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Neo Genesis 04-27-2014 08:44 AM

Quote:

Originally Posted by Simbal (Post 659553)
Ah Sorry^^

Well, I Don't know how to Change that...

Oh OK how about in using the IMD Editor in the Lion Cruiser MK2 . Which one is the one you Pilot 1.Lion_Cruiser_MK2_A_grey.IMD
2.Lion_Cruiser_MK2_grey.IMD

Simbal 04-27-2014 01:28 PM

I Guess it would be the Lion_Cruiser_MK2_grey.IMD one, but I am not 100% sure.

Nanaki 04-30-2014 10:51 AM

Quote:

Originally Posted by Neo Genesis (Post 659546)
Well Thanks but I Already Knew That . What I Meant By Selling Prices is When you buy a fighter for lets say 50000 credits . but you can only sell it for 25000 credits. how do i change the price when I want to sell Fighters/Missiles/guns/Equipment :)

You can find those in the scripts/include/floodtradestations.script and scripts/inittradesystem.script

Quote:

Originally Posted by Neo Genesis (Post 659577)
Oh OK how about in using the IMD Editor in the Lion Cruiser MK2 . Which one is the one you Pilot 1.Lion_Cruiser_MK2_A_grey.IMD
2.Lion_Cruiser_MK2_grey.IMD


The Lion cruisers have three configurations... MK1, MK2, and MK3. MK1 is armed with 5 turrets and has no GK weapons, MK2 has 4 turrets, 2 GK weapons, and MK3 is similar to MK2 except it looks different (its the prototype Lion that Viper gives you), and each of those configurations have two sub-variants, the base variant and the A variant, the only difference is the presence of a docking bay in the rear, the non-A variant does not have this docking bay so you want the A variant.

Neo Genesis 05-05-2014 10:16 AM

Quote:

Originally Posted by Nanaki (Post 659662)
You can find those in the scripts/include/floodtradestations.script and scripts/inittradesystem.script




The Lion cruisers have three configurations... MK1, MK2, and MK3. MK1 is armed with 5 turrets and has no GK weapons, MK2 has 4 turrets, 2 GK weapons, and MK3 is similar to MK2 except it looks different (its the prototype Lion that Viper gives you), and each of those configurations have two sub-variants, the base variant and the A variant, the only difference is the presence of a docking bay in the rear, the non-A variant does not have this docking bay so you want the A variant.


Thanks for the help Nanaki :smile:
Just a Curiosity why does the non A variant have higher HP & Shields
<BigShip name="Mothership_Lion_mk2_grey">
<short_name>#M_Name_Mothership_LionMk2</short_name>
<hint>#M_Hint_Mothership_LionMk2</hint>
<short_desc>#M_SDesc_Mothership_LionMk2</short_desc>
<long_desc>#M_LDesc_Mothership_LionMk2</long_desc>
<mesh_name>Lion_Cruiser_MK2_grey</mesh_name>
<flat_image>Lion_Cruiser_MK2_grey</flat_image>
<hit_points>14000</hit_points>
<mass>150000</mass>
<disable_trade>true</disable_trade>
<cost>1500000</cost>
<technology/>
<EPR>40</EPR>
<explosion_script>Big Ship</explosion_script>
<work_sound/>
<silence/>
<max_energy>5000</max_energy>
<energy_restore>3</energy_restore>
<max_speed>5.5</max_speed>
<maneurability>2</maneurability>
<steering_power>25500</steering_power>
<sensor_resolution>0.38</sensor_resolution>
<sensor_length>180</sensor_length>
<threat>20</threat>
<mapping_name>SBlock</mapping_name>
<HolderProperties>
<big_guns>0</big_guns>
<small_guns>0</small_guns>
<rockets>0</rockets>
<systems>4</systems>
<turrets>4</turrets>
<gk_guns>2</gk_guns>
<gk_turrets>0</gk_turrets>
</HolderProperties>
<engine_sound>Engine-Bigship.wav</engine_sound>
<engine_start_sound/>
<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroye d</destroyed_mesh_name>
<cargoCapacity>4500</cargoCapacity>
<BigShipHangar>
<hangar_count>6</hangar_count>
<max_hangar_count>6</max_hangar_count>
</BigShipHangar>
</BigShip>
<BigShip name="Mothership_Lion_mk2a_grey">
<short_name>#M_Name_Mothership_LionMk2</short_name>
<hint>#M_Hint_Mothership_LionMk2</hint>
<short_desc>#M_SDesc_Mothership_LionMk2</short_desc>
<long_desc>#M_LDesc_Mothership_LionMk2</long_desc>
<mesh_name>Lion_Cruiser_MK2_A_grey</mesh_name>
<flat_image>Lion_Cruiser_MK2_A_grey</flat_image>
<hit_points>12000</hit_points>
<mass>150000</mass>
<disable_trade>true</disable_trade>
<cost>1500000</cost>
<technology/>
<EPR>40</EPR>
<explosion_script>Big Ship</explosion_script>
<work_sound/>
<silence/>
<max_energy>4500</max_energy>
<energy_restore>3</energy_restore>
<max_speed>5.5</max_speed>
<maneurability>2</maneurability>
<steering_power>25500</steering_power>
<sensor_resolution>0.38</sensor_resolution>
<sensor_length>180</sensor_length>
<threat>20</threat>
<mapping_name>Lion_Cruiser_MK2_A</mapping_name>
<HolderProperties>
<big_guns>0</big_guns>
<small_guns>0</small_guns>
<rockets>0</rockets>
<systems>4</systems>
<turrets>4</turrets>
<gk_guns>2</gk_guns>
<gk_turrets>0</gk_turrets>
</HolderProperties>
<engine_sound>Engine-Bigship.wav</engine_sound>
<engine_start_sound/>
<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroye d</destroyed_mesh_name>
<cargoCapacity>4500</cargoCapacity>
<BigShipHangar>
<hangar_count>6</hangar_count>
<max_hangar_count>6</max_hangar_count>
</BigShipHangar>

Nanaki 05-05-2014 10:17 AM

Quote:

Originally Posted by Neo Genesis (Post 659814)
Thanks for the help Nanaki :smile:
Just a Curiosity why does the non A variant have higher HP & Shields

Typically A variants are used by the player, while non-A variants are used by NPCs.

Hal2003 05-06-2014 08:19 AM

Is there some way via scripts to repaint figher to another colors ? Maybe remove ship and add ship at repair station ? Like i got two 2 pirate Panthers and i want to repaint them to another colors.

Nanaki 05-06-2014 11:08 AM

Unfortunately that will only work with motherships since only motherships can interact at repair stations...

Neo Genesis 05-06-2014 02:40 PM

Quote:

Originally Posted by Nanaki (Post 659815)
Typically A variants are used by the player, while non-A variants are used by NPCs.

Nice thanks a lot:smile:

I forgot to ask do you know what name in the carcasses is the (Manticore)
I Can't find it :smile:

Nanaki 05-06-2014 03:13 PM

Mothership_uel

Neo Genesis 05-08-2014 03:34 AM

Quote:

Originally Posted by Nanaki (Post 659843)
Mothership_uel

Thanks a lot :)

I have another small problem . where do you change a ships Maneuverability. When I Change it in Carcasses it doesn't change in the game


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