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-   -   The Blue Sun Mod (http://forum.fulqrumpublishing.com/showthread.php?t=14745)

Nat_Crelk 12-15-2010 01:51 AM

Hi everyone !

Firstly, I was wondering if the Kyle's CBJ MS couldn't be set in a pre-existing ammo/clip such as the one for the MAC-10 in .45, in 40S&W or the closest performance caliber?
Ok, that's not the real calibre of that gun but if there is an ingame ammo/clip limit, why couldn't it be using some existing ?
Or, instead of that, maybe you could remove one existing clip to replace it with one new (I'm thinking about the glock 22 (40 S&M) 15-bullets clip because a slightly larger one (17 bullets) is already existing) ?

Secondly, to R@S : what are the changes you applied to the weapons ?
New ones, modifications and overall, have you deleted some older equipement or weaps ?

Thanks

Nat

R@S 12-15-2010 09:23 PM

There are a few clips that could be removed and not missed, the wide variaty of mini-14 for example, but I'll hold off on removing anything until it's absolutely necessary. And the CBJ MS would have to wait until I have time to actually make it.

I've mostly made accuracy changes to SMG's and carbines to give them a proper place in the game progress. As I've said many times before, I'm not that interested in realism, I want a fun and challenging game experience. But luckily there are people that are interested in realism that are working on realistic setting for those who prefer it that way.

So far I've added the Masada/Bushmaster and 3 versions of FN-SCAR 6.8mm. I've been working on a new model for USP .45 but have put it on the back burner until I have time to work with the textures. I have also worked a bit on the FAMAS textures giving them a darker shade that IMHO makes them look better.

Nat_Crelk 12-16-2010 12:02 AM

Quote:

Originally Posted by R@S (Post 204739)
But luckily there are people that are interested in realism that are working on realistic setting for those who prefer it that way

So I assume there will be two WEAPON_INFO files like the olders BSM ?
One "real" and one alternative ?
That's fun.

Great job.

As I will be at my cousin's house which has a better internet connection than mine I'll try to see what can I do with 3DSM (I've kept your PM).

I'll be right back to you ASAP.

Nat

safoolfool 12-16-2010 04:41 AM

I don't think it happens outside of the M16 and the MP5, but for those there are duplicate taped mags (one with black tape and unbreakable one with pink tape that you can separate), which I don't see the purpose of. There's also 2 bizon mags, the only difference being a few grams and that one is plastic, the other metal (the difference is only noticeable if you're looking for it). I think the 5.45 mags might also have metal/plastic variants. In both cases you can eliminate them, 20 grams isn't going to change anything. Probably only saves ~4 slots, but it's something.

R@S 12-16-2010 05:39 PM

Quote:

Originally Posted by Nat_Crelk (Post 204760)
So I assume there will be two WEAPON_INFO files like the olders BSM ?

Nope, the next version will not have an alternative WEAPONINFO files included. When I added the new ones to that file I noticed some very disturbing things, the file is FUBAR. Many of the stats are off target and it would take some work getting that right, time I don't have.

Quote:

Originally Posted by safoolfool
I don't think it happens outside of the M16 and the MP5, but for those there are duplicate taped mags (one with black tape and unbreakable one with pink tape that you can separate), which I don't see the purpose of. There's also 2 bizon mags, the only difference being a few grams and that one is plastic, the other metal (the difference is only noticeable if you're looking for it). I think the 5.45 mags might also have metal/plastic variants. In both cases you can eliminate them, 20 grams isn't going to change anything. Probably only saves ~4 slots, but it's something.

Yeah, there are many examples like this that could be removed but it involves a lot of work. The clips doesn't just have to be removed from the ini files, but the inventory files as well. Even with a search inside the files, the process of going through every variant to find the clip is very time consuming. That's why I'll wait until it's absolutely necessary.

I just got handed a new major project at work and will be very busy with that until mid January. This means that I'll "have" to release the next version tomorrow, I don't have the capacity to continue developing it right now. I will of course fix anything that needs fixing(if there is any such thing, I've done some thorough testing:)).

So until tomorrow then...

Nat_Crelk 12-16-2010 11:44 PM

Quote:

Originally Posted by R@S (Post 204739)
I've mostly made accuracy changes to SMG's and carbines to give them a proper place in the game progress. [...] But luckily there are people that are interested in realism that are working on realistic setting for those who prefer it that way.

So are you speaking about other mods ?

Because I admit I agree with you. That's a way to find a very use for all weapons and equipement in the game and in BSM.

Thanks again for you efforts making that game lively and fun.
And good luck for your main work major project !
I hope tomorrow will come fast.
I'll keep you in touch with my progresses in 3DSM and in my tests experiences on that new BSM version

Nat

R@S 12-17-2010 03:04 PM

Quote:

Originally Posted by Nat_Crelk (Post 204907)
So are you speaking about other mods ?

Nope, it's being done for BSM but it'll take some time before it's ready. You'll have to make due with my settings until then

The new version has been released, check the first post for details.

Dr.Q 12-17-2010 05:33 PM

Thx for the new version, it's always nice to see progress!

Quote:

Originally Posted by R@S (Post 204863)
When I added the new ones to that file I noticed some very disturbing things, the file is FUBAR.

I told you so :)

Deleting prepare times on long shotguns so the player doesn't need to use prepare mode/careful movement anymore, and sniper accuracy carbines are poor jokes that destroy the gameplay. Unfortunately it's exactly the kind of stuff that some modders already destroyed JA2 with. I keep having the premonition (or is it just fear?) that something like this will eventually happen to 7.62 too...

IMHO the original item stats were already a very good compromise between realism and the limits of the game engine, there's not much need for change. The original devs stated that it can't be "realistic" or machineguns (for example) would be the kill-all, so they were made into tactical weapons.

I'm always very sceptical about modders who claim they have the realism master plan and they can do better than the designers, but are unable to play without cheats a game that was designed for adolescents ;)

R@S 12-18-2010 08:18 AM

Quote:

Originally Posted by Dr.Q (Post 205088)
I told you so :)

You have to forgive me, but I seldom take your criticism seriously, most of the time it's about your character flaw and not the mod. Or as afp used to say, "it's dr.q being dr.q":)

I for one is looking forward to what the "realism" guys are working on, even if I prefer a balanced gameplay over a realistic one. I'm not willing to shoot something down before even testing it, and I have an open mind to anything that might actually improve the game. Having said that, I will of course test it before I decide to make it the standard setting in the mod or make it an extra that needs to be activated similarly to the WEAPONINFO_ALT debacle.

But from the indications I got from theBrain it will be a long time before I get my hands on it, he's talking about dates around March/April. I'll prolly release one or two versions of the BSM before that;)

D_F_N 12-18-2010 12:21 PM

I told you so too! :)))))


Btw, greetings R@S 22 and the rest of the old guard ;)


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