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I believe the b variant is a special weapon variant for some NPC ships so they have higher rate of fire.
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Yes, although im not sure why yours are different to begin with. I just took a gander at my files and the b variants are exactly the same.
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Go to scripts/include/gw.script, search for Mothership_Lion, Replace the two quoted instances with either Mothership_Lion_mk2a_vks if you want the Old Empire decals, or Mothership_Lion_mk2a_grey if you want the Grey decals. Unfortunately there is no Player/New Empire decal available.
Anyhow, I decided I am likely going to get back into scripting Star Wolves. I am currently practicing with my LUA and I might attempt to improve both my old scripts as well as write new ones. So far my current project is an attempt to rebalance the game so that the metagame is a bit more interesting. |
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function DialogR_buy_GW_Mothership_Lion_mk2a_grey() _buy_ms_GW("Mothership_Lion_mk2a_grey"); end; |
Change DialogR_buy_GW_Mothership_Lion_mk2a_grey() back to DialogR_buy_GW_Mothership_Lion(), when I was referring to changing Mothership_Lion, I was specifically referring to the ones in quotes.
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[QUOTE=Nanaki;659381]Change DialogR_buy_GW_Mothership_Lion_mk2a_grey() back to DialogR_buy_GW_Mothership_Lion(), when I was referring to changing Mothership_Lion, I was specifically referring to the ones in quotes.[/QUOT
Still Nothing Happened Can you Pls. Tell Me What I Got Wrong function DialogR_buy_GW_Mothership_Lion() _buy_ms_GW("Mothership_Lion_mk2a_grey"); end; |
hello I'm new here ! is there possible to make Missile Turret with MIRV missile but the damage is 5 each missile? i'm bad at programming
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Theres also a _buy_ms_GW(nameMS) with a list of entries including "Mothership_Lion" that you will have to change too.
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