said - Insania!

BLR_Tonin_fr 06-04-2010 10:38 AM

Outrageous !

KOM.Nausicaa 06-04-2010 10:43 AM

Wow Oleg, this is coming together really good. It looks fantastic. Thank you !!


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