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-   -   Patch 4.10 - Development Updates by Daidalos Team (http://forum.fulqrumpublishing.com/showthread.php?t=12568)

Avimimus 03-04-2010 08:50 PM

Quote:

Originally Posted by LesniHU (Post 147721)
3. one axis for all engines.

Regarding the radiator: Is there any chance that we'll get a "radiator open" and "radiator closed" keyboard commands with the next patch?

The problem with the current setup is that only a few airplanes have an animated radiator lever or engine that is visible from the cockpit.

This poses a problem for people who want to fly with the HUD log off (in the conf.ini) and "no external views". The current command is a toggle and it is impossible to tell whether the radiator is open or closed prior to pressing it.

Having two separate keyboard commands would solve this problem.

MikkOwl 03-04-2010 10:04 PM

Quote:

Originally Posted by LesniHU (Post 147721)
1. it is possible to do anything, but its very hard to do something useful, realistic and working correctly for all planes in game. Changes to stop exploiting the engines are in the pipeline (but nothing directly related to everheat time). BTW inline engines have water and oil temperature threshold too and both are used to determine overheat.
2. possible, not planned now. We can add them in the future if there will be demand for it. I believe that for example feather prop would have bigger priority :-).
3. one axis for all engines.

Appreciate the answer. :)

1. I understand the reasoning. Too big of a task to accomplish to change the modeling with limited resources. But inline engines having water temperature involved?! Are you 100% certain about this? I performed several tests with the Bf-110 G-2 and every single time - overheat message at 125 degree oil-out temperature, and 'engine normal' at 124 degrees. It seemed only that water temperature affected how fast the oil can heat up or cool down - but not the overheat mechanic itself.

2. Oh yeah, feather prop. I forgot.. I have that stuff in that Multi-throttle program I made so I didn't even think about it. I agree that would be more important if one does not use third party apps like mine.

3. One radiator for all, understood. If it has a devicelink interface (maybe it will not) then I could possibly make it work with separate radiator for each engine. But while I want it, I don't have enough controllers to control all this stuff.. I would have to plan to get another quadrant :D Crap. SoW will almost force that :(

Quote:

Originally Posted by Avimimus (Post 147731)
Regarding the radiator: Is there any chance that we'll get a "radiator open" and "radiator closed" keyboard commands with the next patch?

The problem with the current setup is that only a few airplanes have an animated radiator lever or engine that is visible from the cockpit.

This poses a problem for people who want to fly with the HUD log off (in the conf.ini) and "no external views". The current command is a toggle and it is impossible to tell whether the radiator is open or closed prior to pressing it.

Having two separate keyboard commands would solve this problem.

I have the same concerns you do in general - eliminating that crappy helmet mounted display (the so called 'hudlog') and still be able to know what my controls are set to. If they don't do that radiator thing, I think I can make it work with my multi-throttle program. I already have, in fact, but it is controlled by a controller axis, not buttons. We'll see what I can come up with if need be.

daidalos.team 03-04-2010 11:17 PM

Update posted on first page.

Qpassa 03-04-2010 11:23 PM

incredible,how easy you can crash your airplane :o

Skoshi Tiger 03-04-2010 11:35 PM

This patch is going to stir the proverbial pott.

A very large number of pilots are going to have to rethink their combat manuvers and alter the way they handle their planes.

But, as in real life, team work and sticking to the strengths and weaknesses of your plane are going to get you the points

Cheers and thanks for the work that you are putting in to this sim.

MikkOwl 03-04-2010 11:38 PM

Very impressive. There is so much new stuff coming. I like many of the new features highly. Individual stuff on axis and g-loadings is especially delicious. Fantastic work being performed which is well directed.

A concern: the new joystick profiles we can configure, I hope this means the inability to center (going offset) bug for joysticks could be eliminated so that all can make use of the profiles. It has been confirmed by several and reported in the 4.09 bugs section.

For me personally, the number one wish is 6DoF support. Then I could fly on all kinds of servers and not be stuck with the handful that facilitate it. I already read that the current 6DoF work could not be implemented in the patch because it was not polished to the standard required for a commercial gaming release.

ben_wh 03-04-2010 11:45 PM

TD,

Brilliant. Great work as always.

The G-limit change will have a significant and positive effect on the realism of this sim. Hats-off for the vision for this sim.

Also very much looking forward to the official inclusion of 'the Slot'.

Side note - I hope that the AI (esp. that of the heavy bombers) will be 'informed' of this change...

Thanks again,

AndyJWest 03-05-2010 12:05 AM

Structural G-limits! Wahey!

Only thing is, it is going to give the whiners something new to whine about - 'the wings fall off too easily on the Fw-190 A4'. Then we'll have the battle between the chart-mongers and the anacdotal army over the structural strength of every known aircraft in WWII. ;)

The rest of us will have to content ourselves with learning to fly properly. Keep up the good work, TD.

CKY_86 03-05-2010 12:37 AM

Another fantastic update TD :)

Very happy about the structual G limits and am looking forward to learning to fly and learning to fly in combat again ;)

The Slot :o

_RAAF_Smouch 03-05-2010 12:44 AM

The Slot...yeah :grin::grin:

Still need North Aust map :idea::idea: :-P:-P


But very nice update, keep up the great work

~S~


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