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However, creating new templates may be the way to go (if you guys don't release an AAA option and it remains suicide to fly an I-15 on most maps). |
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how long is daidalos going to do these updates for IL2 1946? when will they stop?? [i hope they do not] :???:
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Bring on the TBD!!!!
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I wish there was a cockpit for the TBD so it could be flyable.
It served in more actions than just the debacle they had at Midway, and that was not the fault of the aircraft itself, and had a fairly good record otherwise. It is good to remember that when introduced it was, by far, the most advanced torpedo bomber on the planet. It just shared the fate of so many interwar designs, to wit, technology was advancing so rapidly that it was very quickly outdated for it's intended role. As a flyable it would fill a gigantic gap in the USN plane set. |
Same as the Kate, huh? ;-)
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If you want the default skin then you select Default. If you want the custom skin then you select from any number of customize skins so long as they are on your computer. In single player the player has control over their skin but the mission builder has control over all other skins. This is to be expected and a reasonable way to deal with the situation. In multiplayer each player has the ability to change theirs to whatever they want... or stick with the default. TD's adaptation for default skins is to provide a time or theater specific default which is huge because: 1) Static aircraft are not skinnable and therefore rely on the default markings. 1) Some multiplayer servers don't allow skin downloads meaning that the default skin is valuable for overall immersion. |
He means that currently a skin selected by the mission creator is being overwritten by the player's choice. If he wants the player to use a specific texture the player has to choose it in the loadout screen. What he asks for is that the mission creators choice is being used and the player has to consciously change skin selection if he does not wish to use the skin chosen by the mission creator.
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