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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   The Crystal Ball (http://forum.fulqrumpublishing.com/showthread.php?t=27712)

Icebear 11-10-2011 06:02 PM

As for the DX11 discussion I found the following "technical" interview with Oleg Maddon on German PC Games Hardware (sorry for google translation!)

Quote:

PCGH: What are the graphical highlights of the game? Uses its advanced rendering techniques such as DX11 (shader model 5) FP16 HDR deferred rendering, SSAO or post effects like Tone-mapping, motion blur and depth, etc.?

Oleg Maddox: DX11 is not yet supported in release, yet it is planned to be exploited in future add-on or sequel. In the game engine are many modere (Next Gen) technologies such as FP16 HDR, Deferred Rendering, Screen Space Ambient Occlusion and tone mapping are used. Another special feature is the almost unlimited visibility of more than 1,000 kilometers [note: probably a typo and it's meant 100 km] in clear weather. This is a complex of clouds and weather systems and real-time cloud shadows. Furthermore, there are SFX-shadow, realistic lighting and a 24-hour atmosphere simulation in all altitudes. In addition, the vast game engine supports areas with incredibly detailed landscapes, cities and airports.

Again on DX11. We have a lot of experimenting with the interface and found that the API is still relatively unstable worked. This could be due to the fact that we "cram" more than others did in DX11 games developers. We sometimes had the feeling to push at the other end to a wall and to matters dealt with us that were not ours. Therefore, we set aside the DX11 support, but it's still there, as I write this (note: the interview was conducted in writing). Fans of the series know that we continuously improve our simulations with free add-ons and sequels paid and they can remain confident that we carry the latest technology, accounting, and thus continue to adapt and improve our engine. The basic technology has in fact developed with scalability in mind.

PCGH: Although the sales launch DX11 still not available, you have indeed extended the rendering engine with support for DX10/DX11. How did you proceed?

Oleg Maddox: When programming the engine for Cliffs of Dover, we have no parts of the older IL-2 engine used again. The old engine was still based on Java and C + + code, the new version in C # and C + + programming. It supports OpenGL and DirectX 9 were initially, but OpenGL abandoned and replaced by DX10/DX11. From now on we use almost anything in DX10 and DX10.1 feature on our list and also have a DX11 code in beta, and unfortunately, it is unlikely that may be finalized until the release.

ACE-OF-ACES 11-10-2011 06:04 PM

Quote:

Originally Posted by robtek (Post 360372)
Btw, have you seen how many claims were proved in this thread?

Just one..

Dynamic Weather..

From a interview with Oleg back in 2009.. And as someone pointed out, 1C stated before the release of CoD (some 2 years later 2011) dynamic weather was not going to be in the inital release.. So, even that 'one' does not really belong on the list. Speaks volumes IMHO about those who would have us belive there is a hudge landry list of 'things' we were promised and did not recive.

Tree_UK 11-10-2011 06:05 PM

So there you have it, it does not work.

ACE-OF-ACES 11-10-2011 06:15 PM

Quote:

Originally Posted by Tree_UK (Post 360385)
So there you have it, it does not work.

Sorry, hard to keep up with your flip-flops..

So, first you said it does not work
Next you edited your post and said it does work
Next you said it does not work
Next you said it does work
Now your back to saying it does not work

Wheuuu.. again sorry, hard to keep up with all those changes in less than 20min.. Think Ill wait a few more min to see where you end up on this issue.. Kind of entertaining watching you flip flop! ;)

Icebear 11-10-2011 06:18 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 360386)
Sorry, hard to keep up with your flip-flops..

So, first you said it does not work
Next you edited your post and said it does work
Next you said it does not work
Next you said it does work
Now your back to saying it does not work

Wheuuu.. again sorry, hard to keep up with all those changes in less than 20min.. Think Ill wait a few more min to see where you end up on this issue.. Kind of entertaining watching you flip flop! ;)

http://community.ebay.de/servlet/Jiv...4697/troll.jpg

robtek 11-10-2011 06:26 PM

Quote:

Originally Posted by Icebear (Post 360388)

Nobody wanted to know what you look like :D

ingsoc84 11-10-2011 06:36 PM

Flight engine?
 
Hello..was just curious..are we expecting/getting still a patch that will completely rework the flight engine...or is what we have what we have? thanks..

snwkill 11-10-2011 06:49 PM

http://forum.1cpublishing.eu/showthread.php?t=27146

See point #1

Just for further clarification... This is the "What to expect next thread" from Luthier himself.

katdogfizzow 11-10-2011 06:50 PM

I would check any number of the dozen or so threads on this topic including the one from yesterday or you could even check the latest stickied update thread by the developer and you should find your answer. Or just randomly click any thread in this forum and someone will be discussing it

addman 11-10-2011 07:34 PM

Quote:

Originally Posted by robtek (Post 360390)
Nobody wanted to know what you look like :D

lol


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