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Would you guys say CLOD has the potential to look better than WOP? While I think WOP looks better today because of its shaders and colour palette etc I beleive the underlying tech is not as advanced as CLOD's is.
Tech was left out of CLOD as it was nearing completion and we can all see why, it's just not finished. Oleg or Luthier stated that the water is a DX9 placement holder and that the water left out was a transparent effect that you could see through(imagine sub hunting with this). Add to that the dynamic weather and clouds that was also missed out to be added later (which will possibly effect the sea) then we have at least two items that will make this sim look stunning when implemented. It's a shame it was released in the state it was, if they had more time these discussions would not even exist as all the features they had to drop before release would push this sim to another level. |
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All of that has nothing to do with WoP. I bought WoP. I played it. I took it off my PC and went back to playing IL2-1946. WoP is an arcade game with really crappy colors and lighting. It is not the direction that I want, or expect, CoD to go. |
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salute |
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http://www.youtube.com/watch?v=1jEHBR1zxjs |
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By the way, that isn't the only problem with WoP, it's just the most obvious one. |
Hey Puma,
Nice video but I like the one you put on the WoP forums better, hope you don´t mind me linking to it here: http://blip.tv/file/5040605 Now I don´t have WoP because it´s a bit too arcadey to me but damn, Dover sure looks cool in that movie (check the pier in the beginning and the shot of the city at around 1.11 mins in) I think WoP, RoF and CoD can live perfectly fine next to eachother by the way, each with it´s own strengths and weaknesses. |
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guys, please, after 34 pages of debate can we forget for an instant the green filter and simply evaluate how the elements of landscape are represented?
I mean, hedgerows, trees, field boundaries, groves, etc... how they look in close view/foreground or at distance; are they well bilanced/mixed? My feeling is CloD' terrain is dotted by those elements, it's like a surface with a swarm of drawing pins skewered on randomly, this is my critique. The colour palette... I think it's well represented enough only for closeup views (if u stand in front a parked plane with rural contest around), inflight situation my feeling is it's too yellowish and desaturated... only in these aspect i prefere others games. Are you satisfied how these elements are represented in CloD? (stop, last speech on this argument) Cheers Attachment 5797 Attachment 5798 |
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