Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2011-02-04 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=18564)

Ironman69 02-05-2011 08:07 PM

Oleg, can you tell us more about how you coded joystick inputs for CoD? Do you still use the X, Y, Z axis? ie.. 10 20 30 40 50 ...100 ? Is this input customizable by the player?

Aquarius 02-05-2011 08:16 PM

Quote:

Originally Posted by Gamekeeper (Post 220857)
This is one of the most informative threads I have seen on this board. Thanks Oleg and Luthier for spending part of your weekend answering questions very helpful indeed.

I am currently compiling an FAQ covering what has been said in this thread I hope it will provide an easy reference to all the details we have been given in these 34 pages.

Airwarfare FAQ: Game Features

Truth, how many other game developers are sitting in front of computer in saturday evening and discuss and answer questions to their community:)?...

Compilation of FAQ is a great idea - it would be nice to collect some recently told features from more than only this one thread. It could usefull especially for such a lazy smegs like me:)

Gamekeeper 02-05-2011 08:32 PM

Quote:

Originally Posted by Aquarius (Post 220860)
lazy smegs like me:)

You sound amply qualified to help, anyone can register and help compile the FAQ through our forums

Hecke 02-05-2011 08:36 PM

Quote:

Originally Posted by Gamekeeper (Post 220857)
This is one of the most informative threads I have seen on this board.


You know why this is one of the most informative?

Because some people here "dare" to ask questions to the devs about features and other stuff.

If there weren't all these people complaining about us asking questions, it would be a short thread with a load of interesting information in a sort of Q&A.

Necrobaron 02-05-2011 08:39 PM

Quote:

Originally Posted by luthier (Post 220713)


There's bits and pieces. We made a decision about 18 months ago that we wouldn't be able to make it right, and we'd rather build good static campaigns instead. So it's been on a backburner for some time.

I'm the guy who wrote a bunch of giant 100-page design docs for the dynamic campaign, so it was a very hard decision for me personally.

There's probably at least a year of work left on it to make it great. We could have make something like an Il-2 level dynamic campaign in a few months, but I don't want to do that at all. I want it to be ground-breaking and worthy of the rest of the game.

Sounds good to me! It's encouraging to hear that you not only want to make a dynamic campaign generator but also want to make if far exceed what we've seen before. I put countless hours in various campaigns from the old series but there is always room for improvement. I think a robust, well-made dynamic campaign generator on par with, or exceeding, the quality of work put into IL2CoD will be a joy to experience.


Quote:

Originally Posted by Feathered_IV (Post 220724)
http://i221.photobucket.com/albums/d...iekLuijken.jpg

Wiek Luijken is willing and able and happy to offer his services to Oleg.

That looks great! Just add some Spitfires (or make a separate RAF edition so consumers have a choice) and it'd be perfect.


Quote:

Originally Posted by ElAurens (Post 220732)
Thank you Luther, for being real, honest, and open about the progress of the new sim.

It's these little chats you take time for that keep a lot of us on your and Oleg's side. You are not some monolithic software giant company shoving out new, flashy, yet shallow content just to sell box art. The way that you and Oleg share with us makes me, and I'm sure most vets of the sim, feel like we are actually part of this grand adventure, not just customers picking up a fast food lunch at the drive through window.

Carry on just as you are.

The BlitzPigs, and our friends in the sim eagerly await the release.

S!

+1

Succinctly and beautifully said!

Sutts 02-05-2011 09:37 PM

Oleg, Luthier,

Thanks for your feedback this week, to me it's worth more than the update itself. Your honesty and openness is really refreshing.

Shots look great. Love the matt finish on the Spitfire, very nice. Strafing effects look great too.

Hope the final tweaking goes well.

nearmiss 02-05-2011 11:17 PM

Quote:

Originally Posted by Oleg Maddox (Post 220854)
One of the ways - there will be third party made dynamic campaigns like it was with Il-2.
And I personally dislike so-called dynamic campaigns that is very repeatable really...
The feartures of Ai and other features, included already in release allow for thirs party to make really serious work over dynamic campaigns engines.

That is very exciting to read, Oleg.

The computer generated campaigns always drove me nuts. There were always problems, altitude of player too low, weather too bad for combat situation, timing was way off for aircraft contact, locations were repetitive. I can't recount the times I felt I was wasting my time.

It is great to read what you just said. We are going to have an FMB this game deserves.

We are going to have a smokin' good time.

THanks and many thanks for that.

Necrobaron 02-05-2011 11:58 PM

I'll agree that IL-2's dynamic campaign could be repetitive and a bit stale (which frankly is probably more realistic than one would think), but I personally never had any other problems with it. Regardless, to me, saying that having a new dynamic campaign in CoD is pointless because the old one was lacking is like saying Generic Game B shouldn't have improved graphics because the graphics in the previous Generic Game A were bad*. Errr...what?

*Again, not specifically in the case of IL-2, but just as a generic example

swiss 02-06-2011 12:06 AM

Quote:

Originally Posted by sk065 (Post 220818)
Marketing a product is essential.. If you dont market it how do you expect people to buy your game? Good faith? Perhaps from people who know yoyur previous work but not from the masses. Im afriad business doesnt work like that.

Good luck anyway

Oleg answered that already, as far as he is concerned.
What do think is Ubi's job in this venture?
Try to find the product manager in charge(at UBI!) and enlighten him with your knowledge.
Oh, dont forget to come back and report.

Btw: Would you mind telling me what you do for a living?


Quote:

Originally Posted by Tree_UK (Post 220822)
this is a forum for us to ask questions

Couldn't agree more!
Now it's your turn to try to listen, as this part doesn't work so well. ;)

Tree_UK 02-06-2011 12:16 AM

Quote:

Originally Posted by swiss (Post 220908)
Oleg answered that already, as far as he is concerned.
What do think is Ubi's job in this venture?
Try to find the product manager in charge(at UBI!) and enlighten him with your knowledge.
Oh, dont forget to come back and report.

Btw: Would you mind telling me what you do for a living?




Couldn't agree more!
Now it's your turn to try to listen, as this part doesn't work so well. ;)

Im listening brother, im listening real hard, but im not hearing any answers to my question(s).:!:


All times are GMT. The time now is 04:16 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.