SaQSoN |
09-23-2012 10:50 AM |
Quote:
Originally Posted by Zorin
(Post 463104)
Are these old guide lines still valid?
|
You can add 100 triangles to each figure, if it's absolutely necessary. Also, note, that this numbers are given for 2-sided material usage. Therefore, if you are using doubled polygons for 2-sided surfaces instead of 2-sided material, you can count only one side of such surface.
You may also use 512x512 textures, instead of 256x256, but similar ordnance models should use same texture. Alpha channel may be used, if needed.
Quote:
Originally Posted by Zorin
(Post 463104)
Just asking if there is a point in bothering with submiting the updated ordnance meshes
|
The models should be submitted in 3DS Max format, each model should contain all LODs and other standard stuff. I believe, everything was described in the text, from where you got this requirements.
Quote:
Originally Posted by Zorin
(Post 463104)
or if they still need to be dumbed down to 12 year old standards of game design.
|
In order for the whole game to have consistent look, all models for it should be made under the same (or, at least, very close) standards, no matter how old are they.
|