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JG52Uther 11-10-2011 10:21 AM

Quote:

Originally Posted by Tree_UK (Post 360283)
We all agree its a great idea, it was Luthier who told us this was going to happen, but it went the way of Coop's, dynamic weather Dx11 and FSAA etc etc...

And the 50% improvement in frame rate... of course thats a wild assumption on my part ;)

Tree_UK 11-10-2011 01:34 PM

Quote:

Originally Posted by JG52Uther (Post 360288)
And the 50% improvement in frame rate... of course thats a wild assumption on my part ;)

lol yes of course :grin:

addman 11-10-2011 02:10 PM

Quote:

Originally Posted by robtek (Post 360275)
Well, if that isn't a true fanboy post???

(Addman did just post that he is a fanboy in another thread.)

Everybody here, in this forum is a fanboy, simple as that. It's just that some of the people here - a vocal minority ;) - have a hard time accepting that others have opinions and preferences that differs from their own therefor feel the need to always "attack" someone who speaks freely from his own thoughts. I would not be surprised if these very same people are just as intolerant in real life, unfortunately. I appreciate and accept it totally when people say that their glass is half full so why can't I get the same respect back with my opinions?

As soon as someone expresses themselves with an opinion or a critique that differs from the "blind deaf and mute" one of the "terriers of intolerance" comes rushing along tearing the discussion apart. It's not about being a fanboy or not, it's about respecting each others opinions/thoughts no matter how much they differ from your own. If you know who said the following then you might know what I'm talking about:

"I disagree strongly with what you say, but I will defend to the death your right to say it."

ACE-OF-ACES 11-10-2011 02:13 PM

Quote:

Originally Posted by Tree_UK (Post 360283)
but it went the way of Coop's, dynamic weather Dx11 and FSAA etc etc...

Would this be a bad time to point out that CoD does support DX11 API ?

And that if you want to use DX11 feature levels you can edit your conf.ini file to switch from using DX10 feature levels to using DX11 feature levels

Sven 11-10-2011 02:49 PM

what does DX11 add? My system is DX11 ready but I don't know what to alter in Config.ini

Tree_UK 11-10-2011 02:49 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 360322)
Would this be a bad time to point out that CoD does support DX11 API ?

And that if you want to use DX11 feature levels you can edit your conf.ini file to switch from using DX10 feature levels to using DX11 feature levels

lol, not this same old joke, If CLOD worked in DX11 why oh why as Luthier said many times that he hopes to get DX11 working 'in the future'??

ACE-OF-ACES 11-10-2011 03:30 PM

Quote:

Originally Posted by Sven (Post 360338)
what does DX11 add? My system is DX11 ready but I don't know what to alter in Config.ini

Keep in mind the OFFICIAL 1C, UBI, STEAM advertisements state, i.e.

Quote:

VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended)
Note DirectX 11.0 is not listed let alone recommended!

But because 1C is using the (supports) DX11-API you can try different 'feature levels' by manually editing your conf.ini file

The following should go without saying, but just to be safe, it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card!

The DX11 API support is the best thing to happen for guys who love to tweak things and are interested in how different 'feature levels' affect, the FPS and the way things look. For those types they may find the following Microsoft link interesting

MS DirectX 11 API feature levels

Here are the different 'feature levels' you can try out in CoD

Code:

Render=D3D11_0 i.e. The hardware supports Direct3D 11.0 features.
Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features.
Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features.
Render=D3D9_1  i.e. The hardware supports Direct3D  9.1 features.
Render=D3D9_2  i.e. The hardware supports Direct3D  9.2 features.
Render=D3D9_3  i.e. The hardware supports Direct3D  9.3 features.

For example as noted the DX11-API default is set to DX10, i.e.

Code:

Render=D3D10_0
For example if you want to set (limit) the 'feature levels' to DirectX 9.1 use the following

Code:

Render=D3D9_1
For example if you want to set (try) the 'feature levels' to DirectX 11 use the following

Code:

Render=D3D11_0
It's that simple!

Yet some like Tree would have you belive that it can not be done!

robtek 11-10-2011 04:11 PM

Quote:

Originally Posted by addman (Post 360321)
Everybody here, in this forum is a fanboy, simple as that. It's just that some of the people here - a vocal minority ;) - have a hard time accepting that others have opinions and preferences that differs from their own therefor feel the need to always "attack" someone who speaks freely from his own thoughts. I would not be surprised if these very same people are just as intolerant in real life, unfortunately. I appreciate and accept it totally when people say that their glass is half full so why can't I get the same respect back with my opinions?

As soon as someone expresses themselves with an opinion or a critique that differs from the "blind deaf and mute" one of the "terriers of intolerance" comes rushing along tearing the discussion apart. It's not about being a fanboy or not, it's about respecting each others opinions/thoughts no matter how much they differ from your own. If you know who said the following then you might know what I'm talking about:

"I disagree strongly with what you say, but I will defend to the death your right to say it."

But of course you can say what you want, it is the way you say it thats wrong!

Just here, in the quoted post, you are again very free with slights against the so called fanboys.

And no, not everybody in this forum is a fanboy or even a fan of CoD, everybody is interested in CoD, thats the only common ground.

Imo, a fan or fanboy supports his object of interest by praising it but also pointing out flaws to the devs.

That is the difference, there are some people here more interested to point out the flaws to the world in general and this forum in special.

The flaws are posted again and again, played like a ball from one likely minded poster to the other, fulfilling no other interest than to add to the post-count and to appear interesting.

That is the stuff i, and many others, are resenting.

To implement the fanboys were deaf, blind and mute toward CoD's flaws is a slight, as the name calling "terriers of intolerance" is.

Your opinions and thoughts are respected, though not the way you post them.

Tree_UK 11-10-2011 04:28 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 360347)
Keep in mind the OFFICIAL 1C, UBI, STEAM advertisements state, i.e.



Note DirectX 11.0 is not listed let alone recommended!

But because 1C is using the (supports) DX11-API you can try different 'feature levels' by manually editing your conf.ini file

The following should go without saying, but just to be safe, it is probably best to state the obvious.. That being to 'try' DX11 settings you will have to have a DX11 compliant video card!

The DX11 API support is the best thing to happen for guys who love to tweak things and are interested in how different 'feature levels' affect, the FPS and the way things look. For those types they may find the following Microsoft link interesting

MS DirectX 11 API feature levels

Here are the different 'feature levels' you can try out in CoD

Code:

Render=D3D11_0 i.e. The hardware supports Direct3D 11.0 features.
Render=D3D10_0 i.e. The hardware supports Direct3D 10.0 features.
Render=D3D10_1 i.e. The hardware supports Direct3D 10.1 features.
Render=D3D9_1  i.e. The hardware supports Direct3D  9.1 features.
Render=D3D9_2  i.e. The hardware supports Direct3D  9.2 features.
Render=D3D9_3  i.e. The hardware supports Direct3D  9.3 features.

For example as noted the DX11-API default is set to DX10, i.e.

Code:

Render=D3D10_0
For example if you want to set (limit) the 'feature levels' to DirectX 9.1 use the following

Code:

Render=D3D9_1
For example if you want to set (try) the 'feature levels' to DirectX 11 use the following

Code:

Render=D3D11_0
It's that simple!

Yet some like Tree would have you belive that it can not be done!

lol, what a load of Toss, show us your screenshots with CLOD running in DX11 then. Ive no doubt it will run, if you have windows 7 and Dx11 card, but it will run very slow and your fps will be low and it wont look any diffrent. The reason being is they did not include the full DX11 version. The API was a way of fooling buyers into believing that the game was DX11,You may fool some people on here but not me. :grin:

ACE-OF-ACES 11-10-2011 04:35 PM

Quote:

Originally Posted by Tree_UK (Post 360357)
lol, what a load of Toss, show us your screenshots with CLOD running it DX11 then. You may fool some people on here but not me. :grin:

So are you saying you don't have a DX11 compatable video card? Or are you saying you don't know how to edit your confi.ini?


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