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-   -   Red Sands (http://forum.fulqrumpublishing.com/showthread.php?t=23322)

hasim 03-10-2013 09:27 AM

I noticed that with red sands 1.8 savegames take a VERY long time to load - anyone else experienced this?

Magor1975 04-03-2013 10:22 AM

Quote:

Originally Posted by Belcanzor (Post 498281)
Look like they dont touch the chat files. Another compare line-by-line round :p
Edit: Not 100% sure but look like the changes are in the files:
rus_blogs.lng
rus_items.lng
rus_units.lng
rus_units_features.lng

rus_items,ing is a pain.

Edit2: A second look into these files and I find LOTS of small errors caused by the program used in translation. Removing hundreds, literally, of empty spaces that cause some items and skill dont show properly. I dont have right now the patience to do the same with certain chats. I already did 30% of the new translation.

Edit3: Done. 1.8 already translated. Please tellme if I miss something.
A bug I see: In a already released Asmadeo savegame the experience inside hero screen is too big.
http://www.mediafire.com/?ny24uk5f3vko9ob
Instructions are the same.

Thx a loot

hasim 04-08-2013 07:01 AM

Anyone can please tell me what to do with the book of fairies located in Elon's underground?

Rhowen 05-22-2013 10:04 PM

Is there a Red Sands quest list somewhere?

rand1337 06-24-2013 10:33 PM

Spirit of Fight
 
Description says: When attacking the enemy, unit has a 15% chance to get second turn.

But in game, my human troops get +1 initiative - Battle Cry effect for 1 turn... which isnt very impressive. Is this a bug in game (I suppose it should be lvl1 Fit of Energy), or just wrong translation?

Gonz88alez 06-25-2013 12:23 PM

I was in quick mission builder.http://ictor.hipcp.com/06.jpghttp://ictor.hipcp.com/07.jpg

Fatt_Shade 06-25-2013 05:24 PM

Quote:

Originally Posted by rand1337 (Post 505593)
Description says: When attacking the enemy, unit has a 15% chance to get second turn.

But in game, my human troops get +1 initiative - Battle Cry effect for 1 turn... which isnt very impressive. Is this a bug in game (I suppose it should be lvl1 Fit of Energy), or just wrong translation?

This effect for humans caused lots of problems with enemy units. In case some ranged enemy unit get second turn game just run in loop, and block. You had to force shut down, and restart. So in last patch battle spirit was changed to give +1 initiative to human units instead one more turn.

It was OP anyway. Before Red sands only goblin had similar passive `unstoppable`, and in this mod they gave same bonus to whole human race. To much.

rand1337 06-25-2013 05:54 PM

Thank you for the answer.

Sandermatt 06-30-2013 03:01 PM

The links in the original topic no longer work, how do I know download an english version?

DSveno 07-05-2013 02:36 PM

Quote:

Originally Posted by kyp0001 (Post 389807)
Now everthing worked great so far (lvl 51) and I wanted to do the red sands quest now which got stuck at Vasdegam on Uzala.
He has no dialog to continue the quest line in his menu.
I could only do the standard quest to deliver some notes to the Elves.

I'm using RS 1.6.1 + RSE 1.4 and patched mid-game from RS 1.6 + RSE 1.3.1, and english translation.
First i tried to use the old RS 1.6 + RSE 1.3.1 which i saved before patching, but same effect, no dialog to continue.


http://img138.imageshack.us/img138/7734/image1wn.jpg

Is there anyone still around here? I met the same situation, and after reading 34 pages I didn't see anyone mentioned any solution. I don't know if it's a bug or not, so I kinda stopped playing.


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