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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   CoD vs some other sims that model Kent? (http://forum.fulqrumpublishing.com/showthread.php?t=22249)

Meusli 05-03-2011 12:02 PM

Would you guys say CLOD has the potential to look better than WOP? While I think WOP looks better today because of its shaders and colour palette etc I beleive the underlying tech is not as advanced as CLOD's is.
Tech was left out of CLOD as it was nearing completion and we can all see why, it's just not finished. Oleg or Luthier stated that the water is a DX9 placement holder and that the water left out was a transparent effect that you could see through(imagine sub hunting with this). Add to that the dynamic weather and clouds that was also missed out to be added later (which will possibly effect the sea) then we have at least two items that will make this sim look stunning when implemented.
It's a shame it was released in the state it was, if they had more time these discussions would not even exist as all the features they had to drop before release would push this sim to another level.

David Hayward 05-03-2011 12:43 PM

Quote:

Originally Posted by Mysticpuma (Post 277640)
David, I'm glad to see that your eyes are so set on 'the prize' of CloD that no other FlightSim/Game dare be mentioned in the same breath.

That's not true at all. I'm playing a LOT of RoF. In fact, I enjoy RoF so much that I may have trouble finding time to play CoD when it is released in the US.

All of that has nothing to do with WoP. I bought WoP. I played it. I took it off my PC and went back to playing IL2-1946. WoP is an arcade game with really crappy colors and lighting. It is not the direction that I want, or expect, CoD to go.

easytarget3 05-03-2011 12:44 PM

Quote:

Originally Posted by Therion_Prime (Post 277729)
Sorry, I didn't mean to sound rude, because I'm not ;-)

I understand your point, but honesly its also qustion of personal taste, really i didnt like WOP scenery and all the film filters and even when i switched them off its still like old war movie,all gloomy and dramatic, which in many people can create connection to ww2 flight sim that could be even the reason why the dev decided to go this path partially, bu t for me i like the IL2 or COD more real thing because,for ME, it more immersive i feel it present, not like iam in B/W movie,some documentary of BOB.anyway thats my opinion.

salute

David Hayward 05-03-2011 12:52 PM

Quote:

Originally Posted by Meusli (Post 277761)
Would you guys say CLOD has the potential to look better than WOP? While I think WOP looks better today because of its shaders and colour palette etc I beleive the underlying tech is not as advanced as CLOD's is.

Seriously? You really like WoP's green puke color palette??

Mysticpuma 05-03-2011 12:57 PM

Quote:

Originally Posted by David Hayward (Post 277782)
Seriously? You really like WoP's green puke color palette??

Looks okay to me, but again depends when you can be bothered to fly (time of Day) and also if you can take a few seconds to set a Colour Profile:

http://www.youtube.com/watch?v=1jEHBR1zxjs

David Hayward 05-03-2011 01:00 PM

Quote:

Originally Posted by Mysticpuma (Post 277789)
Looks okay to me

Trust me, it's not ok. The real world does not have a green puke hue to it. And if it's so easy to fix, why doesn't anyone fix it?

By the way, that isn't the only problem with WoP, it's just the most obvious one.

W0ef 05-03-2011 01:06 PM

Hey Puma,

Nice video but I like the one you put on the WoP forums better, hope you don´t mind me linking to it here:

http://blip.tv/file/5040605


Now I don´t have WoP because it´s a bit too arcadey to me but damn, Dover sure looks cool in that movie (check the pier in the beginning and the shot of the city at around 1.11 mins in) I think WoP, RoF and CoD can live perfectly fine next to eachother by the way, each with it´s own strengths and weaknesses.

pupaxx 05-03-2011 01:16 PM

2 Attachment(s)
guys, please, after 34 pages of debate can we forget for an instant the green filter and simply evaluate how the elements of landscape are represented?
I mean, hedgerows, trees, field boundaries, groves, etc... how they look in close view/foreground or at distance; are they well bilanced/mixed?
My feeling is CloD' terrain is dotted by those elements, it's like a surface with a swarm of drawing pins skewered on randomly, this is my critique. The colour palette... I think it's well represented enough only for closeup views (if u stand in front a parked plane with rural contest around), inflight situation my feeling is it's too yellowish and desaturated... only in these aspect i prefere others games.
Are you satisfied how these elements are represented in CloD?
(stop, last speech on this argument)
Cheers
Attachment 5797
Attachment 5798

David Hayward 05-03-2011 01:40 PM

Quote:

Originally Posted by pupaxx (Post 277804)
guys, please, after 34 pages of debate can we forget for an instant the green filter and simply evaluate how the elements of landscape are represented?
I mean, hedgerows, trees, field boundaries, groves, etc... how they look in close view/foreground or at distance; are they well bilanced/mixed?
My feeling is CloD' terrain is dotted by those elements, it's like a surface with a swarm of drawing pins skewered on randomly, this is my critique. The colour palette... I think it's well represented enough only for closeup views (if u stand in front a parked plane with rural contest around), inflight situation my feeling is it's too yellowish and desaturated... only in these aspect i prefere others games.
Are you satisfied how these elements are represented in CloD?
(stop, last speech on this argument)
Cheers

Whether or not that layout of the landscape perfectly matches the location being simulated is not that important to me. I don't have time to count the trees when I'm looking for low flying enemy aircraft. Color and lighting is much more important.

speculum jockey 05-03-2011 01:43 PM

Quote:

Originally Posted by pupaxx (Post 277804)
Are you satisfied how these elements are Attachment 5797
Attachment 5798

What are we supposed to be looking at here? I'm not familiar enough with the English countryside to know what's missing, or is in the wrong place, or should not be there.


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