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-   -   Friday 2009-12-18 Screenshots AND Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=11879)

ECV56_Lancelot 12-18-2009 03:57 PM

Quote:

Originally Posted by philip.ed (Post 129579)
I hope you don't get offended but you are hilarious. Insuber is completely right, unless the gardener/farmer has been slacking, I have never really seen grass be let to go that out of hand in Blighty. Of course if it was a crop field then that is different, but I like to believe that here in England we take pride in making sure our Gardens are well kept; particularly our arfields ;)

I´m not offended. And even if he is right, i dont know, its just that its funny that we discuss about GRASS, specially in a flight simulator. Never seen a discussion about grass style in any flight simulator before.
Tell to somebody that its not in flight simulator, but play games, about that there was a discussion about grass style in a WiP simulator, and see its reaction. Let me know if he/she doesn´t laugh! :)

Biggs Su-2 12-18-2009 04:02 PM

Quote:

Originally Posted by luthier (Post 129585)
This is a question best answered with a screenshot.

This is a question best answered some other time.

No worries...It might have been a bit of a premature question ;)

(OT:How've ya been? Long time no type!)

JVM 12-18-2009 04:32 PM

Quote:

Originally Posted by ECV56_Lancelot (Post 129590)
I´m not offended. And even if he is right, i dont know, its just that its funny that we discuss about GRASS, specially in a flight simulator. Never seen a discussion about grass style in any flight simulator before.
Tell to somebody that its not in flight simulator, but play games, about that there was a discussion about grass style in a WiP simulator, and see its reaction. Let me know if he/she doesn´t laugh! :)

I do not find this hilarious: in case you did not notice ground (hence grass) does play an important part in a flight simulator...at the beginning and at the end of each and every flight, no less!

Grass is integral part of the ground quality and too high grass ot too wet grass has meant sometimes death instead of life for unsuspecting or too confident pilots (for the record -and for once!- I know very well what I am talking about...I just did not die this time!).
Besides, grass is also a good way of interpreting wind direction...and finally grass is crucial in giving immersion feeling: when grass is present, heavy vehicles...and aircraft... let tell-tale traces in grass which are very visible and very much looked-for from the air...

I would conclude thay having such a discussion mainly demonstrates how far away the computing state of the art has gone and continues to go toward giving the feeling of reality and of instant immersion into flight simulators!

JV

Alien 12-18-2009 04:47 PM

I've got a question:
If I will create a squadron of, let's say, hurricanes and they will take off in 4 vics, so will they join to squadron by themselves or will we have to create complicated waypoints to do it manually?

AdMan 12-18-2009 05:07 PM

Quote:

Originally Posted by luthier (Post 129494)
Hi everyone,
These are probably not up to Oleg's high standards, but I tried my best.

oh stop being so modest, maybe the best screenies yet imo

philip.ed 12-18-2009 05:34 PM

Quote:

Originally Posted by AdMan (Post 129614)
oh stop being so modest, maybe the best screenies yet imo


They are very nice, but it's hard to beat the feeling I got when seeing the in-game shot of the spit cockpit ;)

philip.ed 12-18-2009 05:35 PM

Quote:

Originally Posted by ECV56_Lancelot (Post 129590)
I´m not offended. And even if he is right, i dont know, its just that its funny that we discuss about GRASS, specially in a flight simulator. Never seen a discussion about grass style in any flight simulator before.
Tell to somebody that its not in flight simulator, but play games, about that there was a discussion about grass style in a WiP simulator, and see its reaction. Let me know if he/she doesn´t laugh! :)

Ahh, now I see what you mean ;) no, we're just a picky bunch :D Most of us are perfectionists ;)

ECV56_Lancelot 12-18-2009 05:36 PM

Quote:

Originally Posted by JVM (Post 129605)
I do not find this hilarious: in case you did not notice ground (hence grass) does play an important part in a flight simulator...at the beginning and at the end of each and every flight, no less!

Grass is integral part of the ground quality and too high grass ot too wet grass has meant sometimes death instead of life for unsuspecting or too confident pilots (for the record -and for once!- I know very well what I am talking about...I just did not die this time!).
Besides, grass is also a good way of interpreting wind direction...and finally grass is crucial in giving immersion feeling: when grass is present, heavy vehicles...and aircraft... let tell-tale traces in grass which are very visible and very much looked-for from the air...

I would conclude thay having such a discussion mainly demonstrates how far away the computing state of the art has gone and continues to go toward giving the feeling of reality and of instant immersion into flight simulators!

JV

Does all this include french or british grass style? ;)

Anyway, i agree that its important to give immersion feeling and also very important if the phisics interaction of the grass with objects is modeled somehow.

Later on i will delete my original post because i beleive i made a bad job choosing the word for expressing what i wanted to write, and i sence that its starting to give a point of discussion diferent that the thread is meant to have. And also diferent is given a diferent perception that my original intention. :(

Eldur 12-18-2009 05:58 PM

Awesome! But please get rid of that overdone bloom effect.

bhunter2112 12-18-2009 06:00 PM

looks great. I am hopein for a 2010 release year. Please tell me that I am right! I cannot wait to get at the FMB.


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