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cor, I forgot how every forum always has some very sad people which all they can do is offend each other instead of contributing politely and constructively..
Anyway, to support the irregular bullet hole theory: http://www.warbirdsresourcegroup.org...es/lrg0624.jpg it's interesting to note though how from the shooter's perspective those holes will appear pretty much rounded (check attached image) :-) I want to hope that, being a beta, there's going to be an overall improvement of texture quality, all in all those bullet holes are just textures, so I'm sure it wouldn't be difficult to address. I would focus more on the "u get a hole where you actually get hit" feature! SJ |
uh and btw I agree with Zorin about the rivet bump mapping being a bit overdone, it looks like like some bad 1/72nd old Airfix model kit :rolleyes:
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Relax everyone. First there were complaints that there were no rivets visible, and now the complaints are that there are too many. Luthier showed us that angle specifically to highlight the rivet mapping. It doesn't appear like that all the time as shown in the video when they were hardly visible.
I think it was mentioned that bump mapping is editable like the skin is in Il-2. The effect can be tuned to your liking. And finally, let's consider the beautiful Bf-110. I think it's safe to say that player controlled aircraft will be up to that standard, while more detail will be added to the AI planes as they become pilot-able. The Do-17 is NOT going to be player controlled on release, so exactly mapping the skin is not as much a priority as sorting out the Ju-88's or He-111's. As for bullet holes, Oleg specifically said that initially SOW would NOT take into account bullet angle when rendering bullet holes. This is again, to save resources. I don't think the vast majority of our PCs will render ANY bullet holes at all due to the immense load of things already being processed and rendered. The engine will probably handle these things in due time thanks to the third parties, but will our PCs?. |
Relax?
I thought the specific purpose of this thread was to comment of statements that Oleg didn't make and comment on images that Oleg didn't post in this context? How can we relax when we are given an opportunity like this? ;) If we're going to make irrelevant, nit-picking comments that are going to annoy and offend people, at least we can be assured that Oleg won't be reading them here :) (It would be extremely irresponsible for him to read or comment in this thread.) Cheers! ;) PS - Please remember that this thread is a W.I.P and may contain comments that will not be in the official update thread! |
I checked in here numerous times yesterday, and several times today.
Perhaps it really is an addiction and I was really looking forward to a fix. I am really looking forward to the next update. |
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Oh that's clever. I wasn't sure if that was nonsense or not until about three quarters through (showing, perhaps, a measure of hopeful thinking)!
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Skoshi, I'm asking for folks to chill who are starting to go at each others' throats. Not you or your request specifically.
However, with regards to bullet holes, Oleg already acknowledged that elliptical bullet holes based on hit angle will not be possible (in the first installment at least). ;) Cheers. |
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I fully understand Oleg Maddox. Please ignore these people. From my side it is not so important to have Screenshots every Friday. It is better that Oleg and the Dev Team
can develope BOB without interrupts. >>We simpl very busy. Sorry. And we are rebuilding version. There are so many >>changes and at the same time current missings, that better nothing to show, than to >>show and then read that people didn't understand why.... |
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