Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   4.11 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=20318)

Avimimus 07-02-2011 01:52 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 301416)
Maybe. But more important, it must be assured that the dropdown is working with ALL user made Quick Missions. It surely was possible, but I'm not sure if the solution was more handy than relying on users ability to make copies of their missions themself and name it with a years suffix.

It would be neat if we could select a script that would conduct a replacement on all objects (ie. change the template).

However, creating new templates may be the way to go (if you guys don't release an AAA option and it remains suicide to fly an I-15 on most maps).

Pursuivant 07-05-2011 04:33 AM

Quote:

Originally Posted by ataribaby (Post 303315)
If we are on skins, can be this done? Now player aircraft ingnores skin setup from mission file. Player needs to go to aircraft setup screen to select corect one to override default skin. Can be this skin override reversed?

Isn't this the same as choosing a custom skin? Or, did you mean that you wanted the option of choosing the same custom skin for all aircraft in a flight or in a QMB mission?

SPITACE 07-06-2011 12:13 AM

how long is daidalos going to do these updates for IL2 1946? when will they stop?? [i hope they do not] :???:

Kittle 07-09-2011 11:07 AM

Bring on the TBD!!!!

ElAurens 07-09-2011 02:02 PM

I wish there was a cockpit for the TBD so it could be flyable.

It served in more actions than just the debacle they had at Midway, and that was not the fault of the aircraft itself, and had a fairly good record otherwise. It is good to remember that when introduced it was, by far, the most advanced torpedo bomber on the planet. It just shared the fate of so many interwar designs, to wit, technology was advancing so rapidly that it was very quickly outdated for it's intended role.

As a flyable it would fill a gigantic gap in the USN plane set.

EJGr.Ost_Caspar 07-09-2011 03:12 PM

Same as the Kate, huh? ;-)

IceFire 07-09-2011 03:36 PM

Quote:

Originally Posted by ataribaby (Post 303315)
If we are on skins, can be this done? Now player aircraft ingnores skin setup from mission file. Player needs to go to aircraft setup screen to select corect one to override default skin. Can be this skin override reversed?
so skin specified in mission for player craft overrides default and user need select different one if he wish just for that one session? How it is now it not makes sense and always irritates me.

What are you saying? It doesn't really make too much sense to me.

If you want the default skin then you select Default. If you want the custom skin then you select from any number of customize skins so long as they are on your computer.

In single player the player has control over their skin but the mission builder has control over all other skins. This is to be expected and a reasonable way to deal with the situation. In multiplayer each player has the ability to change theirs to whatever they want... or stick with the default.

TD's adaptation for default skins is to provide a time or theater specific default which is huge because:

1) Static aircraft are not skinnable and therefore rely on the default markings.
1) Some multiplayer servers don't allow skin downloads meaning that the default skin is valuable for overall immersion.

csThor 07-09-2011 03:53 PM

He means that currently a skin selected by the mission creator is being overwritten by the player's choice. If he wants the player to use a specific texture the player has to choose it in the loadout screen. What he asks for is that the mission creators choice is being used and the player has to consciously change skin selection if he does not wish to use the skin chosen by the mission creator.

IceFire 07-09-2011 07:31 PM

Quote:

Originally Posted by csThor (Post 307200)
He means that currently a skin selected by the mission creator is being overwritten by the player's choice. If he wants the player to use a specific texture the player has to choose it in the loadout screen. What he asks for is that the mission creators choice is being used and the player has to consciously change skin selection if he does not wish to use the skin chosen by the mission creator.

Hrmm well that's an interesting feature then. It sounded like he was asking for someone that already existed. I suppose if loadouts can be locked then skin choices could be too... but then you have to deal with a situation where that skin isn't available. I suppose it could default back to the default.

ElAurens 07-09-2011 11:17 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 307181)
Same as the Kate, huh? ;-)

Yes sir.


All times are GMT. The time now is 04:38 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.