![]() |
Quote:
How can you know Oleg's oppinion about your work if you don't submit it to him? |
I have transmitted some of my work, sometimes, and.... generaly, never answerd :rolleyes: the only thing i do and was taken care was the skinpack for the corsair for release of PF....
|
I temporarily went off of the mods because of the furor they caused, and because they seemed silly to me---I wasn't concerned about whether my engine sounded exactly like the correct one or not, and I was indifferent to using a great number of former AI aircraft now fitted with ad hoc cockpits. I was unable to get the 6 DOF mod to work. Well, a friend sent me a note which told me the 6 DOF mod was perfected and easily installed. I reinstalled 46, which bored me to death, installed the sound mod, and installed the 6 DOF mod.
Simply put, you would have to be totally insane to not use this. You would have to be the the most reactionary diehard in the world to want to go on using the standard sight emulation system. With 6 DOF 46 is a brand new, nearly state-of-the-art combat flight sim. Now I love IL-2 again---it is my favorite flight sim. My favorite 46 airplane is the I-16. Prior to 6 DOF you were dead blind aft---totally, completely unrealistic. This was one very big reason I threw 46 off of my HD---without 6 DOF it was ludicrous---a dated product. 6 DOF is not a gimmick. It is not a luxury. It is not fun. It is the core of a flight sim. Without it your situational awareness is massively reduced. Without it your relationship to your gunsight is artificial. Without it all the beautiful modeling of the effects of the telescopic sights is wasted. With 6 DOF in 46 you have to depress your virtual head to squeeze your eye into the F2A-2's tele sight. You do not lose SA while using a tele sight because you can quickly glance left and right out of the sight to track your target. Tracking targets is much easier. People who have never used 6 DOF cannot have a conception of what it means. You can ID a target by quickly moving your head closer to the windscreen. Your visual activity is natural, not artificial. Thus, the mods are doing some great things, but I place this at the top. You recall, we were "authoritatively" told 6 DOF was impossible in IL-2. I wonder if Oleg let things come to a boil just to see how inventive the IL-2 people are, how creative, how imaginative? The online people wanted IL-2 frozen. Now it is wide open in an explosion of creativity. IL-2 will live for years now rather than being "Oleg's first essay---now obsolete thanks to BOBSOW." |
Quote:
What guncam film did you use to set up your mod to validate your changes of a .50 vs. the Ki-61-I? Which version of the Ki-61-I was it, including serial number as the armor varied greatly throughout the series and only a specific s/n will give thicknesses and locations? What was the energy the .50 cal. round was producing? What was the hardness of the armor and its chemical composition as well as associated manufacturing processes to determine hardness and how brittle the armor was. At what deflection angle and through what outer components did the round pass first? What actual TAIU or other test reports did you use to confirm your findings? etc.? Naturally I'm sure you're doing the same with each and every aircraft, type of round, type of MG, considering each and every deflection, range, energy state, pass through, round deformation and so on.... K2 |
Quote:
K2 |
The purpose of IL-2 was to design the most realistic possible combat flight sim, not to design a balanced toy for the onliners.
|
Quote:
Not aircraft, weapons, and so on.....Yet aspects of "play" as I can assure you if I was able to have a 20% greater field of view then you in a head to head competition in the same aircraft you would state quite clearly...."Unfair, that's cheating". K2 |
Anyway, BF, you are making up history. We were always told 6 DOF was impossible in IL-2 because the cockpits were not designed for 6 DOF, and that there would be troubles with gaps. There was never any official statement about denying 6 DOF to keep online play balance. This is sheer nonsense anyway because people who play using keyboards are disadvantaged, those who do not have pedals and separate throttles are disadvantaged, those who do not have TrackIRs are disadvantaged, and those who can't virtually fly or shoot worth a hang are disadvantaged to the point of near incapacity.
Since you will never try 6 DOF in IL-2, you will never see how seamlessly it works. I wouldn't use it if it were messy because I am a snob, and I hate crude work. As I stated earlier, I think the 6 DOF for IL-2 works better than that in FSX, BOBII, and MAW. I fancy you have never used any of those, or any 6 DOF flight sim, thus, you don't know of what you speak. |
We "were told" a lot of things by Oleg that turned out to be, to put it bluntly, flat out lies.
Am I 'cheating' because I use Voice Activated Controls? After all, that isn't something that is "in the game''? Are all of us that have WS monitors and are forcing WS in the conif.ini 'cheating', since IL2 dosen't natively support WS? I'm at a disadvantage to others since I don't have TIR. Are those folks 'cheating'? I've heard a lot of "They could ...", 'It's now possible to ...", "It may lead to ..." from a lot you people here, but none of you can show that it's actually happening on any sort of regular basis. As far as I know there has been ONE documented case, and that was very blatent. Which brings up another point. We know based on past experience in CFS1 & 2, which was 'open', and modifying FM/DM WAS as easy as using cut and paste, that the 'mods' were always outragous and easily spotted, and that the folks that were willing to use them weren't content to just give a 'small increase' in speed/ammo loadout/survivability, etc. Anyone wanting to 'win at any cost' isn't going to be content with a 5-10% increase in speed. If they aren't good enough to win at 'stock', 10% isn't going to help them anyway. Thats what we saw in the CFS series, and that's what we will see here IF, modifying FM/DM is as easy as 'some' have said. How did we deal with them? We booted them, and let everyone know in the chat room on the Zone who they were and what they were doing. CFS1 didn't 'die', nor was it 'ruined' by the mods. We delt with the mod users, and the MOD users finally started running games that were MOD ONLY. Each side (for the most part) respected each other and we co-existed. Are you 'anti-mod' people claiming that the IL2 community isn't just as capable of doing that as the CFS community was? Some claim that modifing FM/DM is easily done in notepad using cut and paste. Really? Tell me, just how many aircraft have you modified and used online to test that out? You guys seem to be the 'experts'. I'm sure it would not be all that hard for you to make the changes, make a few tracks, and show us that you did it now, would it? If you can't, than maybe you should stop making claims that you can't backup. |
Spot On Buzzard http://i35.photobucket.com/albums/d1...eys/thumbs.gif
I always said... Oleg Maddox killed CFS3! Well, Microsoft helped, never supporting and then abandoning its own product (I heard the original CFS3 developers were fired). Fortunately, Oleg didn't fire Oleg. |
All times are GMT. The time now is 03:57 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.