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:) |
3 Attachment(s)
Optional ship guns no longer appear on gun decks, appear at water level.
mis file: [Stationary] 0_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 1_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 2_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 3_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 4_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 5_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 6_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 7_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 8_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 10_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 11_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 12_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 13_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 14_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 15_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 16_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 17_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 18_Static Artillery.3_inch_20_CWT_QF_Mk_I_StandAlone1 gb 0.00 0.00 0.00 [Chiefs] 0_Chief Ship.MotorBarge_Large1 gb /sleep 0/skill 2/slowfire 1/skin0 materialSummer2_gray/pax_skin0 mixed 1_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 0_Static /tow00_01 10_Static 2_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/pax_skin0 mixed/tow00_00 1_Static /tow00_01 11_Static 3_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 2_Static /tow00_01 12_Static 4_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 3_Static /tow00_01 13_Static 5_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 4_Static /tow00_01 14_Static 6_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 5_Static /tow00_01 15_Static 7_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 6_Static /tow00_01 16_Static 8_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 7_Static /tow00_01 17_Static 9_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 8_Static /tow00_01 18_Static Before Beta clodshipaa02.jpg Beta clodshipaa00.jpg clodshipaa01.jpg |
Somebody blocked up the Seine
1 Attachment(s)
Probably not a new patch thing but still, it's a big river and I'm pretty sure it was never plugged up. This is by Le Harve.
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I don't expect everyone to agree with me but comparative tests in FSX where I can install a G meter in the A2A Spitfire indicate (not prove) that cutout is occurring nearer 0.7G than 0.3G. I just want MG to investigate this and confirm their settings. |
I have the same kind of "Weird graphic" as merlin1 (http://forum.1cpublishing.eu/showpos...0&postcount=24), i.e. the same flashy colors, but they are less spread out. Happens in cockpit and outside of cockpit, tested in one of the quick missions (fight 6 vs 6 above the Channel).
Config is : CPU Intel I5-2500K @ 3.30 Ghz GPU Nvidia GTX 560 Ti (driver 8.17.12.7533) Gigabyte GAPH67A RAM 8 Go Windows Seven Ultimate SP1 |
Ju-87 Wheelbrakes are to weak compared to other wheelbrakes. I've tested it extensively, all the other german planes can hold themselves with 100% wheelbare and 100% throttle and prop picth, but Stukas begin to roll with 100% brakes 15% throttle and 100% pitch. Also differential brakes have almost no effect on turning. With other german aircraft you can turn 180° almost at the same place, even with non differential engine controlls (the Bf-109 also can) just with using the differential wheelbrakes and rudder. In Stukas you can't even perform a 90° turn in 100 meter.
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My game now runs much worse. Before I could run smooth with settings on high but now I must us low or medium and also get stutters where before did not.
System: I 7 at 3.33 GTX 580 graphics 6 gigs ram |
Looking trough the bombsight (trying He111) several bugs are visible. I don´t know if these are known ones or related to this patch, so i´m posting here:
1- Possibly related to sprites appearing inside cockpits, clouds are seen also overlaying the black zone outside circle in bombsight. Really annoying. 2- At medium far distances water is not rendered so rivers and sea are sand. 3- The sim lets you increase the distance so much that you can even left behind the circle black zone completely and see landscape all over the screen. |
Memory leak online beta patch 1.03.15527
I did a simple test, just start the game, choose a server and connect. Select a side (red or blue). Start the task manager (control+alt+canc) or right click on the taskbar and select task manager from the context menu. If you look at the launcher.exe you see it jump from 500 mb to over 1 gb then drop again at 500mb, but the game with pre-patch don't do this. Can somebody confirm it? I think this is the problems I have online with alot of stutters and freezes, FPS dropping at 1 sec. (yes, 1 FPS)
regards |
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