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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

camelotcrusade 11-04-2012 06:03 PM

Updates -
  • Added Raven scribing dialog missing notifications to Text
  • Added Heat Focus crash to Spells
  • Added Vampire set bonuses to Items
  • Added Crafting scrolls don't show item level to Text
  • Added Artifactor crafting higher level items to Skills

@tiberiu I added soothsayer's ice storm problem yesterday (it's in the list) but forgot to mention it in the updates. We have a fix now, too. Regarding pacify, what is happening instead? Nothing at all? Does it show a debuff, or just does damage without causing any effect.

@oas that's a known bug, you have to hit ESC to make the dialog go away. It still counts, you just can't click "donate" twice. As for Greedy, I think you have to restart for that.

Still waiting for confirmation on whether or not Animal Trainer unit ability (Orc hunter) now charms instead of summons or if it does both and on actual effect of pacify.

Specaz 11-04-2012 06:11 PM

Song of Svartafhalmen gives me +20 initiative instead of +2 (song which gives me +% gold after battle, +initiative -defense).
Also Christa gift stuck battles if i put it in creatures range (i upgraded it to 2 hexes), and creature cant reach it for some reason (slow, or blocked path).

ihira 11-04-2012 06:40 PM

viking vortex + Trap
 
I just used viking vortex on enemy and moves it to a lvl3 trap placed.
Trap activated and did damage but didn't take away its action points; he was able to move and attack in the same round.

Not sure if this will happen with Archmages telekinesis move > trap.

ihira 11-04-2012 06:42 PM

Quote:

Originally Posted by ihira (Post 477406)
I just used viking vortex on enemy and moves it to a lvl3 trap placed.
Trap activated and did damage but didn't take away its action points; he was able to move and attack in the same round.

Not sure if this will happen with Archmages telekinesis move > trap.

lol wtf, ok in the same battle just now the same enemy unit mentioned above (undead spider) killed one of my troops and made a 'ha ha haah!' laughter noise which i think its the Soothsayer voice. hilarious

tiberiu 11-04-2012 06:56 PM

Quote:

Originally Posted by camelotcrusade (Post 477394)
Regarding pacify, what is happening instead? Nothing at all? Does it show a debuff, or just does damage without causing any effect.

It doesn't cause any effect. I am not sure if it al least adds up the 10 damage that it should.

RCDOWN 11-04-2012 07:04 PM

Another long run bug:

No matter how many gift you give to Christa the Stunning, her max level remain locked at 3.

MattCaspermeyer 11-04-2012 07:32 PM

Looks like this one was fixed.
 
My UNIT_SPECIAL_ATTACKS.LUA dated 11/1/2012 (first official patch) has the fix you specified.

/C\/C\

Quote:

Originally Posted by camelotcrusade (Post 473439)
Units & Unit Abilities[*]Soothsayer Ice Storm only freezes center: Players are reporting that while they have seen the center hex become frozen they have never seen it freeze enemies outside of this hex. Shouldn't it be able to freeze any of the targets? -->Unofficial Fix!

@tiberiu I added soothsayer's ice storm problem yesterday (it's in the list) but forgot to mention it in the updates. We have a fix now, too.


Zechnophobe 11-04-2012 07:34 PM

Quote:

Originally Posted by SNOV (Post 477269)
Well I didn't change anythings. At one moment I just stopped seeing saves.

Did you start playing the game 'as administrator' or something? This would cause it to look in a different location for save files, and is a fairly common problem. Logging in differently to your computer would also affect this.

macaxx 11-04-2012 07:47 PM

Returning to Tungsinn crashes the game
 
I am unable to return to Tungsinn because this action causes the game to crash when load sequence finishes. Is there any patch to this or any walkaround?
I am playing it via Steam on MacOS.

PennyT18 11-04-2012 10:00 PM

Christa's Gift now hangs up for me even if the unit has a clear path to the gold. I just had to bail out of two fights in a row because the unit was attracted to it and could have gone after it but just stood there while the clock kept ticking.


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