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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

ElAurens 01-18-2014 11:00 AM

The B 29 is available in HSFX, with the Atomic option.

The Bomb is very undermodeled, I suspect because of computer performance issues.

If you really feel the need to drop massive ordnance, the Pe8 with it 5000 kilo
bomb is already in the game and the bomb does far more damage than than the "atom" bomb in mods.

The B 29 is an interesting aircraft to fly, and is in another world compared to any other bomber in the sim, as it should be.

Fighterace 01-18-2014 12:41 PM

Quote:

Originally Posted by majorfailure (Post 513386)
If you really want that, I think mods do have it.
I wouldn't add it to IL-2, for me its beyond the scope of the game, as this is a tactical combat flight sim, and weapons off mass destruction are best left out. There would be serious balancing issues IMHO.

Simply don't add the Atomic bombs to its load outs!!

yak9utpro 01-18-2014 03:01 PM

ok with the bomb if you don't want it don't use it.
In mods the UP3 and HSFX cockpits are lame.
I know that the game might be affected by this bomb,anyway with or without it the B-29 would be awsome!
As for the PE-8 with the FAB-5000 is great but I'm greedy on power of destruction,I accept it.

Rufe 01-18-2014 03:36 PM

mission builder
 
Mission builder editor

The file selector frame is, initiallly, too small.
Whenever I enter the into mission editor i have to extend the frame.
It would be nice that file selector remember the last frame size...
...or increase the default frame size.

SPAD-1949 01-19-2014 03:50 PM

Quote:

Originally Posted by Rufe (Post 513404)
Mission builder editor

The file selector frame is, initiallly, too small.
Whenever I enter the into mission editor i have to extend the frame.
It would be nice that file selector remember the last frame size...
...or increase the default frame size.

+1

And it would be nice, if I paste a set of copied objects, that the entire Set of objects can be rotated keeping its relative orientation towards each other.

Eg.: If I create a AAA position with 4 guns, sandbag barriers, tents and trenches, copy it to another point and want to change its orientation, this does not work.

Each object rotates around its original insert point.

IceFire 01-19-2014 04:46 PM

Quote:

Originally Posted by SPAD-1949 (Post 513528)
+1

And it would be nice, if I paste a set of copied objects, that the entire Set of objects can be rotated keeping its relative orientation towards each other.

Eg.: If I create a AAA position with 4 guns, sandbag barriers, tents and trenches, copy it to another point and want to change its orientation, this does not work.

Each object rotates around its original insert point.

Under "Edit" "Rotate Objects" you can toggle this behaviour. The only issue is that it doesn't remember what you select between loading the FMB so you have to recheck it every time you load up the FMB.

yak9utpro 01-19-2014 04:46 PM

yesterday i told you about nice bombers,today i have another idea which will be an easy job for TD the YAK9-UT NS-45 version (the UT had a lot of mods on its main cannon).
The yak9k is good but the U series has one more cannon and better perfomance.
This exists on mod UP3 but it's not as it should be.
and yes the ut can bring this cannon http://en.wikipedia.org/wiki/Yakovlev_Yak-9#Variants

IceFire 01-19-2014 06:01 PM

Quote:

Originally Posted by yak9utpro (Post 513537)
yesterday i told you about nice bombers,today i have another idea which will be an easy job for TD the YAK9-UT NS-45 version (the UT had a lot of mods on its main cannon).
The yak9k is good but the U series has one more cannon and better perfomance.
This exists on mod UP3 but it's not as it should be.
and yes the ut can bring this cannon http://en.wikipedia.org/wiki/Yakovlev_Yak-9#Variants

Possible, yes! The Yak-9UT originally arrived with a very strange armament combination and back a few patches ago we did some research to make sure that it was accurately armed. The NS-45 came up in research and it would be possible to fit it to this aircraft, however, at the time the goal was to avoid any 3D mesh changes and that would have required the addition of a muzzle break on the end of the cannon barrel. So we didn't do it.

If someone wanted to do the work then it could be done very easily.

It's pretty rare that such a modification was done. As it stands, I'm not sure if that version ever reached a combat unit or was used at all.

Orangeman 01-19-2014 10:43 PM

Does anyone know when the Ki-44 Tojo Ki-67 Peggy and D4Y Judy might appear in the unmodded game? I know they already exist as mods. On a similar point I saw that Japancat has made new versions of several in-game aircraft, is Team Daidalos in touch with him about the possibility of porting those over?

Nil 01-20-2014 01:06 PM

Thanks Daidalos Team for all your wonderful work!
The copilot feature is very good! I really love it!
You guys are awesome!!

The Po2 cockpit made by Sita is ready, the exterior model just needs a rework!
why not make it flyable?
http://www.sukhoi.ru/forum/attachmen...0&d=1346005669


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