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2.Lion_Cruiser_MK2_grey.IMD |
I Guess it would be the Lion_Cruiser_MK2_grey.IMD one, but I am not 100% sure.
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The Lion cruisers have three configurations... MK1, MK2, and MK3. MK1 is armed with 5 turrets and has no GK weapons, MK2 has 4 turrets, 2 GK weapons, and MK3 is similar to MK2 except it looks different (its the prototype Lion that Viper gives you), and each of those configurations have two sub-variants, the base variant and the A variant, the only difference is the presence of a docking bay in the rear, the non-A variant does not have this docking bay so you want the A variant. |
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Thanks for the help Nanaki :smile: Just a Curiosity why does the non A variant have higher HP & Shields <BigShip name="Mothership_Lion_mk2_grey"> <short_name>#M_Name_Mothership_LionMk2</short_name> <hint>#M_Hint_Mothership_LionMk2</hint> <short_desc>#M_SDesc_Mothership_LionMk2</short_desc> <long_desc>#M_LDesc_Mothership_LionMk2</long_desc> <mesh_name>Lion_Cruiser_MK2_grey</mesh_name> <flat_image>Lion_Cruiser_MK2_grey</flat_image> <hit_points>14000</hit_points> <mass>150000</mass> <disable_trade>true</disable_trade> <cost>1500000</cost> <technology/> <EPR>40</EPR> <explosion_script>Big Ship</explosion_script> <work_sound/> <silence/> <max_energy>5000</max_energy> <energy_restore>3</energy_restore> <max_speed>5.5</max_speed> <maneurability>2</maneurability> <steering_power>25500</steering_power> <sensor_resolution>0.38</sensor_resolution> <sensor_length>180</sensor_length> <threat>20</threat> <mapping_name>SBlock</mapping_name> <HolderProperties> <big_guns>0</big_guns> <small_guns>0</small_guns> <rockets>0</rockets> <systems>4</systems> <turrets>4</turrets> <gk_guns>2</gk_guns> <gk_turrets>0</gk_turrets> </HolderProperties> <engine_sound>Engine-Bigship.wav</engine_sound> <engine_start_sound/> <destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroye d</destroyed_mesh_name> <cargoCapacity>4500</cargoCapacity> <BigShipHangar> <hangar_count>6</hangar_count> <max_hangar_count>6</max_hangar_count> </BigShipHangar> </BigShip> <BigShip name="Mothership_Lion_mk2a_grey"> <short_name>#M_Name_Mothership_LionMk2</short_name> <hint>#M_Hint_Mothership_LionMk2</hint> <short_desc>#M_SDesc_Mothership_LionMk2</short_desc> <long_desc>#M_LDesc_Mothership_LionMk2</long_desc> <mesh_name>Lion_Cruiser_MK2_A_grey</mesh_name> <flat_image>Lion_Cruiser_MK2_A_grey</flat_image> <hit_points>12000</hit_points> <mass>150000</mass> <disable_trade>true</disable_trade> <cost>1500000</cost> <technology/> <EPR>40</EPR> <explosion_script>Big Ship</explosion_script> <work_sound/> <silence/> <max_energy>4500</max_energy> <energy_restore>3</energy_restore> <max_speed>5.5</max_speed> <maneurability>2</maneurability> <steering_power>25500</steering_power> <sensor_resolution>0.38</sensor_resolution> <sensor_length>180</sensor_length> <threat>20</threat> <mapping_name>Lion_Cruiser_MK2_A</mapping_name> <HolderProperties> <big_guns>0</big_guns> <small_guns>0</small_guns> <rockets>0</rockets> <systems>4</systems> <turrets>4</turrets> <gk_guns>2</gk_guns> <gk_turrets>0</gk_turrets> </HolderProperties> <engine_sound>Engine-Bigship.wav</engine_sound> <engine_start_sound/> <destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroye d</destroyed_mesh_name> <cargoCapacity>4500</cargoCapacity> <BigShipHangar> <hangar_count>6</hangar_count> <max_hangar_count>6</max_hangar_count> </BigShipHangar> |
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Is there some way via scripts to repaint figher to another colors ? Maybe remove ship and add ship at repair station ? Like i got two 2 pirate Panthers and i want to repaint them to another colors.
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Unfortunately that will only work with motherships since only motherships can interact at repair stations...
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I forgot to ask do you know what name in the carcasses is the (Manticore) I Can't find it :smile: |
Mothership_uel
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I have another small problem . where do you change a ships Maneuverability. When I Change it in Carcasses it doesn't change in the game |
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