fuzzychickens |
10-30-2009 05:01 PM |
Quote:
Originally Posted by hiro
(Post 115913)
Its going to be interesting . . .
PC will have IL-2 1946 and Birds of Prey . . .
IL-2 1946 is very much supported . . . If BOP came out on PC, and has alot of support it couldn't compete with IL-2 unless it has the sim style elements.
And BOP probably won't have the support IL-2 1946 currently enjoys . . .
Arcade-y type WW 2 sims like blazing angels / crimson skies are cool yet they don't hold interests like IL-2 does.
If its just a console ported out to PC, how it competes with IL-2 will be dependent on what features it includes. TO make it on the PC, they'll have to make it like Il-2 1946.
Many PC players will be expecting something along the lines of IL-2 and if its not delivered . . . will stick with IL-2. Even if BOP has improved graphics and more IL-2 players can turn to mods for graphics.
Alot of the console players are gamers so they think BOP is hardcore (on full settings) but 1946 fans will shrug BOP's full settings as IL-2's arcade settings.
I think BOP for PC will be a tough sell, because IL-2 1946 is the standard for the PC. BOP is trying to break in a market well entrenched. If BOP broke in with features that are compatible with, but aren't in IL-2 (essentally a game where modders can take whats in BOP and put in 1946) they might have something.
Or features / capabilities that IL-2 1946 doesn't have, maybe a special campaign, rpg pilot / RTS style squadron management, vastly improved AI (compared to 1946), or more than a 100 planes in a map . . .
Maybe even a FPS approach with different online gameplay modes like two sides have a AI army marches across and how many objectives the pilots can pull off (like denying movement by bombing bridges, or disrupting supplies) depends on how much territory the army conquers and % of territory decides who is the winner. Or protect a moving VIP type target, the other side is supposed to destroy it etc . . . Il-2 does this with coops, but stock gameplay modes would make it easier to enforce / set up servers . . .
But as for direct competition, BOP will have to have major changes made . . .
What's interesting is that most Il-2 fans would probably buy it and check it out. And then there will be mods out that take the best of both games and meld into a IL-2 1946 mod . . .
Yes, if BOB SOW is what I think it is, Oleg is right, BOP won't be competing in that braket, BOP and IL-2 are amateur ranks, and BOB SOW is the pros.
And once BOB SOW is out and people see how it eclipses IL-2 1946 AND BOP, they'll jump on board the SOW wagon.
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So far they have made one good change it appears. Using a different publisher. So hopefully this publisher won't CRIPPLE the game like 505 did to BOP.
I'm sorry, but not having assignable buttons so we could use some of the cheaper PC flight sticks (for example my TM16000 registers all buttons/axis on BOP, just not where they need to be assigned) with BOP is a clear indication the publishers were probably pushing for gamepad only support (clearly showing that in some cases publishers are MORONS and need to let the developer decide some things).
The whole BOP mess is about as dumb as letting Gran Turismo 5 ship with only gamepad support (no wheels). Seriously - GT5 NEEDS wheel support and ANY game with the IL2 NAME on it NEEDS decent flight stick support.
After purchasing BOP for 50 bucks and quickly realizing the control interface SUCKED, I went back to my 10 dollar 1946. I won't be picking up the PC version of BOP until I know full well what the control options are.
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