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-   -   Modding SW3? (http://forum.fulqrumpublishing.com/showthread.php?t=13859)

Nanaki 04-15-2014 01:18 AM

I believe the b variant is a special weapon variant for some NPC ships so they have higher rate of fire.

Neo Genesis 04-15-2014 04:20 AM

Quote:

Originally Posted by Nanaki (Post 659340)
I believe the b variant is a special weapon variant for some NPC ships so they have higher rate of fire.

So If I Make it The Same to the non P Variable All Ships With that weapon Will Have The Same Rate of Fire ?

Nanaki 04-15-2014 10:20 AM

Yes, although im not sure why yours are different to begin with. I just took a gander at my files and the b variants are exactly the same.

Neo Genesis 04-16-2014 02:15 AM

Quote:

Originally Posted by Nanaki (Post 659347)
Yes, although im not sure why yours are different to begin with. I just took a gander at my files and the b variants are exactly the same.

Thanks For you're Help . So if I May Ask of you're assistance in the Mothership Mod V.0.27 Is it hard to add more options to the list to the Goblins Wizard Shipyard or change one of them bec the Lion Mk 2 there is the Prototype One

Nanaki 04-16-2014 04:17 PM

Go to scripts/include/gw.script, search for Mothership_Lion, Replace the two quoted instances with either Mothership_Lion_mk2a_vks if you want the Old Empire decals, or Mothership_Lion_mk2a_grey if you want the Grey decals. Unfortunately there is no Player/New Empire decal available.

Anyhow, I decided I am likely going to get back into scripting Star Wolves. I am currently practicing with my LUA and I might attempt to improve both my old scripts as well as write new ones. So far my current project is an attempt to rebalance the game so that the metagame is a bit more interesting.

Neo Genesis 04-17-2014 10:00 AM

Quote:

Originally Posted by Nanaki (Post 659371)
Go to scripts/include/gw.script, search for Mothership_Lion, Replace the two quoted instances with either Mothership_Lion_mk2a_vks if you want the Old Empire decals, or Mothership_Lion_mk2a_grey if you want the Grey decals. Unfortunately there is no Player/New Empire decal available.

Anyhow, I decided I am likely going to get back into scripting Star Wolves. I am currently practicing with my LUA and I might attempt to improve both my old scripts as well as write new ones. So far my current project is an attempt to rebalance the game so that the metagame is a bit more interesting.

Thanks but can you check what i'm Doing wrong I Replaced it With this But when i Click on it in the game Nothing Happens


function DialogR_buy_GW_Mothership_Lion_mk2a_grey()
_buy_ms_GW("Mothership_Lion_mk2a_grey");
end;

Nanaki 04-17-2014 11:00 AM

Change DialogR_buy_GW_Mothership_Lion_mk2a_grey() back to DialogR_buy_GW_Mothership_Lion(), when I was referring to changing Mothership_Lion, I was specifically referring to the ones in quotes.

Neo Genesis 04-17-2014 01:00 PM

[QUOTE=Nanaki;659381]Change DialogR_buy_GW_Mothership_Lion_mk2a_grey() back to DialogR_buy_GW_Mothership_Lion(), when I was referring to changing Mothership_Lion, I was specifically referring to the ones in quotes.[/QUOT


Still Nothing Happened Can you Pls. Tell Me What I Got Wrong

function DialogR_buy_GW_Mothership_Lion()
_buy_ms_GW("Mothership_Lion_mk2a_grey");
end;

mikazuchi00 04-17-2014 01:24 PM

hello I'm new here ! is there possible to make Missile Turret with MIRV missile but the damage is 5 each missile? i'm bad at programming

Nanaki 04-17-2014 06:37 PM

Theres also a _buy_ms_GW(nameMS) with a list of entries including "Mothership_Lion" that you will have to change too.

Quote:

Originally Posted by mikazuchi00 (Post 659384)
hello I'm new here ! is there possible to make Missile Turret with MIRV missile but the damage is 5 each missile? i'm bad at programming

I am not sure. I never seen anyone make missile turrets so I am not certain on how possible it is.


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