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-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

Oleg Maddox 10-16-2010 02:14 PM

Quote:

Originally Posted by albx (Post 190278)
Oleg, one question, i don't know if it was already answered, will be in SOW a more complex movie player? i mean, we can go back, fast forward, pause, step by step ?

No. But there is completely new possibilities comparing to Il-2

Hatch 10-16-2010 02:15 PM

I remeber a particlarly hot period in '74 or '75 when I was on holidays in the UK.

The one thing that stuck me was the hedgerows.
And the speed at which a lot of the fields had turned yellow.

And the haze

Happy to know HDR will be toned to a minimum.
Perhaps I'm old fashioned that way but it looks too gimmicky.

Hopefully we'll get some gear in the future that can record 50 or a 100 stops and we'll see HDR for what it, is a stopgap solution.

winny 10-16-2010 02:19 PM

Quote:

Originally Posted by philip.ed (Post 190268)



Winny, there weren't rape-fields in England in 1940. I know you weren't saying there are, but I'm just pointing it out. It's interesting to compare a modern-day picture with one from 1940.

True but if you then imagine all the yellow-y fields to be more like the surrounding ones then the SoW image starts to make more sense.

The problem is that all of the textures have to work together A/C, ground, water etc. The devs are recreating the world thier way. It has to be coherent as a whole, taking into account the average PC's capabilities.

For me WoP was getting close to photo realism in places (hell, I have screen grabs from the PS3 BoP that look so close to reality it's scary!) and I have no doubt that Sow will look far better than WoP.

Truth is no-one on here knows what it actually looked like flying next to a hurricane over England in 1940, it's all subjective because the colour film of the time was not 'correct' colour wise and the rest of it is all black and white.
There has to be some level of interpretation allowed to the developers that makes it all 'fit'

Daniël 10-16-2010 02:19 PM

A question about ships en submarines: Will there come oil slicks on the water when a ship or submarine is hit?
Have a nice weekend.

Oleg Maddox 10-16-2010 02:21 PM

Stop for today.
 
I need some time to spend for my family.
So... its a lst post today. Sorry.
And I told already too much... that shouldn't really yet :)

albx 10-16-2010 02:24 PM

Quote:

Originally Posted by Oleg Maddox (Post 190287)
I need some time to spend for my family.
So... its a lst post today. Sorry.
And I told already too much... that shouldn't really yet :)

have a great weekend Oleg and thank you for your answers

:grin:

Insuber 10-16-2010 02:25 PM

Thank you Oleg for all your time spent with us, your answers are really interesting. I'm sure it will be the greatest game ever.

Cheers,
Insuber

major_setback 10-16-2010 02:29 PM

Quote:

Originally Posted by Oleg Maddox (Post 190279)
Troops actions are not planned yet. Just some amount of animated people miltary and civil.

Maybe later in time

Essential: We must have a farmer riding on his bike, and he has to fall off it (that will be the damage model) when we fly over him at 10 metres height. Please.

:-)

T}{OR 10-16-2010 02:32 PM

Quote:

Originally Posted by Oleg Maddox (Post 190275)
I will soon tell it. We integrating interface now. But its not a time to anounce. We are doing by reqest of publisher.
Anyway there will be still the possibility to integrate to another systems by creative users and third party.

Current limit is 128 players.
It will be finally decided later to cut the amount for the beginning or keep 128. Will let you all later.

That is excellent news. Any clues on who the publisher is, or better - is it at least someone else than UbiSoft? :)

Few questions about the MP:
  1. Will there be an option to first load some custom made skins on the server, and then force players (server setting) to first download them before hitting fly or even joining the server. I am asking this because some time when many people load their skins all you see is blank skinned planes flying all over the place.
  2. Also, I asked this once before - would it be possible (for servers with external views on) to disable the option to browse through enemy planes? More important - to prevent from seeing which type of planes is the opposite side flying (in IL2 this command was 'S')?
  3. How is kill crediting implemented? Will we have shared kills and if so in which way will server determine when it is a shared kill and when it isn't? What about human manned gunners (if I remember correctly, humans will be able to join a human piloted bomber on dog fight servers)?
  4. And last but not least - will there be an option to limit which countries or air forces can be selected per side? This would greatly help admins of the servers which try to simulate a certain scenario or battle - servers that are historically oriented (this goes for question #1 as well).



Thank You for your time.

winny 10-16-2010 02:32 PM

Quote:

Originally Posted by major_setback (Post 190293)
Essential: We must have a farmer riding on his bike, and he has to fall off it (that will be the damage model) when we fly over him at 10 metres height. Please.

:-)

Good idea.. Can we have frighten-able herds of cows too?


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