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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA Patch v 1.03.15527 BUG Thread (http://forum.fulqrumpublishing.com/showthread.php?t=25905)

Pluto 09-10-2011 10:10 PM

Quote:

Originally Posted by IvanK (Post 334305)
This is actually correct. The Seconds hand and the small inner dial are in built Stop watch functions. You start and stop the stopwatch function using the button below the clock. Elapsed minutes are displayed by the small circular dial and seconds by the second hand. The normal and minute hands operate as per a standard clock.

This Luftwaffe clock is pretty standard and was also used by many Air Forces after WWII... its still in service.

This is now correct, it was previously in error.

... ok, I checked it out, you are right, thanks,...
:)

CadMan 09-11-2011 12:51 AM

3 Attachment(s)
Optional ship guns no longer appear on gun decks, appear at water level.

mis file:
[Stationary]
0_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
1_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
2_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
3_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
4_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
5_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
6_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
7_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
8_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
10_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
11_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
12_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
13_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
14_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
15_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
16_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
17_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
18_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00
[Chiefs]
0_Chief Ship.MotorBarge_Large1 gb /sleep 0/skill 2/slowfire 1/skin0 materialSummer2_gray/pax_skin0 mixed
1_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 0_Static /tow00_01 10_Static
2_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/pax_skin0 mixed/tow00_00 1_Static /tow00_01 11_Static
3_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 2_Static /tow00_01 12_Static
4_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 3_Static /tow00_01 13_Static
5_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 4_Static /tow00_01 14_Static
6_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 5_Static /tow00_01 15_Static
7_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 6_Static /tow00_01 16_Static
8_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 7_Static /tow00_01 17_Static
9_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 8_Static /tow00_01 18_Static

Before Beta
clodshipaa02.jpg

Beta
clodshipaa00.jpg
clodshipaa01.jpg

Osprey 09-11-2011 07:50 AM

Somebody blocked up the Seine
 
1 Attachment(s)
Probably not a new patch thing but still, it's a big river and I'm pretty sure it was never plugged up. This is by Le Harve.

klem 09-11-2011 07:50 AM

Quote:

Originally Posted by furbs (Post 334435)
first post updated.

furbs, you haven't included that the Merlin negative 'G' cutout needs investigating.

I don't expect everyone to agree with me but comparative tests in FSX where I can install a G meter in the A2A Spitfire indicate (not prove) that cutout is occurring nearer 0.7G than 0.3G.

I just want MG to investigate this and confirm their settings.

C6_Krasno 09-11-2011 09:48 AM

I have the same kind of "Weird graphic" as merlin1 (http://forum.1cpublishing.eu/showpos...0&postcount=24), i.e. the same flashy colors, but they are less spread out. Happens in cockpit and outside of cockpit, tested in one of the quick missions (fight 6 vs 6 above the Channel).

Config is :
CPU Intel I5-2500K @ 3.30 Ghz
GPU Nvidia GTX 560 Ti (driver 8.17.12.7533)
Gigabyte GAPH67A
RAM 8 Go
Windows Seven Ultimate SP1

Mechanist 09-11-2011 09:52 AM

Ju-87 Wheelbrakes are to weak compared to other wheelbrakes. I've tested it extensively, all the other german planes can hold themselves with 100% wheelbare and 100% throttle and prop picth, but Stukas begin to roll with 100% brakes 15% throttle and 100% pitch. Also differential brakes have almost no effect on turning. With other german aircraft you can turn 180° almost at the same place, even with non differential engine controlls (the Bf-109 also can) just with using the differential wheelbrakes and rudder. In Stukas you can't even perform a 90° turn in 100 meter.

Stefem 09-11-2011 03:15 PM

Quote:

Originally Posted by C6_Krasno (Post 334689)
I have the same kind of "Weird graphic" as merlin1 (http://forum.1cpublishing.eu/showpos...0&postcount=24), i.e. the same flashy colors, but they are less spread out. Happens in cockpit and outside of cockpit, tested in one of the quick missions (fight 6 vs 6 above the Channel).

Config is :
CPU Intel I5-2500K @ 3.30 Ghz
GPU Nvidia GTX 560 Ti (driver 8.17.12.7533)
Gigabyte GAPH67A
RAM 8 Go
Windows Seven Ultimate SP1

Disable the epilepsy filter

warbirds 09-11-2011 03:21 PM

My game now runs much worse. Before I could run smooth with settings on high but now I must us low or medium and also get stutters where before did not.

System:
I 7 at 3.33
GTX 580 graphics
6 gigs ram

Ailantd 09-11-2011 03:23 PM

Looking trough the bombsight (trying He111) several bugs are visible. I don´t know if these are known ones or related to this patch, so i´m posting here:

1- Possibly related to sprites appearing inside cockpits, clouds are seen also overlaying the black zone outside circle in bombsight. Really annoying.

2- At medium far distances water is not rendered so rivers and sea are sand.

3- The sim lets you increase the distance so much that you can even left behind the circle black zone completely and see landscape all over the screen.

albx 09-11-2011 03:23 PM

Memory leak online beta patch 1.03.15527
 
I did a simple test, just start the game, choose a server and connect. Select a side (red or blue). Start the task manager (control+alt+canc) or right click on the taskbar and select task manager from the context menu. If you look at the launcher.exe you see it jump from 500 mb to over 1 gb then drop again at 500mb, but the game with pre-patch don't do this. Can somebody confirm it? I think this is the problems I have online with alot of stutters and freezes, FPS dropping at 1 sec. (yes, 1 FPS)

regards


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