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As Microsoft said, the DX11 API is the first API that allows for 'feature level' selection.. Since CoD supports the DX11 API it is easy (via a config file) to switch between using DX9.1, DX9.2, DX9.3, DX10.0, DX10.1, or DX11 'feature levels' Thus just becuae CoD defaluts to a setting less than DX11 does not mean it is not using the DX11 API! All in all the whinners 'list' of things we were promised and did not recive is a very short one once you stift threw all the lies and missinformation the whinners have been posting as fact for the past few months |
I have fun with CloD, but it is very annoying that I can dive at full speed and then pull the nose up like crazy without the slightest frame damage. It is impossible to exceed Vne, apparently. The G-damage is not modeled at all. And the dynamic stall is absent as well, not modeled at all. Not to forget that the max height is not correctly modeled too, the 109 stops at h<8000 m for instance, that is at least 2500 m lower than the real performance. And I'm sure that when we will be able to properly test the planes, we will find funny things about climb rates and max speeds.
Anyway, devs must keep up and continue to work to correct the major bugs, then they can work on FMs, dynamic wheather, AI, radar system, etc. Cheers, Ins |
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Not sure what ya mean by properly.. but they have had scripts to log the flight data for some time now.. Here is one I have been ah workin on Black Box Data Recorder That script logs the data from the guages, problem is not all planes have all guages, 109 for example, no ROC guage. But I have been workin on a way to log the data useing the 3D world data which is not depended on the cockpit guages, take a look and let me know what ya think |
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I have to admit, I'm a bit worried we haven't heard anything about a new patch, I have patience but just need to hear if theyre still going!
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I'm sure this quiet period to our benefit in the long run :) . |
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