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I almost forgot, all Feathered_IV suggestions are wonderfull!
Bomb aimers directing the fligth rocks! nigthfighters whit radar operators! Lysander missions, air supply whit real cargo, I.E to keep operative and airfield, you need to land 4 transports, or 75% of its cargo. Hidden targets, like killing or capturing an high rank officer in ground or in air, whit a bonus effect in moral or airfield status or something. It could make rescue misiion for both sides, the first in rescuingave a few more ideas. Later I´ll post it. By the way is this what you asked Luthier? |
Historically correct sounding voices in the recordings with attention to appropriate tones of voice, attitudes, accents and even RAF slang.
http://natureonline.com/37/56-ap4-glossary.html Historically correct background music. Pictures, recordings of historical figures (Churchill, Hitler etc.) and events taking place at the time so as to create the bigger picture. Newsreel or radio broadcast format simulated perhaps. |
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About the suggestions, I have an interesting idea, but it would only work properly if there's a way to set a one in a million probability of this happening. Setting real human-like actions to the AI. People ofter only worry with tactics, and they forget the respect that airmen had between them. In a less rare (but still much unusual) scenario, enemy aircraft ceasing the attack when noticing their target is in serious trouble, and attackign would be acting cowardly. In a very rare case, the airman from the opposing side could even approach the aircraft, wave wings, or maybe doing some hand signals, and break away. And now, adding the one in a million chance I've mentioned, facts like escorting them to safety, as happened with Rudorffer twice, once escorting, and once being escorted. I'm not aware of all the limitations of the engine, so I don't know if this is anything close to being possible, but these are features that would give a much more human feel to the simulator. |
Feathered and others have some excellent ideas here! And for the most part, it should not require much more coding and resources.
Just look at how much more fun FSX was with the introduction of missions, and all they did was throw a bunch of voice recordings over some scripts and triggers. Very little custom animations were required, just this vehicles goes here and that plane flies there kind of thing. A large part of the immersion comes from what we hear over the radio. As others have said, setting up challenges that were unique to the Battle of Britain and placing more emphasis on communicating with control would make a huge difference. The player should feel very distinctly that this is 1940 Britain, not any other theatre. The situation is desperate, the weather is crap, and invasion is a very real possibility! Feathered's account of "Working Radar Control in Online Play:" makes my hair stand up. Somehow the sharp, concise exchanges with radar control makes things much more exciting (at least it did in Battle of Britain movie 1969). Imagine trying to process all this information coming over the radio while orienting yourself in the clouds, scanning for enemies and dealing with an unreliable engine. Peoples ideas here for non combat missions are excellent too. Having the odd recon mission between interception sorties will help mix things up. |
Triggers, Triggers, Triggers
Option to turn off instant Refly Refuel, Rearm, Repair with an option for user defined turnaround times Lively Airfields...I'd hoped for ground crew, but I understand your limits at this time You could however have refuel trucks and equipment driven to meet you at the turnaround hard stand for refueling and rearming after landing and taxiing to a dispersal point. Let say we hit a formation of bombers over Manston that are heading to London. I would like to land at Manston rearm and refuel and hit the same bomber group heading home after their mission. Do you plan on ground crew in some future addon in the series? A very acurate ingame map for navigation using the mark 1 eyeball. An Off-line 24/7 campaign that you can keep running, fast forward, or pause. Jumping into any flight at any time or just taking off from any airfield with or without wingman to do your own thing. An On-line 24/7 campaign where the AI are performing normal attack and defend BOB missions were players could jump into any AI aircraft at any time. Or take off alone or in groups for frejag and jabo missions with triggers to intercept if detected. The only real difference between the Off-line On-line campaigns is user defined options and server defined options, and the amount of players that can join. |
How about cut scenes for when you are shot down, crash, die, promoted, earn medals, instead of a text just saying what happens.
Rescued - scenes showing you being picked up by destroyer, rescue dingy, float plane, or if you do not go for a swim walking back to base, hitching a ride etc. Captured - shows your pilot being escorted away to a POW camp, picked up at sea, being held at gun point by a angry farmer etc. MIA- lost at sea scene showing you floating away never to be found, maybe with a search and rescue team almost finding you but turning away too early. Death - military funeral scene, telegram notice being delivered to family, etc. Crash at airfield - fire trucks, ambulance, other vehicles and personnel running to your plane to rescue you. Wounded pilot landing - ambulance racing to your aircraft as you pull off the runway etc. |
Disable superhuman pilots turning time and time at semi-high G's with no vision damage, how time could fly one pilot (no g-wear)at 3-4 G's?
S! |
Effects of icing/freezing on instruments and flight characteristics.
Secondary explosions after shooting at ground-targets. Nice effects for shattering glass or canopy e.g. by influencing vision. Partially blocked controls. Jams depending on maneuver and conditions. Fire causes further damage not only by exploding a tank, but e.g. by burning elevator and rudder if located directly behind the fire. BTW: In B-17 II flying through dense FlaK caused a thrilling sound, when the plane collided with a non-lethal shrapnel e.g. falling back to the ground. That increase immersion vastly. IIRC the smoke from the FlaKpuffs also left some dirt on the glass. |
Sweet
That's great asking for ideas here . . .
heinkill at sim hq said the maps were 1:1 a previous poster mentioned this also . . . some way to auto speed (and lot run out of fuel like in IL-2) past the monotonous times to the action. Or a 8th AF bomber flight, it said they were up there for hours not seeing anything . While it would be cool for ultra realism, I don't have several hours to fly across the channel and bomb my target if I wanted to play the Luftwaffe bomber role. mission variety . . . your pilot is ordered go with special forces to capture their new fighter plane (while you don't see a movie or what not) you spawn inside an enemy plane, with / without a fire fight going on around you You take off and then you have to get back to home, avoid enemy fighters and even your own fighter. Some charity asked someoone in your squad to over fly and do some flight manuevers over an orphanage and somehow your name came up. Alot of it would be to remove the static / independent of the sim. Say for example your unit is not the only one operating in that area . A german bf 109 pilot, say if running out of fuel and having to return early, would see the german air sea rescue, the sea plane, the escorts flying about. Or if you over fly a an enemy airfield in the early morning and no flak, but few minutes later, they launch fighters to intercept you. On joining up, the formation is missing a squadron or has too many etc On the way home, you get remaining pieces of other flights (planes) rejoining up your group for added protection. You squadmates have different personalities. Some are overly aggressive, some are very calculating. SOmetimes one will say something, "Oh S***" before you roll in to attack enemy fighters. Sometimes the funny one will make a quick joke or tell quick story and leader has to tell them to shut up. Mechanical . . . Sometimes you take off and you're leaking oil or something and your squad leader tells you to go home. An Option for refly ONLY if you: crashed, landed, or bailed out, or pilot is dead or too injuired to fly. Ground control interaction would be nice. Enemy does more actions than just engage you. AI makes mistakes. Some may aggressively engage, or sometimes they may run, or do something half hearted, and run or then go full intent to kill you. Or they run and return back with some friends etc Ground targets like trucks drive off the road and disperse, or if one end of the bridge was just bombed they try to get off of it, or go the long way instead of lining up before the bridge. There is a furball above your airfield and you decide to take off (single player only LOL) AAA ranges you (starts by being far off, then closer and closer). Radios . . . The site below has lot of information http://www.virtualpilots.fi/hist/WW2...a2English.html (not the article that had the radio) I remember reading some of the article of finn pilots and they had where the radios sometimes picked up not just your transmissions but others. They would hear the other Finnish squadrons operating, the Russians ordering their crews, and sometimes the Germans in idle talk . . . It'd be cool to get radio interference in the form of random stuff from the otherside (not exactly from your opponents you are fighting with but other squads operating in that area). Random stuff Say you read the briefing ... usual combat patrol, as you're about to engine start, the staff / captain runs up to you, and you get NEW briefing on a totally different target, another base is being bothered and you need to go there with your squad and provide fighter cover. Or you're cleared for take off but have to wait (sometimes ) while a damaged spit comes in for a landing or your hot headed "friend" jumps ahead and takes off. Women. The civilian woman with the blown skirts would be a good selling point for the game LOL if you buzzed by with your Spit. It'd be cool to hear them as ground controls . . . Maybe not for BOB, but when you guys get to VVS . . . - Also it would be cool for say if you were a german pilot and fighting against a VVS pilot, you zipped close by on a nose 2 nose pass, and it was Lilya Litvyak! VVS had the options for 586th Fighter Regiment Or for US, you run into a flight and its WASPS chatting . .. |
To whom it may concern,
Oleg has already mentioned this, but I really was interested in the idea of being able to fly rescue missions with a sea plane. Or, after bailing out being in the first person, and waiting to be rescued by a sea plane. Also along those lines of being able to bail out in the first person, it would be interesting, I think to many, to walk around until captured would be interesting. I don't think a tremendous amount of animation is necessary for this to be an interesting feature. I think many would be satisfied to just have the view, and very rudimentary controls left, right etc. No shooter animation needed, just another vantage point. Whether or not the sea planes or first person bailing out is in the release, could be something for the future. |
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