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The turn limit is an interesting concept. Moreover, probably complementary with your current penalties approach. First time I saw the penalties in action I really like the concept and how it was implemented, by the way. It makes sense the troops get fatigued over time. Quote:
Minor bugs: - Polar bears critical percent chance bonus derived from Barbarian presence is apparently not applied. The morale bonus shows up/is displayed, and as a consequence attack and defence are improved, but the critical percent remains the same. - Rockfall can frighten instead of stun. It feels ok, though. Watch meteors falling from the sky must be quite scary. A typo: - All bleeding creatures show up as attacked by a werewolf. I mean, when you place the cursor over their claw icon, the description always point to the lupines, regardless the source of the damage. |
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Okay, sorry for the late reply - so many other things going on for me right now... I have no plans to fix any of this stuff in the near term, but hopefully once my schedule frees up I'll get back to this stuff... Matt |
It would be possible to insert a countdown within combat? I mean, that you only have x seconds per turn to decide your next play/move.
I really miss such a feature. |
I don't think so...
Uhmmm I don't think so since I think it would violate the turn-based paradigm of the tactical combat system that is hard coded into the game.
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I've been playing my Warrior game for a while :) Some reflections:
- Gizmo feels overpowered. You can resurrect infinite units with it. Should be definitely nerfed, in my opinion. - Sometimes Evil Beholders take control of their own companions instead of player's. |
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It is also smart and heals / resurrects higher level units (especially level 5's) before lower level units as well as prioritizes the removal of highly negative effects on your units / highly beneficial effects on your enemies. Also, Lina has to be over level 40 to get the last two charges and so maxing her Gizmo out is difficult unless you work on her damage abilities (which is pretty much just Ice Thorns). Her other abilities are very potent, too (even Ice Thorns) and so maxing out Gizmo is often not a priority until later in the game since its starting single charge is usually a deterrent for other abilities until you are much later in the game / Lina is very high in level. Gizmo can become very powerful towards the end game (mostly due to its intelligence that I added), but the enemy hero's spells are terribly devastating so in my experience it balances out in the end. Quote:
I wish I had the time / interest to come back to this and fix bugs like this and add features that I still want to put in (Haas unique spell for final battle: Summon Dragon, anyone?), but unfortunately, I've been so dialed out of King's Bounty and gaming in general that I doubt I'd ever get back into to it to research and fix something like this, but you never know... Thanks for the comments and it is amazing that you're still playing! :-) Matt |
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It improved AI is moore than welcome, just keep in mind the exploits. |
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Since the Warrior's Resurrection spell casting is typically weak, you can see Gizmo being a big help for the Warrior class and since the Mage has a hard time getting a lot of Rage accumulation it is a lot harder to cast Gizmo a lot for the Mage, which offsets his Resurrection spell power. So in my experience, things tend to balance out and if you're casting Gizmo, you're missing out on the other Lina abilities and so usually Lina's first casts are for offensive abilities (of which Gizmo is a possibility) and then Gizmo is cast after round 5 (no hero fight) or 10 (hero fight) to start resurrecting your fallen units. Gizmo is a powerful ability of Lina's when maxed out, but I think it is more than made up for on the impossible difficulty level by the strength of your enemies. Thanks for the comments! :-) Matt |
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What's annoying me now is the 0% chance to shock of my archmages. It was supposed to be higher and work sometimes, specially when the "frozen" condition is met, but I don't remember a single time it did. |
Hey, what part of the game are you in by the way, and how high is your hero level, your spirit levels, etc., etc.?
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