Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Patch 4.10 - Development Updates by Daidalos Team (http://forum.fulqrumpublishing.com/showthread.php?t=12568)

MikkOwl 03-01-2010 05:51 AM

The option to use CRT is there and as far as I can tell a lot of them use it (because I'm stuck with very few servers that allow my TrackIR to function properly, that allows such mods to be used). If I was forced to do without my TrackIR functioning properly I would stop flying online.

The servers are privately run. They choose whatever settings they like. And so do the users. They seem happy with this or they would not be prefer such servers and settings. Why try to take that away from them? For whatever preferences you have, all you need is a single server with your preferred settings to play on. If there's not enough people, get organizing through forums and teamspeak. Start your own with your own preferred settings and so on.

I have not been troubled by cheaters ever as far as I know, and the benefits I get from choosing what I want to fly with makes it quite satisfying and enjoyable. I am sure many feel the same way or the sitation would not be this way.

David603 03-01-2010 09:33 AM

Quote:

Originally Posted by jermin (Post 146915)
TD, I strongly request you to lock the game codes for multiplayer in the next patch. This will keep all kinds of FM/WM/DM mods away from the online play and eventually bring the whole community back into one piece.

However, you can keep the single player open to mods for those offline players.

I doubt that TD would want to do that, and anyway it would be pointless.

If the 4.10 patch prevented mod use online, then mod users would not install the 4.10 patch, at least not in the form provided by TD.

All that would happen is the mod pack creators would either mod the 4.10 patch to undo the changes to net code or they would open the patch, take the new content, and add it to the existing mod packs, thus bypassing any changes to online coding.

Either way, all it would do is ruin the currently very healthy relationship between TD and the mod community.

Blackdog_kt 03-01-2010 09:17 PM

Quote:

Originally Posted by jermin (Post 146944)
Well, Blackdog is not playing online. So it is understandable that he doesn't know what the situation has been on HyperLobby.

If you have chance to log into HL, please go there and see how many servers there are enforcing CRT checking, and how many of them are populated.

'Let people use what they want to use and fly in the appropriate servers.'

- Log into HL by yourself and see what most of the players there want to use.

Do you think a hacker will be stupid enough to play in servers with CRT=2?

Maybe you misunderstood. I said i'm not flying online because of internet problems. I didn't say that i've never flown online. When i did it, i was usually on warclouds and on the warbirds of prey (spits vs 109s and zekes vs wildcats) servers.
Maybe i'm not a hardcore online flyer, but in more than 100 hours of online flying during the last couple of years, i've seen maybe 2-3 cases suspicious of cheating, which were not definitely proven either. There once was a case (pre-CRT=2) on a server where someone was caught, the players submitted tracks to the admins and he received a permanent ban on his IP. Problem solved.

Bottom line is, you can't force people to fly the way you think is right, they'll keep flying the way the want to anyway.

And finally, i agree that's it's better to keep good relations between TD and the unofficial add-on makers. If you "ban" all of these guys do you think they'll work with TD in the future? Nope, they won't. I'd rather have them free to do their thing and contribute, i can choose what i want to install and sometime, someone's work will be of a high enough standard and be included in the official updates.

Take a look at the moving AI units on dogfight servers for example. Where do you think this started? Unofficial add-ons. If the TD patches disabled compatibility with these add-ons, do you think the creator of this new feature would work with TD and agree to have his work included in an official patch? I say let each one of them do their thing and come up with their own stuff, when appropriate their will combine forces and you'll get it all in one nicely rolled-up package, ready to install, while the impatient ones will scour forums to download and install manually.

These guys are not antagonists, they are a bunch of people that daily release and test new features for us. Heck, even one player that goes to the trouble of making a modded install work, provides feedback and technical data, is like a play-tester for you. Why should we stop them from what they are doing when it's obvious that we can all benefit from it?

What i mean to say is, don't underestimate the amount of synergy and the potential benefits for the community from these two groups (official and unofficial add-on makers) having a healthy relationshipt. In plain English, if it wasn't for mods you probably wouldn't be getting moving AI for DF mode in the following TD patches. ;)

Baron 03-01-2010 09:29 PM

Is there a way to fix the bug where some planes explode, when on fire, as soon as u bail, Bf109 beeing the obvious one.


If not a bug, whats the thinking behind such a "feature".


Lost count of how many times my pilot burns to death staying inside the pit or get blown to bits the second he bails.

Qpassa 03-01-2010 09:46 PM

when will be the release of the 4.10?
It is expected to create a mega-update? Now you have to install 4.08-4.09-(4.10)

steppie 03-01-2010 09:54 PM

Quote:

Originally Posted by FC99 (Post 145079)
Il2 is old game and whatever we do will not make it up to modern standards in terms of graphics. On the other hand changes in graphics can take a lot of PC power and consequence is that we wouldn't be able to add some other features.

With all of that in mind it should be easier to understand why we are focused more on adding improvements in other departments.

We have tested 6DOF but it is questionable if we will implement it. There is too many problems with it and in most cases it is not possible to have acceptable 6DOF without 3d changes in cockpits. To be clear, we are not against 6DOF, in fact we would love to implement it but we will not do it if it is not done properly.

FC

In regards to 6DOF,no matter what game you in its never what you expect but it a matter of getting us to it, I have used the 6DOF and o it let do thing is look around the copit frame work and when targeting and aircraft i can zoom in on it to get a better visual id without having to us the switches to zoom in and out on it.I have use trackir in ARMA and there still glitches with it and don't alway work properly but it is still worth having still.
Of all the thing that is a must and if people have problems with it then they can disable the extra axis in the trackir program. It just give people the option that people would like to see in the patches.

IceFire 03-01-2010 10:01 PM

Quote:

Originally Posted by Baron (Post 147133)
Is there a way to fix the bug where some planes explode, when on fire, as soon as u bail, Bf109 beeing the obvious one.


If not a bug, whats the thinking behind such a "feature".


Lost count of how many times my pilot burns to death staying inside the pit or get blown to bits the second he bails.

I'm failing to see where the bug is here. At a certain point when a plane is on fire it will explode... pilot in the plane or not. The pilot cannot bail out if there are extreme G forces involved as well thus any delay in getting out can be attributed to that.

Coincidence is not a bug :) Well... you can take that one up with the universe if you want.

Baron 03-02-2010 11:58 AM

Quote:

Originally Posted by IceFire (Post 147141)
I'm failing to see where the bug is here. At a certain point when a plane is on fire it will explode... pilot in the plane or not. The pilot cannot bail out if there are extreme G forces involved as well thus any delay in getting out can be attributed to that.

Coincidence is not a bug :) Well... you can take that one up with the universe if you want.


Its not like im asking to be able to fly arround all day long on fire. If u flew the BF alot u would know what im talking about ;)

If i didnt know better i would say that the explosion in the Bf was triggered by the fact that u press Ctrl+E and bail and i fail to see how thats a feature and not a bug.

Fact is, if Bf109`s caches on fire u are pretty much deat unless u bail within 2 sec flat, unlike many other ac`s, that, while they do explode, they do so mostly when they hit the ground.

Like i said, if it is a feature it would be intresting to know the thinking behind the fact that a few select ac`s, Bf109 in perticular, explodes just a few sec after caching fire (without exeption in my experiance) when most dont. I mean, fire is fire, right?

I mean, even the Ki84 can have fire in the wings that goes out on its own, enebeling the pilot to bail or even make it home again, thats just not the case with the Bf109 once on fire. If u are fast enough and lucky u will make it IF u press refly, again, fast enough, and thats just "gaming" the game in my book.

Flanker35M 03-02-2010 12:13 PM

S!

I think the bashing of modders should be quitted and talks of "locking up" IL-2. Sit on a branch high up in a tree and saw it off would describe that best ;) I believe TD and modders talk a lot more "behind the curtain" than in the open as community turns to a zoo if words mod or similar are said out loud ;) :D Look at MDF..made by ZUTI. Now coming to an official patch! That is co-operation and improvement of the game. It is damned great to see how much TD does for IL-2.

Regarding the 6DOF..if they are worried by the issues, which I believe are mainly the holes etc. in 3D, those can be solved. Look at AHS on the Bf109, works perfectly with 6DOF. Again modders that have fixed these issues could help TD..win-win again :)

TD and community both do great work for one and SAME passion: IL-2 :) My 2 cents..

brando 03-02-2010 12:43 PM

Quote:

Originally Posted by Baron (Post 147252)
Its not like im asking to be able to fly arround all day long on fire. If u flew the BF alot u would know what im talking about ;)

If i didnt know better i would say that the explosion in the Bf was triggered by the fact that u press Ctrl+E and bail and i fail to see how thats a feature and not a bug.

Fact is, if Bf109`s caches on fire u are pretty much deat unless u bail within 2 sec flat, unlike many other ac`s, that, while they do explode, they do so mostly when they hit the ground.

Like i said, if it is a feature it would be intresting to know the thinking behind the fact that a few select ac`s, Bf109 in perticular, explodes just a few sec after caching fire (without exeption in my experiance) when most dont. I mean, fire is fire, right?

I mean, even the Ki84 can have fire in the wings that goes out on its own, enebeling the pilot to bail or even make it home again, thats just not the case with the Bf109 once on fire. If u are fast enough and lucky u will make it IF u press refly, again, fast enough, and thats just "gaming" the game in my book.

Have you flown the P-39 Airacobra much? Or the Spitfire, or the Hurricane? What I mean is, they all exhibit the behaviour you are talking about. That is, they catch fire and explode almost immediately, usually, especially in the Airacobra, at the point of bailing.
I have often wondered whether it's the act of jettisoning the canopy or opening the door, thus admitting a rush of air, that causes the fire to go out of control and detonate the fuel tank? I suppose it would depend on the location of the fuel tank that has ignited - which would account for why the Spit, with its tank in front of the pilot, is less prone to exploding as you bail (though the pilot is likely to become severely wounded or dead very quickly).

What I'm saying is that this modelling, right or wrong, is not confined to the Bf-109.

B


All times are GMT. The time now is 11:57 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.