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-   -   Patch 4.10 - Development Updates by Daidalos Team (http://forum.fulqrumpublishing.com/showthread.php?t=12568)

FC99 03-05-2010 11:48 AM

Quote:

Originally Posted by FAE_Cazador (Post 147871)
I hope also no more trim-cheating or bat turns , neither from human nor AI planes !

Full nose up trim plus full elevator is better to avoid :grin: chances for damage are very big in that case.

People should have in mind that this is not too big change for pure fighters, you will not break plane that often but you will have to be more careful not to damage it. When airframe deforms your sortie is effectively over, you can get back to base even fight a little but you are seriously handicapped.

Biggest change is when you are carrying ordinance, you need to be very careful not to overstress the airframe.

FC

OberstDanjeje 03-05-2010 12:30 PM

Thanks guys, you are doing a great job, very tired see bomber doing loop!!!!

maclean525 03-05-2010 01:43 PM

Daidalos guys, would it be possible since you're in the joystick code, to fix the bug where only controllers that are ID#1 show up in the in-sim joystick configuration screen? Right now my primary flight controller is ID #2 and while it works perfectly in the sim, the configuration screen does not work with ID #2 only ID #1 which means I have to adjust my joystick with an external utility.

Thanks for the great work!

jameson 03-05-2010 01:46 PM

FC,
Any chance of having sound added for Me109 slats operation? When new 109 pilots heard the loud bang when they extended for the first time, some thought they were being shot at! Some pilots as a consequence flew the 109 so that they never opened them, apparently. With your new G limits, it would also be useful audio cue to ease up on the stick as well as making flying more immersive and historically accurate. 109 drivers would certainly be more aware of stall onset, particularly at higher speeds.
Thanks for all the good work!

Flanker35M 03-05-2010 03:11 PM

S!

AS of the "trim cheat". Well, veterans used this little "cheat" to make the Bf109 turn better. This was explained by one of our veterans Kyösti Karhila, he called it the "ace trick". When entering a turn he quickly applied some trim up on the wheel and pulled on the stick making the Bf109 enter turn faster. Some aces flew with a plane trimmed nose up so they had to push the stick to keep level flight.

So I think the trim cheat is just a whine. Maybe the look should be taken to the speed of trimming, how fast you can apply it. This depends on the trim wheel and it's ratio how fast it can move the trim tab or the control surface. Some were slower, some faster. But IRL what I've seen the trim movement is subtle and not fast.

MrBaato 03-05-2010 03:17 PM

I have an issue with the Fokker DXXI

I know its a draggy plane with its irretractable gear, but its exaggerated in Il2.

I have read about the Fokker being able to do 700 km/h in a dive, because its a sturdy plane, but in IL2 it faces so much drag that its impossible to fly over 600 km/h!
http://www.fortunecity.com/meltingpo...d21-fokker.htm

Furthermore, the ki27 flies alot faster than the DXXI in Il2, although
according to wikipedia the Ki27 its top speed is 444 km/h while the Fokker its top speed is 460 km/h

TD, could you pls fix the drag on the DXXI? and continue with the great work you do :-P

nearmiss 03-05-2010 03:33 PM

Quote:

Originally Posted by Flanker35M (Post 147979)
S!

AS of the "trim cheat". Well, veterans used this little "cheat" to make the Bf109 turn better. This was explained by one of our veterans Kyösti Karhila, he called it the "ace trick". When entering a turn he quickly applied some trim up on the wheel and pulled on the stick making the Bf109 enter turn faster. Some aces flew with a plane trimmed nose up so they had to push the stick to keep level flight.

So I think the trim cheat is just a whine. Maybe the look should be taken to the speed of trimming, how fast you can apply it. This depends on the trim wheel and it's ratio how fast it can move the trim tab or the control surface. Some were slower, some faster. But IRL what I've seen the trim movement is subtle and not fast.

The trim cheat and bat turns were an issue in the early releases of IL2-Forgotten Battles. Mostly, just a way for Onliners to whine and complain when they got shot down.

Even today many onliners cannot believe it when a very competent online pilot hands them their head, several times. They explain their lack of skill with excuses...

Thanks TD for the updates... The new maps = very excellent

Oktoberfest 03-05-2010 03:51 PM

With this G update... I will see a lot of spit pilots complain when their wings will fly away after a 90 - 180 degree turn on a 3 meter radius, when they were so used to do that. :)

T}{OR 03-05-2010 04:30 PM

Quick question to the TD:

With the new AI, will the patch for team killing AI gunners make it into 4.10? I recall seeing a video which shows work on the AI gunners.

Found the video: http://www.youtube.com/watch?v=7ezXO0A_aMc

Azimech 03-05-2010 07:49 PM

I love it. Love all these evolutions. The only thing that worries me that with the enormous amount of added features at the same time, the risk for a lot of bugs rises too, right?

But I'm no programmer.


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