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Never been able to 'Hear' a screenshot before. These are amazing! I can just hear that stuka siren screeming
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trees!!
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Hi Oleg!
Was wondering if sudden depresurization would be simulated ? if so, how do you plan to do it ? Thank you |
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Hi Oleg,
Glad to see you here. I had a question, which will be the size of the map of BoB ? Will it include Wales and Scotland, to play the Luftwaffe attacks from Norway ? And on German side, Northbound will it include Belgium, Holland and maybe the Norway bases ? And maybe Paris, Bordeaux ... Thanks, Insuber PS: Did I say you that I like your work ? ;-) |
Hi Oleg,
I have a question about the modelling of the trees. Their graphics are already superb (and WIP I understood) ; my question is, will they stop all bullets / shells fired at them, like in IL2 ? Or will they let some projectiles pass through them ? It's maybe too early to say that, but as we'll have beautiful forests, it would be good to be able to shoot at ground troups hided behind a line of trees, for example. I can't remember any hint about this point. |
The Stuka look's very real to life, I notice in #3 .jpg small white caps on the water. Will those white caps remain the same all of the time, or are the wave heights connected somehow, to the weather engine in the game?...hope that you had a good rest:)
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Hi Oleg.
Thanks for all your hard work, and for taking the time to come here! I'm happy to see things start to fall into place now. It's nice to see that the trees have shadows :-) I'd like to ask about the user tools that will be released after SoW:BoB: Would it be possible for those people with modding experience to move parts of the IL2 aircraft into the SoW series? For example - would it be possilble to use the Gladiator cockpit from IL2, or even to import a whole aircraft like the Ju52? I know that some elements wouldn't work properly (for example cockpits are not 3D), but I just wonder if the game engines are similar enough to allow for this, or is it impossible? |
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