Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Quick Friday Update - Next Patch Info (http://forum.fulqrumpublishing.com/showthread.php?t=21944)

Peril 04-23-2011 09:45 AM

Quote:

Originally Posted by swiss (Post 270998)
When I use a smaller resolution than native I get a smaller window during missions, the GUI is fullscreen though.

Same bug, any resolution smaller than my native windows size has game appear in the top left corner of the desktop, not full a screen.

Ataros 04-23-2011 09:48 AM

Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.

JG52Krupi 04-23-2011 09:59 AM

Quote:

Originally Posted by Ataros (Post 271442)
Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.

I think your on to something there mate.

I noticed that my drops in FPS could be due to skype pop ups now affecting the fullscreen mode, will test it.

Yes it seems that skype pop ups have a greater effect on this version, my fps is a bit more stable now.

W0ef 04-23-2011 10:17 AM

Just wanted to hop in and thank you guys for this patch.

Game is really starting to come together now, plays and looks so much better then before.


Thanks again!

robtek 04-23-2011 10:18 AM

Triple buffering affects only opengl!!!! afaik
CoD uses directx!

Ataros 04-23-2011 10:24 AM

Quote:

Originally Posted by robtek (Post 271456)
Triple buffering affects only opengl!!!! afaik
CoD uses directx!

In ATI Tray Tools in Direct3D 8/9/10 section I have a Force to Use Triple Buffers checkbox.

Kankkis 04-23-2011 10:33 AM

Quote:

Originally Posted by robtek (Post 271456)
Triple buffering affects only opengl!!!! afaik
CoD uses directx!

Triplebuffering can be used dx games too, with D3Doverrider program for examble

swiss 04-23-2011 10:49 AM

Quote:

Originally Posted by GOA_Potenz (Post 271301)
graphic bug with new patch

Please use jpeg next time.

Gerhard Blake 04-23-2011 11:08 AM

Clouds are still sucking out a lot of performance with the latest patch. With medium clouds I get 10-15 more FPS using Kegetys' new mod without significant loss in cloud quality:
http://forum.1cpublishing.eu/showthread.php?t=21744

Lensman_1 04-23-2011 11:26 AM

FFB - Excellent!
 
With the addition of force-feedback I can fly with ease again.
Regardless of the accuracy of the forces modelled just having the stall information is enough to have my smiling! Thank you very much. :grin:


All times are GMT. The time now is 07:36 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.