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-   -   realness, or not realness (http://forum.fulqrumpublishing.com/showthread.php?t=12742)

Houndstone Hawk 01-23-2010 05:14 PM

Quote:

Originally Posted by Riceball (Post 138869)
What are you trying to say? Do you not think that hugging the deck is a disadvantage in real life? C'mon.

Of course it's a disadvantage & I personally wouldn't even entertain the idea. Height equals options, speed in reserve & relative safety so even if you can't see your opponent against the terrain, you still have options.

I have a beef about ppl's attitudes to other players & you're no exception. Calling opponents names (no matter how strong or mild the name is), just because they want to play it that way, is cheap.

I personally regard arcade mode as being a beefed up Blazing Angels or Mario Karts at 5,000 (or 10) ft, both on & off line but I don't regard ppl that play that mode as being fools or anything else.

Riceball 01-23-2010 05:20 PM

Quote:

Originally Posted by STINGERSIX78 (Post 138875)
^^
with the target-cam, it would be possible to play like in reality. speed better than, spotting...

That's another thing. If a target is in visual range, you should have a target id. It's not like you would forget where it is if you were the pilot.

Zatoichi_Sanjuro 01-24-2010 02:50 AM

The main thing that makes people hug the deck is the enemy signature on the "radar" updates in real-time, so you know exactly where they are at all times. The only unknown is what altitude: hence fly low and look up.

It would be far, far better if the radar only updated every 20/30 seconds and crashing was heavily penalised. (This would also deter the kamikazes in CTA)


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